Splatoon Global Testfire Demo Schedule and Info Thread (https://youtu.be/l4UFQWKjy_I)

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So what are the general impressions? I downloaded the beta last night but missed all the hours it was playing at.

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http://ntaiyokun.tumblr.com/
 
Wasn´t it confirmed that you can go online with two players, one using the Gamepad and another using the U Pro Controller? If that is the case, I don´t see why you shouldn´t be able to go online with just the Pro.

Not that I know of. All they've shown is a local only 1 v 1 where someone is on the gamepad and someone is on the TV with a Pro controller. That mode doesn't have any super jumps or other features that need the two screen set up like in online, so I guess that's why they let the other person use a pro controller.
 
In regards to aiming quicker: There is a trick you can do with the Y camera reset. Whichever direction you're facing is where the camera will snap to almost immediately. I haven't used it in-game but you can quickly snap turn to 180 degrees with it for example.

I don't know why people are even trying to argue against choice in controllers. I like how this plays with GamePad and gyro so I would be unpleased if I didn't have that choice. Adversely I can understand why someone would be upset when they can't play the game with Wiimote+Nunchuk or Pro Controller. There's really no reason they couldn't make it work. Maybe it won't be as competitive (and this point is arguable as has ben shown) but honestly shouldn't the choice still be left to the end user?

Absolutely. They should take the Smash Bros. route and let you use whatever you want within reason + full button mapping.
 
Because it goes against hundreds or thousands of hours of muscle memory associated with traditional controls. Besides, the range of motion is Splatoon is a lot more limited than an FPS. I don't see the motion controls offering any sort of significant advantage or disadvantage.

To me that's basically the same as saying "We're too used to the crappy way we've had it for years to spend time getting used to something better". That hour I spent playing with Stick + Gyro felt more natural than any number of hours I've tried to deal with pure stick. I could never deal with just how gimpy stick aiming is compared to mouse aiming, even after putting hours into Halo 1 MP at the office gaming room (and doing pretty well at it).

That being said I still feel IR is generally better than Gyro for accuracy and if this were a standard FPS I'd favor Wiimote (or say Move if this was on PS) but the game design here seems to fit Gyro better overall.
 
I don't know why people are even trying to argue against choice in controllers. I like how this plays with GamePad and gyro so I would be unpleased if I didn't have that choice. Adversely I can understand why someone would be upset when they can't play the game with Wiimote+Nunchuk or Pro Controller. There's really no reason they couldn't make it work. Maybe it won't be as competitive (and this point is arguable as has ben shown) but honestly shouldn't the choice still be left to the end user?

I don't know why people are even trying to argue for choice in controllers in this case considering the game is clearly designedfor the Wii U gamepad.
 
Not that I know of. All they've shown is a local only 1 v 1 where someone is on the gamepad and someone is on the TV with a Pro controller. That mode doesn't have any super jumps or other features that need the two screen set up like in online, so I guess that's why they let the other person use a pro controller.

Huh, that makes sense.

In that case, why not an option to use the pro controller and just use the gamepad for the super jump, kind of how pikmin 3 works.
 
I need to start looking at the map more, not just to see where my allies are and to jump to them, but to also see problem areas and if anyone's sneaking up on me :(
 
I don't know why people are even trying to argue for choice in controllers in this case considering the game is clearly designedfor the Wii U gamepad.

Because: What is wrong with choice? Mario Kart 8 has choice, Smash for Wii U has choice... Now, these games are from different genres and I as well as the others understand that Splatoon was designed with the Gamepad in mind but the Wii U Pro Controller feels like it was born to play third person shooters like Splatoon.

Well let's see, I have:

TV
Monitor
PC
Laptop
3DS
Vita
360
PS3
Xbox One
PS4
Wii U
Wii U Gamepad charger

I decided to unplug my 360. I need to do some sorting...
Sounds like a plan to me!
 
There's always that one plug that isn't being used.

I've had a pencil sharpener plugged in for at least 3 years and only recently realized that I've never had to sharpen a pencil in at least 4 years, lol.
Well let's see, I have:

TV
Monitor
PC
Laptop
3DS
Vita
360
PS3
Xbox One
PS4
Wii U
Wii U Gamepad charger

I decided to unplug my 360. I need to do some sorting...
 
