Speculation: Why isn't CDPR releasing CYBERPUNK?

Tschumi

Member
I'm appealing to wiser heads than mine to brainstorm possible/likely reasons for CDPR to repeatedly delay releasing Cyberpunk 2077.

Why? Because it's apparently been in a form that's more or less ready for delivery for months now - according to the snippets I've read on here, mostly - but they keep pushing back the release date.

What do you think it is that they're crunching so hard, and delaying, to perfect?

I make no false representations here: I'm asking for rank speculation. I just think it's something that must be interesting to explore together. Maybe some of you are developers, and you can empathize with the difficulties of a release straddling two console generations? Maybe it's a super complex game that is just a gold mine for bugs? What's a typical late phase hiccup that necessitates such revision?

I'm personally thinking they're scrambling to upgrade their engine and visuals for next gen?
 
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It's clear they're doing it to piss off the people on era who are calling them transphobic. Honestly though, I would actually do something like that if there wasn't hundereds of millions on the line. You wanna boycott the game here let me help you out and delay it.
 
I'd put my money on it being due to the PS4 and Xbox One versions. There's no way a game as ambitious as Cyberpunk isn't pushing these machines to their absolute limits. I appreciate that they're trying to give their audience the most amount of choice to play the game as they can, but it's clear they're more ambitious than these machines can handle.

But I'm just some dipshit posting on the internet.
 
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I'd put my money on it being due to the PS4 and Xbox One versions. There's no way a game as ambitious as Cyberpunk isn't pushing these machines to their absolute limits. I appreciate that they're trying to give their audience the most amount of choice to play the game as they can, but it's clear they're more ambitious than these machines can handle.

But I'm just some dipshit posting on the internet.
Hehe i don't think the edited self deprecation was necessary :P your point is really interesting
 
I remember when Witcher 3 released, it didn't go smoothly for them. There were a lot of complaints about bugs, terrible controls, performance issues, etc. Tons of patches followed through for many months to come. I think they want to avoid/minimize that situation as much as possible with this game.
 
I'm appealing to wiser heads than mine to brainstorm possible/likely reasons for CDPR to repeatedly delay releasing Cyberpunk 2077.

No need for speculating. They said it clearly in today's conference call.

The game works great on PC and next-gen, but current-gen needs more optimization.
 
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My money is on them failing compliance over something stupid and not wanting to admit it. Compliance testing supposedly takes about 2 weeks, and if a game fails it needs to be resubmitted and undergo the whole process again. It also requires lots of little details that are easy to forget. For instance, loading screens require some kind of moving element so people can tell when it freezes. The list of specifics isn't available to the public, but QA testers have talked about how ridiculous compliance testing requirements can be before.
 
My money is on them failing compliance over something stupid and not wanting to admit it. Compliance testing supposedly takes about 2 weeks, and if a game fails it needs to be resubmitted and undergo the whole process again. It also requires lots of little details that are easy to forget. For instance, loading screens require some kind of moving element so people can tell when it freezes. The list of specifics isn't available to the public, but QA testers have talked about how ridiculous compliance testing requirements can be before.
Now that's the kind of speculation i was hoping for. Very educational! I dunno, maybe with the amount of nudity and violence etc in the game they might be having to dial a few things down or something
 
Why do i get the feeling when the Game is released we will have 5 Threads with Titles like:
Why did they release this buggy game too soon ????
Screw CDPR for not waiting another 3 Months just so they can cashgrab now!
Insider Jason Soyer reveals: Hobo who dumpster dived behind CDPR offices heard the Word Crunch.
 
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My money is on them failing compliance over something stupid and not wanting to admit it. Compliance testing supposedly takes about 2 weeks, and if a game fails it needs to be resubmitted and undergo the whole process again. It also requires lots of little details that are easy to forget. For instance, loading screens require some kind of moving element so people can tell when it freezes. The list of specifics isn't available to the public, but QA testers have talked about how ridiculous compliance testing requirements can be before.

The game already went Gold.
The discs are already printed, you dont print the discs when you havent passed Compliance.


We pretty much know exactly why it isnt being launched.
The final polish aka Day One patch is alot more substantial than they thought it would be especially on lastgen consoles....the XB1/PS4 versions likely are buggy as fuck and they dont want bad versions of a great game to mar the game as a wholes image.

If the XB1/PS4 versions are dogshit, people will just say Cyberpunk 2077 is dogshit, and even someone with a nextgen console would be wary by word of mouth that this game is actually really bad.

The majority of players are still likely to be on lastgen so thats the version thats going to be talked about the most.
You dont want your most popular version to also be your most shit.
 
Now that's the kind of speculation i was hoping for. Very educational! I dunno, maybe with the amount of nudity and violence etc in the game they might be having to dial a few things down or something

The game already went Gold.
They already have a rating, and would have passed compliance already.
You dont print discs without those things.
 
The game has gone gold and the certification process for patches has been streamlined to only take a day for urgent fixes. Anyone playing offline will still encounter these bugs, but then they are offline so it's a safe assumption they wouldn't be shared online. I think there are enough issues without the day 0 patch that would mean twitter etc would get bombarded with various bug and performance videos and they don't want that.

Maybe they also fixed five massive bugs and in the process created 3 more or caused a performance problem. It's a complex issue, and all the focus is on the QA and fixes. I'm guessing the process of QA -> Problem -> Sprint -> Retesting is significantly longer now everyone is working remotely as well. Comunication won't be as solid. I think it's a lot of little things all adding up.
 
Somehow I would understand all this more easily if it was just because of bugs. But performance problems? You had the game in gold, and only now realized it runs horribly ?
 
