Splatoon Global Testfire Demo Schedule and Info Thread (https://youtu.be/l4UFQWKjy_I)

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The superjump helps even when everyone is alive. Have you painted everything nearby? Check the map and jump to someone thats right infront of enemy color and moving erratically. They'll thank you for it.
 
What a blast, can't wait for 1pm.

Did anyone try jumping over someone else's roller? Is it possible or is the jump too wimpy?
 
Real fucking talk:

Demo made me cancel my Witcher 3 preorder for Splatoon instead



keep in mind, I have a parent-bias and always look for more stuff to play with my boys in the room :)
 
Splattershot Jr. is choice against rollers. Shield is also super useful to break through any blockades. It's important to not get stuck camping somewhere as that just means you are losing ground.

There were two communication commands, Come on! and Booyah! so there is some coordination even without voice chat. I didn't see anyone use them other than me though.
 
No problems here at all. One game with some visible lag in the paint... and one game where three other players seemed to get disconnected...

but damn if this wasn't everything I was hoping it to be. unique, fun, and tense. My alarm is set for 7 am for more. Hope to see some of you guys out there!
 
So it looks like the weapons work like this.

Offensive ability (from best to worst):
Charger
Splattershot
Roller

Ink coverage ability (from best to worst):
Roller
Splattershot
Charger

Makes sense.
 
Lol that roller is ridiculous. People who used roller were always on top.
To be honest, it's not quite as OP as people were saying twenty minutes ago, but it can get there. Three rollers working together, setting off their items at the right time with a fourth person keeping watch over them?
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Anyone have any tips with the sniper weapon? I really want to get good with it, but didn't have much success this time. Will try it again at 4am lol.
 
Well this game was a whole lotta FUN!

Absolutely love the roller, it scratches my urge to paint everything just nicely and that super is fun when you take out multiple opponents. I'm not even going for kills, just painting everything is satisfying enough.

So glad I pre-ordered this game, can't wait for full release, will try to play the 2 other testfires later today too.
 
LOL @OP rollers. See a roller? Squid backwards and shoot them. Aint shit they can do, except squid too, but then it's whoever outguesses the other person.

I've seen plenty of 3+ roller teams, and only once did they beat me.

Yeah, I started to figure that out quickly, they generally can't move in fast enough if you backtrack and shoot
 
Game was a lot of fun, though covering terrain was only really fun with the roller, while when I was playing with the guns it made me more inclined to kill people, with terrain as a secondary goal.



It did have that option.
There was only the map on my gamepad.
 
The Killer Wail is also nowhere near as powerful as I would have thought, though that may be because I only ever got to use it on Saltspray instead of Walleye where there's not as much opportunity to use it on a cluster of people.

TBH the grenade rush thing for the Sniper seemed way better.


I never got a chance to be next to a person with a Bubble. It always ran out the second I got to them and I got splatted alongside them.
 
I actually like the motion controls for my main controls for this game. I got 10 games and only one drop at the beginning . I don't know if I got to play any of you guys in that epic Team 4 Rollers vs Team JRs and Team Roller won by .1 on Warehouse. That sold me on the game.
 
Roller is op, covers huge areas and instakills and it's special is amazing.

Great demo but don't like the controls too much

Ni connection problems and the minigame while waiting for the match was a nice touch.

In case you play tomorrow, the option for duel analog controls is in the demo. You change them when choosing your weapon set.
 
I can see why people think the roller is OP but once people learn how to really play its weaknesses will definitely show.
 
The charge shot was the one I had the most difficulty with. Regular shots are very short range. Charged ones means you last at most 3-4 full shots but can one shot an inkling. It is definitely more for facing other players rather than gaining turf. If you're a sniper you really need your team to focus on covering ground while you provide defense.
 
Roller is op, covers huge areas and instakills and it's special is amazing.

Great demo but don't like the controls too much

I'm worried for when the common player uses it more efficiently, the amount of times they would charge at me at close range instead of using their short ranged attack whilst I was shooting and killing them in the face was funny.
 