Not that I know of. All they've shown is a local only 1 v 1 where someone is on the gamepad and someone is on the TV with a Pro controller. That mode doesn't have any super jumps or other features that need the two screen set up like in online, so I guess that's why they let the other person use a pro controller.

What other features does the Gamepad have? Can't think of anything else other than the super jump (and gyro but that's irrelevant).

I don't think super jump would be that hard to implement tbh, it's odd if they didn't include Pro support for online just because of that. I don't mind either way, already plan to give the controls a proper test when the game comes out to be able to better coordinate gyro and right stick turning. It's not trivial but will probably be awesome once I learn it.
 
I don't know why people are even trying to argue for choice in controllers in this case considering the game is clearly designedfor the Wii U gamepad.
People have different preferences.
Most fighters are designed with sticks but I play with pad.
The problem with this game though is that it's a team game, and unless you can segregate, it could be problematic for some.

I'm all for more options though, but that includes giving us the option to choose which environments we want to play in.
 
I'm still surprised people find the gamepad uncomfortable. Its not like you have to hold it in mid air or that its that much heavier.
 
In regards to aiming quicker: There is a trick you can do with the Y camera reset. Whichever direction you're facing is where the camera will snap to almost immediately. I haven't used it in-game but you can quickly snap turn to 180 degrees with it for example.



Absolutely. They should take the Smash Bros. route and let you use whatever you want within reason + full button mapping.

Gyro and pro controller and both great options and I'd support them for online, but I couldn't really say I'd like for wiimotes + nunchucks to be useable. If they were allowed people that used them would have a significant advantage over all of the other players, wiimote aiming is just that good. Even now I think the gamepad has the potential to give a slight advantage over a pro controller/analog controls, but it's not as much as a gulf as there would be if pointer controls were added.

What other features does the Gamepad have? Can't think of anything else other than the super jump (and gyro but that's irrelevant).

I don't think super jump would be that hard to implement tbh, it's odd if they didn't include Pro support for online just because of that. I don't mind either way, already plan to give the controls a proper test when the game comes out to be able to better coordinate gyro and right stick turning. It's not trivial but will probably be awesome once I learn it.

The squid jump minigame while matchmaking. /s On a more serious note, I'm all for Pro support in online, I'm just trying to say reasons that Nintendo will likely use to justify its (inevitable) absence. Maybe with some of the future updates they'll see the light and let people play with the Pro like they did in the NSMBU update a while ago.
 
I'm not really against options but Nintendo has primed this to be one of their big games that make use of the gamepad. It was built from the ground up for it. I don't really expect much to be done about it.

There are no jump options in local play and that's where you can use the Pro Controller. Classic Controller and Classic Controller Pro can only be used in Dojo mode.
 
I'm looking forward to the next stream, especially once I can use the variant weapons. Who else is looking forward to play the demo again?
 
Because: What is wrong with choice? Mario Kart 8 has choice, Smash for Wii U has choice... Now, these games are from different genres and I as well as the others understand that Splatoon was designed with the Gamepad in mind but the Wii U Pro Controller feels like it was born to play third person shooters like Splatoon.

In a 'competitive' game like this? Lots.
The lack of gyroscope and map means you're at a huge disadvantage to the point where I wouldn't want to be in a team with you.
 
I'm still surprised people find the gamepad uncomfortable. Its not like you have to hold it in mid air or that its that much heavier.

I'm not sure what it is either... I think it is the horizontal length that bothers my hand. I played Wind Waker HD with it and while the gyro aiming was fun, I had to take short breaks or else my fingers would be putty.

In a 'competitive' game like this? Lots.
The lack of gyroscope and map means you're in a huge disadvantage to the point where I wouldn't want to be in a team with you.
The two other games that I've mentioned are both "competitive", and Mario Kart 8 actually does have gyro controls...

The map on the gamepad could have been on the main screen and as far as the gyroscope goes, I mean there are two analog sticks.
 
Not sure why people are saying Rollers are OP. They're essentially target practice with my Jr. I rejoice when I face a bunch of Rollers, and then I proceed to get the highest score on my team. They're balanced fine. Not sure about Chargers, as they seem a bit weak. People probably need more time to figure them out.
 
I'm looking forward to the next stream, especially once I can use the variant weapons. Who else is looking forward to play the demo again?