Dunno but features for the Day0 patch that take just a teeny tiny amount more time to get ready would be my guess.
An announcement of another delay 3 weeks before release won't be something substantial but will help with the all important initial reception.
 
Maybe they are not sure they have a game that will sell good enough and want to polish it even more?

Or maybe they are adding a 3rd person mode? (doubt it)
 
I'd put my money on it being due to the PS4 and Xbox One versions. There's no way a game as ambitious as Cyberpunk isn't pushing these machines to their absolute limits. I appreciate that they're trying to give their audience the most amount of choice to play the game as they can, but it's clear they're more ambitious than these machines can handle.

But I'm just some dipshit posting on the internet.
But it has gone gold. It can't be that bad if you buy console versions and just play without day 0 update.
 
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The game is probably in a far worse state on ALL consoles, but deadgen is the easiest "save face" scapegoat for investors and it makes obsessive fans hate the old consoles taking some direct heat off of the company itself.
 
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They are afraid it might be TOO good.

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Think about how many versions they will be releasing on? Now think about all of the bugs they have to fix across all of those platforms and then any additional polish that may come along. It's a huge project and they want to get it right as much as possible upon release. Making games isn't easy and you only get one chance to make that first impression for players.
 
The need 9 functional builds of the game, TW3 released only on 3 platforms, it's new to them and they underestimated the challenge perhaps.
 
Most likely because they have made some deals where one of the conditions is that the PC version or any other versions can't be released earlier than the versions they have made deals for. Release parity and all that bullshit.
 
The delay didn't even surprise me much considering they still didn't show anything running on current gen.
 
@Tschumi

Read this : -



The Game went Gold which means both Sony & MS gave it at least a provisional green light for Cert, but that was probably based on the Day 1 patch addressing certain outlying issues (not that uncommon in this day and age). Now we know that PC & Next-gen versions are fine for release based on what's been said by CDP at their investor conference call. However clearly one or both of the Day 1 patches for the current-gen consoles either didn't pass Cert or maybe CDP themselves weren't happy with it and decided to delay the game for a few weeks whilst they iron out the problem. I don't suspect it's a groundbreaking issue as the GAF Doom Patrol would have you believe (Delay it for 6 more months!!!). The game has been in development for a long time now and innumerable hours have gone into making a playable experience on all platforms, but I think based on what happened with The Witcher at launch where the PS4 version had issues CDP just want to ensure everyone receives a quality experience regardless of how they choose to play it.
 
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Probably PS4/XONE versions.

I mean, the company's future depends on the success of the game and they need the current gen installed base to hop in.

Witcher 3 was a massive hit and made them tons of money but I suspect they spent more than it would safe for them on CP2077.

It needs to succeed. If they release a broken game they're most likely out of business, Crytek style.
 
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Because the last-gen versions aren't ready and that's the largest audience they have and don't want to do a staggered release as that fucks up their marketing/release plans?
 
I'd put my money on it being due to the PS4 and Xbox One versions. There's no way a game as ambitious as Cyberpunk isn't pushing these machines to their absolute limits. I appreciate that they're trying to give their audience the most amount of choice to play the game as they can, but it's clear they're more ambitious than these machines can handle.

I haven't followed Cyberpunk news closely - how is it more ambitious in scope or simulation than equivalent open-world games, like GTA V? GTA has numerous intricate details in its game world, yet it ran at a stable 30fps even on PS3.
 
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I haven't followed Cyberpunk news closely - how is it more ambitious in scope or simulation than equivalent open-world games, like GTA V? GTA has numerous intricate details in its game world, yet it ran at a stable 30fps even on PS3.

Q: Is GTA V an RPG?

A: No

tenor.gif
 
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I was already expecting a delay, i think they are being honest that they got to near final code and realized the optimizations they thought would get the game to a good stable frame rate on current gen systems (specifically the base hardware) ended up not netting the performance they expected, resulting in huge stuttering and frame rate dips making the game feel unpolished and janky, a horrible first impression for the millions that will be buying it on current gen systems who after first impressions wont give it a second chance.

I have a feeling what is really happening now is they are making dramatic engine modifications to support the base hardware, cutting majorly down on crowd sizes, extending the dynamic range drop down support (fully expect 720p or lower on Xbox One S in worst case situations). With all those changes means they have to retest over and over again to make sure they've created a playable experience.
 
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Because it doesn't exist, it never did. Its a product of our collective consciousness and we have all been alucinating the trailers and showcases.
Biggest proof is Keanu Reeves, another product of our imagination, starring at a main role.
 
Here's a mental theory:

It doesn't work on one or more, next gen platform. And one of those, one or more, needs launch parity with PC.

Edit: full retard mode.

Game works on current gen consoles.
Game works on PS5 (next gen patch coming soon)
Game works on PC
Game doesn't work on XSS and/or XSX

This would explain why no current gen release (current gen can't be seen to be better than next gen)
Can't release on PC (have to release across platforms as part of Multi-plat deal/contract)
Can't release on PS5 for same reason as above
 
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They don't want to have the story ruined for PS4/Xbox one players by just releasing it on PC/XSX/XSS/PS5.
 
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CDPR are only releasing 3 versions. The game will be BC on next gen until the next gen patch is released next year. So it's not about new consoles or the amount of consoles.

And I'm gonna guess it's only one of the console platforms - Xbox or ps - that is a problem and they're delaying everything to fix it.

If they didn't it'd be like giving free temporary exclusivity.
 
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I think they are a little scard about the reaction to the game, i mean this really is a case where the game cant live up to the immense hype, no matter how good the game is.
But also struggling to get the game working on XB1/PS4 will be the main reason.
 
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