Nawp, that's not all I'm saying. But that's okay.
I won't drag this out too much, but how SC tends to work is, if anything that's not flashing blue gets blocked, you're at a disadvantage and have to defend and let the other guy attack. Unless you've pushed them far enough away to a point where you may be able to attack again. But generally, the only way you're going to keep attacking someone is if you're hitting them and getting frame advantage, or if you're sidestepping, ducking or jumping moves. There aren't really any lengthy blockstrings, and frame traps tend to come from when you're actually hitting someone and then following up (whereas 2d fighters have frame traps simply from having several moves blocked).
Has any of that changed in your opinion? How is it more like 2 than 4, other than the new sidestep? I read your post as if you're implying that you're getting frame advantage from having your moves blocked now? Because they have less recovery?
I know the frame data has changed, but it's changed based on what was good in SC4.