Giallo Corsa
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The comment section is fire, lots of disgruntled users/people
Also : John literally said Nintedo is technically behind the curve (@4:19) - LordOcidax, you know what to do ! D E F E N D !
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Huch so no games use dlss on switch 2 right now? Not even Fortnite?
LordOcidax - tagging said user... for the lolz.
The comment section is fire, lots of disgruntled users/people
Also : John literally said Nintedo is technically behind the curve (@4:19) - LordOcidax, you know what to do ! D E F E N D !
Huch so no games use dlss on switch 2 right now? Not even Fortnite?
This, and probably MP4 is going to use FSR1 too.So far, the only Switch 2 games from Nintendo started on the original Switch and honestly I don't mind it. The games still look great and run good too.
That said, Luigi;s Mansion and Pikmin need to be ground up on Switch 2 with DLSS
Is he banned again ? That was fast XDThat's how we keep his memory alive. #FreeGigaBowser
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When the Ocarina of Time remake arrives...you'll all have Switch 2s.
I think they used FSR1 too.I expect Monolith Soft to use it in their next game. They were already using temporal upscaling in Xenoblade 3. Which mean they could upgrade XB3 to use DLSS if they wanted.
DLSS on switch 2 is a farce lol
I've been saying it since the first Switch 2 games trailers showed up. It's very obvious to me, that's why I say: Wait until 1 or 2 years, there are projects which already started and advanced using the old engine or even on Switch 1.
The only Nintendo games that I think used any form of TAA were Xenoblade games, and it showed because IQ is horrendous in exchange of temporal stability.
People here and in X always crying about Nintendo not using DLSS like if it was pressing the magical DLSS button, it kinda would if their engines had TAA support but that's not the case for now at least and getting into the engine internals for it so late in development would bring potential delays as everything related to graphics is basically set in stone.
Are you sure? I'm pretty sure Xenoblade 2 used TAA with an annoying sharpening filter which is why it looks so bad, and I was under the assumption that Xenoblade 3 had a new in-house upscaler that takes it from 540p to 1080p.Xenoblade never used TAA, XC3 on switch was FSR1
Are you sure? I'm pretty sure Xenoblade 2 used TAA with an annoying sharpening filter which is why it looks so bad, and I was under the assumption that Xenoblade 3 had a new in-house upscaler that takes it from 540p to 1080p.
If that's not the case then Monolith will still be the first ones to implement it after Rare (since they're using UE afaik), not counting external devs.