Fun fun. The roller is fun but a sniper in position will annihilate them. Looking forward to seeing more gun/clothing variations to keep it from getting dull.
 
That was great. The roller is fun and covers so much ground but without gun support they are pretty easy to take out. You need a mix of both.

Probably buying day one.
 
I played it, and I loved it
Had no problems at all. No lag, no connection issues (though it did take me a few tries to actually get into the testfire (servers)), no crashes, super smooth frame rate, graphics are good, controls well (I only used motion controls and it was amazing, only had to do very slight twists of the controller (they allow you to set the sensitivity of the motion controls as well as the option to use traditional controls), no long waits in the lobby, if there was a long wait I could pass the time with an 8-bit mini-game on the gamepad, I used the rappid shooter gun, music is amazing, despite what the twitch chat was saying, Roller is not OP, lots and lots of ink.
 
After i put myself at like -4 control speed. I was rocking the 1000 points per match. Shit was awesome!

Really fun game.

Had 1 game that crashed.
 
Sniping is hard.... worthless even, at least the sniper rifle we're given here. You can't pave the territory very well with it and the range is too small to provide actual support, at least that's my impression.
 
It was alright. There are some things I really didn't like though.

The game pad isn't a very good controller for shooters, they need pro controller support.

The map shouldn't be on the game pad screen, looking away from the TV for a second could easily get you killed.

The roller shouldn't be able to kill people that are in their own ink, or alternatively, guns SHOULD ALSO be able to kill people within their own ink if they can't already. Otherwise the roller is completely broken in any up close encounters.
 
That was a lot of fun, surprisingly deep despite the frantic nature of it. Im not gonna miss voice chat that much because honestly I see not a lot of time to coordinate.
 
Rollers are easy enough to kill, however your team really is fucked if it has no rollers since that is just the most efficient class to spread your color. I hope the game won't suffer from roller overkill, since everyone will be too afraid to end up in a team without one otherwise...
 
That was fun, not a big fan of the gyro controls (turned them off), but I'll have to get used to them because I felt my aim was a bit more precise when I used it.

The treehouse guys were correct about one thing in this game, there were multiple times when I was killing everybody and then I'd look down at the screen and see that my team hadn't covered much ground.
 
Game was damn good. I like the Splat Roller and Splattergun (both types). Default Charger seems to suck, so hopefully the long-range one is better. I am excited for the fast paintbrush roller.

Game cannot come out soon enough.
 
I knew it was going to be fun, but I didn't think it was this fun. I'll definitely pick it up in the future now, that hour really won me over.
 
Everything can be OP when you have the correct support team. My rolling excelled when I had a competent splatter who was spawning next to me all the time. Many didn't know to assist spawn onto in battle players.
 
That was a lot of fun in general. Highest score after a match was 1020p I think. That was with the Splattershot. The Jr version is fun to use as well. I such a hard time with the charge rifle. I don't think either of the maps we got to play on were that good for it. Didn't try out the roller as there were so many being used.

If I can get in during the morning time slot I'll try the rollers out.

Was going to get the game before but doubly certain I am now. Considering doing the pre-purchase on the eShop at the moment.

The motion controls weren't that bad either. Easier to use with the Splattershot Jr. I wish I could change that on the fly though or while the next match is loading instead of having to go back to the weapon select. Turning off the motion controls felt better to move the camera but made shooting weird as the camera was to responsive. I can see this as something I'd have to really play with to get right.
 
Managed to get in one full match before it ended! My team managed to win, too! That was a lot of fun. Hopefully I'll be able to get some more matches in during the next one.
 
Roller is op, covers huge areas and instakills and it's special is amazing.

Great demo but don't like the controls too much

Ni connection problems and the minigame while waiting for the match was a nice touch.

After getting used to the sniper weapon, anyone who was "rolling by" with the roller was shot on site. It's an easy weapon to counteract, as long as you have a reasonable amount of distance between you and the enemy.
 
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