Speculation: Why isn't CDPR releasing CYBERPUNK?

I haven't followed Cyberpunk news closely - how is it more ambitious in scope or simulation than equivalent open-world games, like GTA V? GTA has numerous intricate details in its game world, yet it ran at a stable 30fps even on PS3.

Bad example. It ran like dogshit on ps3.
 
Because it doesn't exist, it never did. Its a product of our collective consciousness and we have all been alucinating the trailers and showcases.
Biggest proof is Keanu Reeves, another product of our imagination, starring at a main role.

Keanu isn't real....

 
Q: Is GTA V an RPG?

A: No
Excuse me, could you explain why do you think that way because I don't think Cyberpunk being an RPG has anything to do with it being too much for current gen consoles. It has to do with it's asset variety, game world density and so on. A branching storyline doesn't put pressure on system, fidelity does, pedestrian, vehicle density does. I mean there's a reason why CDPR still hasn't shown current gen footage at all.
 
It has to do with it's asset variety, game world density and so on..

All of which are a resultant of the fact that the game requires persistence because it's an RPG. ¯\_(ツ)_/¯

GTA series has always done a smoke and mirrors thing with the tech because persistence is not a requirement.
 
All of which are a resultant of the fact that the game requires persistence because
I'm sorry but persistent what? Game world? Environment? NPCs? We don't even know how much we can impact or how much dynamic is it anyway, whether in free roam or due to certain story choices. I don't think blowing up a few cars on street in gonna act anyway different than GTA.
And if we can change something radically, it'd most probably be shown in two states, before and after with no intermediate. Dying Light 2 showcased how gradual change in world couldn look depending on your choice but I don't think Cyberpunk will have something like that, CDPR didn't focus on that at all and DL2 is probably in development hell right now.
 
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I'm sorry but persistent what? Game world? Environment?

Persistent entities (Vehicles, NPCs etc). The environments in GTA games are fixed, but that is all. The game will happily forget things that aren't visible in short order. This used to manifest it'self a lot out of mission wherein you'd double back around a corner and all the NPCs and cars you'd previously walked/driven past would magically change. I thought this was obvious to most people au fait with GTA series but I guess not ¯\_(ツ)_/¯

It's something that frustrates a lot of people which is why mods like this exist: -


Annoyed when you get out of your stolen car and walk a few feet away, only to turn around and find it gone? Or maybe you just stopped a criminal's car, and he ran a few blocks before you caught up. Maybe when you got back to the suspect's vehicle, you find that it's mysteriously gone, along with his friend's corpse, who was more violent and paid the price.
Now, you don't have to worry about these random disappearances. Once you've loaded this plugin, it will automatically add anything within a radius you set to a list. Anything in the list will be kept persistent and won't disappear until you get far enough away. Once you do, it will be removed from the list and therefore, it will no longer be persistent.
No longer do you have to worry about crime scenes looking like nothing ever happened.
Persistence - the continued or prolonged existence of something.

Cyberpunk on the other hand isn't operating like that for the most part. Sure there will be random NPCs, but their focus is on immersion and you can't achieve that if you lack fidelity through persistence. Games having to manage a lot more under the hood in that regard.
 
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I think they realized a little too late that the ratio of cyber to punk was a little too high. Like 70% cyber to 30% punk. Gotta delay this baby one more time to get that 50/50 ratio!
 
Cyberpunk on the other hand isn't operating like that for the most part. Sure there will be random NPCs, but their focus is on immersion and you can't achieve that if you lack fidelity through persistence. Games having to manage a lot more under the hood in that regard.
That's understandable and I'm sure next GTA will have feature like that. V was a game made for 256MB RAM and Rockstar didn't bother to change that for current gen. After all in RDR2 you can see bodies of people and animals rotting, decaying even days after when it happened.
But the thing is Cyberpunk being an RPG has nothing do to with it. It's just about making the world feel much more alive.
 
I'm betting on console performance being the primary reason as well. I am sure there will be things they improve and patch across all version, but I don't think those are the reasons for the delay.
 
They are afraid that somebody will turn them into red particles known on the Earth as blood.

Likely he will

MediocreEagerBlesbok-size_restricted.gif
 
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AMD bribed them, because if Cyberpunk 2077 comes out before the new AMD GPUs more people will buy RTX cards rather than Radeon cards.

Source: mi culo
 
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I remember when Witcher 3 released, it didn't go smoothly for them. There were a lot of complaints about bugs, terrible controls, performance issues, etc. Tons of patches followed through for many months to come. I think they want to avoid/minimize that situation as much as possible with this game.
There's was some complaints but largely the game was still great and ran well. Any ambitious open world game will have bugs and issues but I played on a base Xbox and it played well
 
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