DF : Why isn't Nintendo using switch 2 DLSS ?

Ah seems you're right

XC2 had TAA vaseline while XC3 had something else, I'm heavily handicapped to search right now because I'm very remote on vacation.

Which game Nintendo had FSR1 on switch then? I remember DF discussing this, TOTK maybe?
So far, and I actually went through the copyright information of my games lol, I've seen:
- Zelda TOTK (the first one?)
- DKB
- Mario Kart World (DF didn't mention this because they didn't review it properly iirc)
 
So far, and I actually went through the copyright information of my games lol, I've seen:
- Zelda TOTK (the first one?)
- DKB
- Mario Kart World (DF didn't mention this because they didn't review it properly iirc)

FSR1 is very hard to spot if you don't look through the copyright info.
it's a very mild form of spatial AA with some Semi-intelligent edge detection and smoothing.

basically doing the same thing this cable does:
nPZTDqfxlxNnq2jl.jpg

just slightly more effectively because it's actually directly integrated into the game.
 
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Forget about image quality. Nintendo will probably use DLSS as a player controllable hallucination engine.

Did Luigi really see a ghost?

Something very out there, same way as a Valve using the Portals as a massive tech flex.
 
That's impressive if switch 2 isn't using dlss to achieve 4k 60fps in metroid prime 4
I was FOR SURE dlss was being used.
This means switch 2 can look even better when it IS being used.
 
Is this a real problem? Or is DF just fishing for engagement?
I play DKB or see it played by kids every single day, not once have I thought about it not having DLSS. Same goes for MKW, but there I'm annoyed that it's 30fps when more than 2 players are playing. If that could be fixed with DLSS then I guess I should be concerned here, but otherwise, nah
 


The comment section is fire, lots of disgruntled users/people

Also : John literally said Nintedo is technically behind the curve (@4:19) - LordOcidax, you know what to do ! D E F E N D !

A platform on YouTube with 1.48 million subscribers and even less views. Please explain how this is anything other than niche outrage at best. Now I am not suggesting in anyway Nintendo should not be using DLSS. But somehow suggesting this is anything other than a storm in a teacup that's causing faux outrage for a few core hobby gamers is incorrect. The people that watch Digital foundry are like many on here, graphic and framerate obsessives that are notoriously hard to please and feel like everybody thinks and feels the same way they do lol.
 
FSR1 is very hard to spot if you don't look through the copyright info.
it's a very mild form of spatial AA with some Semi-intelligent edge detection and smoothing.

FSR1 doesn't do AA. It's just an spatial upscaler.
Because it doesn't do any AA, it's quality can be highly dependent on the form of AA the game uses.
So if a game has bad AA, FSR1 will also enhance it's problems. For example, if a game has issues with ghosting artifacts, then FSR1 will also upscale these artifacts, making them more visible.
And this is the reason why a game like Donkey Kong, is using SMAA first, and only then it uses FSR1 to upscale.
 
they will use it when their next gen engines are ready. All games they have shown are still using NSW as base. i think we will start see them from next year.
 
DK would look worse with any kind or temporal AA imo.
it has an extremely clean look, especially in handheld mode, and any form of TAA, be it normal TAA, TAAU or DLSS would make it look worse.

it's rare these days that we get games that just look temporally stable and as clean as Bananza.

DLSS and TAA are solutions to a problem, a problem that Nintendo's games generally don't have.
The Office Thank You GIF
 
bro, cyberpunk does not run that well and look average with some lower settings on the switch 2.

Some lower settings but that has nothing or little to do with DLSS like your original post. DF found one setting that is seemingly not even present on PC high

Image quality wise it beats series S with 20W 🤷‍♂️

DF is impressed
 
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bro, cyberpunk does not run that well and look average with some lower settings on the switch 2.

It's not about how game run but how it looks and it beats last gen versions and XSS version, and XSS i a much more powerful device.

FPS drops in CP are also caused by CPU.

Once Nintendo games start to use DLSS it will be praised by Nintendo folks...
 
Because the Switch 2 is not powerful enough. DLSS isn't the tech equivalent of Jesus. It can't upscale from 360p and look good. We might see some games from Nintendo uses it but the base res will probably be in the 1080p range and then going to 1440p with DLSS. Maybe 900p at the lowest.
 
The creator of FSR (AMD), FXAA (Nvidia), and "STP" Spatial-temporal post-processing (Unity) chimed in why he thinks they made the decision.

Screenshot-2025-08-02-131048.png

Screenshot-2025-08-02-131100.png
/thread

Also I don't think that Nintendo internal teams are behind, they are just being conservative with their choices. Same could be said for Sony, it's not like DECIMA is in the rush to implement things like RT. Usually you don't need a 18-wheeler to drive your family to IKEA and back, though technically that might work. Same logic apply here.

And honestly, I like and respect this approach.
 
FSR1 doesn't do AA. It's just an spatial upscaler.
Because it doesn't do any AA, it's quality can be highly dependent on the form of AA the game uses.
So if a game has bad AA, FSR1 will also enhance it's problems. For example, if a game has issues with ghosting artifacts, then FSR1 will also upscale these artifacts, making them more visible.
And this is the reason why a game like Donkey Kong, is using SMAA first, and only then it uses FSR1 to upscale.

well it technically is a form of AA. if it detects an edge it will try to add pixels to straighten it.

it's not good AA, which is why it's usually paired with other forms of AA.
 
Is this a real problem? Or is DF just fishing for engagement?
I play DKB or see it played by kids every single day, not once have I thought about it not having DLSS. Same goes for MKW, but there I'm annoyed that it's 30fps when more than 2 players are playing. If that could be fixed with DLSS then I guess I should be concerned here, but otherwise, nah
Exactly, DF is talking like the ends results looks bad when is the opposite… Both games looks really good.
 
My bet is their current games use old engines/sdks made for Switch 1, DKB started as a switch 1 game, that explain why some games still uses FSR. Probably we will see more nintendo games using all Switch2 nvidia tech in the future as they update their SDKs
 
What I do know is that Monolith will take full advantage. So much so that I hope they take their time developing Xenoblade 4. In the meantime, Xenoblade 3 seems ripe for a Switch 2 performance patch to 4K60.
 
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