So what are the general impressions? I downloaded the beta last night but missed all the hours it was playing at.

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So what are the general impressions? I downloaded the beta last night but missed all the hours it was playing at.
So what are the general impressions? I downloaded the beta last night but missed all the hours it was playing at.
Watched the direct though, looks really fun with a lot of depth looks like.
Wasn´t it confirmed that you can go online with two players, one using the Gamepad and another using the U Pro Controller? If that is the case, I don´t see why you shouldn´t be able to go online with just the Pro.
I don't know why people are even trying to argue against choice in controllers. I like how this plays with GamePad and gyro so I would be unpleased if I didn't have that choice. Adversely I can understand why someone would be upset when they can't play the game with Wiimote+Nunchuk or Pro Controller. There's really no reason they couldn't make it work. Maybe it won't be as competitive (and this point is arguable as has ben shown) but honestly shouldn't the choice still be left to the end user?
The rollers are easy to kill
I just spit out my drink
Because it goes against hundreds or thousands of hours of muscle memory associated with traditional controls. Besides, the range of motion is Splatoon is a lot more limited than an FPS. I don't see the motion controls offering any sort of significant advantage or disadvantage.
I don't know why people are even trying to argue against choice in controllers. I like how this plays with GamePad and gyro so I would be unpleased if I didn't have that choice. Adversely I can understand why someone would be upset when they can't play the game with Wiimote+Nunchuk or Pro Controller. There's really no reason they couldn't make it work. Maybe it won't be as competitive (and this point is arguable as has ben shown) but honestly shouldn't the choice still be left to the end user?
Not that I know of. All they've shown is a local only 1 v 1 where someone is on the gamepad and someone is on the TV with a Pro controller. That mode doesn't have any super jumps or other features that need the two screen set up like in online, so I guess that's why they let the other person use a pro controller.
40mins to go
sure am gonna be so bad at this.
The rollers are easy to kill
I don't know why people are even trying to argue for choice in controllers in this case considering the game is clearly designedfor the Wii U gamepad.
Sounds like a plan to me!Well let's see, I have:
TV
Monitor
PC
Laptop
3DS
Vita
360
PS3
Xbox One
PS4
Wii U
Wii U Gamepad charger
I decided to unplug my 360. I need to do some sorting...
Well let's see, I have:There's always that one plug that isn't being used.
I've had a pencil sharpener plugged in for at least 3 years and only recently realized that I've never had to sharpen a pencil in at least 4 years, lol.
Not that I know of. All they've shown is a local only 1 v 1 where someone is on the gamepad and someone is on the TV with a Pro controller. That mode doesn't have any super jumps or other features that need the two screen set up like in online, so I guess that's why they let the other person use a pro controller.
People have different preferences.I don't know why people are even trying to argue for choice in controllers in this case considering the game is clearly designedfor the Wii U gamepad.
In regards to aiming quicker: There is a trick you can do with the Y camera reset. Whichever direction you're facing is where the camera will snap to almost immediately. I haven't used it in-game but you can quickly snap turn to 180 degrees with it for example.
Absolutely. They should take the Smash Bros. route and let you use whatever you want within reason + full button mapping.
What other features does the Gamepad have? Can't think of anything else other than the super jump (and gyro but that's irrelevant).
I don't think super jump would be that hard to implement tbh, it's odd if they didn't include Pro support for online just because of that. I don't mind either way, already plan to give the controls a proper test when the game comes out to be able to better coordinate gyro and right stick turning. It's not trivial but will probably be awesome once I learn it.
So what are the general impressions? I downloaded the beta last night but missed all the hours it was playing at.
Watched the direct though, looks really fun with a lot of depth looks like.
They are already rolling in.
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And this one I totally didn´t make and showed before.
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Roller is for plebs #TeamCharger
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Because: What is wrong with choice? Mario Kart 8 has choice, Smash for Wii U has choice... Now, these games are from different genres and I as well as the others understand that Splatoon was designed with the Gamepad in mind but the Wii U Pro Controller feels like it was born to play third person shooters like Splatoon.
I'm still surprised people find the gamepad uncomfortable. Its not like you have to hold it in mid air or that its that much heavier.
The two other games that I've mentioned are both "competitive", and Mario Kart 8 actually does have gyro controls...In a 'competitive' game like this? Lots.
The lack of gyroscope and map means you're in a huge disadvantage to the point where I wouldn't want to be in a team with you.
I'm looking forward to the next stream, especially once I can use the variant weapons. Who else is looking forward to play the demo again?
Not sure why people are saying Rollers are OP. They're essentially target practice with my Jr. I rejoice when I face a bunch of Rollers, and then I proceed to get the highest score on my team. They're balanced fine. Not sure about Chargers, as they seem a bit weak. People probably need more time to figure them out.
Well, he'll still be able to look at the map on his gamepad.In a 'competitive' game like this? Lots.
The lack of gyroscope and map means you're at a huge disadvantage to the point where I wouldn't want to be in a team with you.
My problem is the short battery life.I'm not sure what it is either... I think it is the horizontal length that bothers my hand. I played Wind Waker HD with it and while the gyro aiming was fun, I had to take short breaks or else my fingers would be putty.
My problem is the short battery life.
I'm on team gyro, but that all goes down the drain when it's in the charger (which is more often than not).
Not sure why people are saying Rollers are OP. They're essentially target practice with my Jr. I rejoice when I face a bunch of Rollers, and then I proceed to get the highest score on my team. They're balanced fine. Not sure about Chargers, as they seem a bit weak. People probably need more time to figure them out.
I'm not sure what it is either... I think it is the horizontal length that bothers my hand. I played Wind Waker HD with it and while the gyro aiming was fun, I had to take short breaks or else my fingers would be putty.
The two other games that I've mentioned are both "competitive", and Mario Kart 8 actually does have gyro controls...
The map on the gamepad could have been on the main screen and as far as the gyroscope goes, I mean there are two analog sticks.
While I agree the rollers are easy to take down, when the objective is paint cover the rollers do feel a bit OP. I hope they end up tweaking it a little before release to either make the rollers deplete their ink just a little faster, or have them take just a little longer to refill.
I like the gyro too, really. I hoped it would feel like Wind Waker's implementation and it's just as fun. I wouldn't say I'm on the team because I'd definitely switch over to a Pro Controller if that was an option, haha.My problem is the short battery life.
I'm on team gyro, but that all goes down the drain when it's in the charger (which is more often than not).
No, but I'm pretty sure people that don't use the gyro will fair just fine against people who do. It doesn't automatically make you a better player for favoring gyro and vice versa.But I'm not in a team with you when playing Mario kart 8...
Yeah this is going to be a "cradle it" kinda game in between matches.
While I agree the rollers are easy to take down, when the objective is paint cover the rollers do feel a bit OP. I hope they end up tweaking it a little before release to either make the rollers deplete their ink just a little faster, or have them take just a little longer to refill.
Finally at home and near my Wii U during a Testfire, can't wait to try the game out. Most of these positive impressions are fueling my hype.
I don't know why people are even trying to argue for choice in controllers in this case considering the game is clearly designedfor the Wii U gamepad.