I am. This time I might use something other than the roller.

Not sure why people are saying Rollers are OP. They're essentially target practice with my Jr. I rejoice when I face a bunch of Rollers, and then I proceed to get the highest score on my team. They're balanced fine. Not sure about Chargers, as they seem a bit weak. People probably need more time to figure them out.

I love going against Jr users with my roller. The majority of them don't seem to know how to react when I hang back and use the rollers ranged attack against them.
 
I'm not sure what it is either... I think it is the horizontal length that bothers my hand. I played Wind Waker HD with it and while the gyro aiming was fun, I had to take short breaks or else my fingers would be putty.
My problem is the short battery life.
I'm on team gyro, but that all goes down the drain when it's in the charger (which is more often than not).
 
Not sure why people are saying Rollers are OP. They're essentially target practice with my Jr. I rejoice when I face a bunch of Rollers, and then I proceed to get the highest score on my team. They're balanced fine. Not sure about Chargers, as they seem a bit weak. People probably need more time to figure them out.

The one time I used the charger, I pretty much rapid fired like I would a Splattershot unless someone was just standing still and shooting. It seems like it would be essential for the king of the hill mode.
 
Nintendo sort of painted themselves into a corner by supporting so many different controllers on the WiiU: Gamepad, N64, Wiimote+Nunchuck, Classic Controller, Pro Controller, etc. So some expectation include having this support for every game, even if it was really only designed with one controller type in mind :3
 
While I agree the rollers are easy to take down, when the objective is paint cover the rollers do feel a bit OP. I hope they end up tweaking it a little before release to either make the rollers deplete their ink just a little faster, or have them take just a little longer to refill.
 
I'm not sure what it is either... I think it is the horizontal length that bothers my hand. I played Wind Waker HD with it and while the gyro aiming was fun, I had to take short breaks or else my fingers would be putty.


The two other games that I've mentioned are both "competitive", and Mario Kart 8 actually does have gyro controls...

The map on the gamepad could have been on the main screen and as far as the gyroscope goes, I mean there are two analog sticks.

But I'm not in a team with you when playing Mario kart 8...

Really, the only argument against the pad is it's short battery life.
 
While I agree the rollers are easy to take down, when the objective is paint cover the rollers do feel a bit OP. I hope they end up tweaking it a little before release to either make the rollers deplete their ink just a little faster, or have them take just a little longer to refill.

I say a faster depletion should work
.. like 10-15%... maybe 10% 15 sounds too much

(with the mins\dset of them bing OP but I find them just fine)
 
My problem is the short battery life.
I'm on team gyro, but that all goes down the drain when it's in the charger (which is more often than not).
I like the gyro too, really. I hoped it would feel like Wind Waker's implementation and it's just as fun. I wouldn't say I'm on the team because I'd definitely switch over to a Pro Controller if that was an option, haha.

But yeah, the gamepad's battery life is piss poor. It's understandable why, I mean there's a whole screen on it, but it's not too fun having to charge it often.

But I'm not in a team with you when playing Mario kart 8...
No, but I'm pretty sure people that don't use the gyro will fair just fine against people who do. It doesn't automatically make you a better player for favoring gyro and vice versa.
 
Finally at home and near my Wii U during a Testfire, can't wait to try the game out. Most of these positive impressions are fueling my hype.
 
While I agree the rollers are easy to take down, when the objective is paint cover the rollers do feel a bit OP. I hope they end up tweaking it a little before release to either make the rollers deplete their ink just a little faster, or have them take just a little longer to refill.

True but they can't cover area when dead. In actual combat ability I'm sure rollers will prove increasingly ineffective.
 
I don't know why people are even trying to argue for choice in controllers in this case considering the game is clearly designedfor the Wii U gamepad.

It was designed for the gamepad sure. It's really fun too, I like it. The problem is people have identified that the underlying mechanics do not make this game only playable on the gamepad. With a little bit of work the team could enable pro controller support. They've already supported it in the 1 on 1 local mode, all they need to do is convert the map mechanics to a single screen setup. I've described this before. A year ago during e3. It would work and be a viable playstyle, as much as a gyro-off gamepad. Now it's just up to the team at Nintendo to pull their head out of the sand and admit that the gamepad isn't a requirement for this game.
 
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