Splatoon Global Testfire Demo Schedule and Info Thread (https://youtu.be/l4UFQWKjy_I)

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Accurate GIF is accurate.
 
In a 'competitive' game like this? Lots.
The lack of gyroscope and map means you're at a huge disadvantage to the point where I wouldn't want to be in a team with you.

Smash is played competitively and many would argue using just the Wii Remote is putting yourself at a huge disadvantage but the option to do so is there for the player that wants it. And that game is also online vs other players using other controller types with team modes and everything.

It's inexcusable there's no Pro Controller support when the functionality is already in a fucking 1v1 offline mode. Have people forgotten that exists and is the "additional peripheral" needed to play Battle Dojo? The game supports the Pro Controller for only one mode and it's by far the least important mode in the entire package. It is there, just not letting us use it for anything else because... reasons.
 
I don;t see why Pro Controller support should be out of the question. Just prop the gamepad up and tap a team mat when you need to, and leave it at that.
 
I like the gyro too, really. I hoped it would feel like Wind Waker's implementation and it's just as fun. I wouldn't say I'm on the team because I'd definitely switch over to a Pro Controller if that was an option, haha.

But yeah, the gamepad's battery life is piss poor. It's understandable why, I mean there's a whole screen on it, but it's not too fun having to charge it often.


No, but I'm pretty sure people that don't use the gyro will fair just fine against people who do. It doesn't automatically make you a better player for favoring gyro and vice versa.

Not with Mario Kart 8, no. But that's clearly the case in Splatoon.
 
People STILL think rollers are amazing?

It's basically Smash 4 Little Mac all over again. The first wave of players decides the roller is OP, so more people play it because it was said to be OP leading to more people noticing whole teams of rollers and calling them OP and so on. Admittedly, the roller is pretty good for this specific paint covering mode, but it's nowhere near as unbeatable as people say it is, a simple shot from any other weapon can take out a roller in a minimal amount of time.
 
To me that's basically the same as saying "We're too used to the crappy way we've had it for years to spend time getting used to something better". That hour I spent playing with Stick + Gyro felt more natural than any number of hours I've tried to deal with pure stick. I could never deal with just how gimpy stick aiming is compared to mouse aiming, even after putting hours into Halo 1 MP at the office gaming room (and doing pretty well at it).

That being said I still feel IR is generally better than Gyro for accuracy and if this were a standard FPS I'd favor Wiimote (or say Move if this was on PS) but the game design here seems to fit Gyro better overall.

But I'm not trying to argue that analog controls are more responsive than mouse or even IR. In the hour I played, I didn't notice a whole lot of necessity for quick vertical aiming. Most of the time I was turning horizontally to meet other players. I think having options is great, but I just don't think one method of control is really superior to the other in this case.
 
Gyro and pro controller and both great options and I'd support them for online, but I couldn't really say I'd like for wiimotes + nunchucks to be useable. If they were allowed people that used them would have a significant advantage over all of the other players, wiimote aiming is just that good. Even now I think the gamepad has the potential to give a slight advantage over a pro controller/analog controls, but it's not as much as a gulf as there would be if pointer controls were added.

I agree with you. Wiimote would probably be too accurate and if it were up to me I wouldn't allow it.
 
It's basically Smash 4 Little Mac all over again. The first wave of players decides the roller is OP, so more people play it because it was said to be OP leading to more people noticing whole teams of rollers and calling them OP and so on. Admittedly, the roller is pretty good for this specific paint covering mode, but it's nowhere near as unbeatable as people say it is, a simple shot from any other weapon can take out a roller in a minimal amount of time.

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I wanted a reason to repost this
 
Smash is played competitively and many would argue using just the Wii Remote is putting yourself at a huge disadvantage but the option to do so is there for the player that wants it. And that game is also online vs other players using other controller types with team modes and everything.

It's inexcusable there's no Pro Controller support when the functionality is already in a fucking 1v1 offline mode. Have people forgotten that exists and is the "additional peripheral" needed to play Battle Dojo? The game supports the Pro Controller for only one mode and it's by far the least important mode in the entire package. It is there, just not letting us use it for anything else because... reasons.
McGeeAsleep.gif
 
Mind blowing fact:

Some people play better with gyro, some don't.

Some people play better with traditional aiming, some don't.

The more you know!
Mind blowinf fact:

Some people conclude that gyro controls don't work well after less than 2 hours of play time. They expect to get used to the control method in 2 hours and be as confortable in the same way like with a control scheme that they have been using for years or maybe decades XD
 
People STILL think rollers are amazing?

They are, but most people are using them wrong. Rollers are easily defeated in face to face combat, they're all about flanking your enemy under the ink, splatting them from behind, then covering up all their hard work. A strong roller can lock down an impressive area of the map.
 
It's inexcusable there's no Pro Controller support when the functionality is already in a fucking 1v1 offline mode. Have people forgotten that exists and is the "additional peripheral" needed to play Battle Dojo? The game supports the Pro Controller for only one mode and it's by far the least important mode in the entire package. It is there, just not letting us use it for anything else because... reasons.
Because 1v1 mode is 1v1 and therefore doesn't need the gamepads map/super jump function which teamwork is based around in the game.
 
Mind blowinf fact:

Some people conclude that gyro controls don't work well after less than 2 hours of play time. They expect to get used to the control method in 2 hours and be as confortable in the same way like with a control scheme that they have been using for years or maybe decades XD

I solve that problem by being equally shit at everything.
 
I need pro tips for the Charger!

Firstly don't rush. That's the weapon that can cover most area from one spot. When it comes to combat the weapon is best from range. If you have to engage in close quarter combat you should try different flanking strategies. For example going around the corner, charging up (while aiming to the wall not to give away your intentions) and then shooting the second enemy appears. Of course it's a weapon that requires you to be accurate. Even if you aren't it's an effective tool covering area like explained above.

Maybe wouldn't call them pro tips but that's more or less what I based my game around with good success.
 
I solve that problem by being equally shit at everything.
That's why this game exists and turf specially.

You are contributing an important deal by missing the target as well as been accurate. It's a win/win situation. Just like having voice chat would have been XD
 
It was designed for the gamepad sure. It's really fun too, I like it. The problem is people have identified that the underlying mechanics do not make this game only playable on the gamepad. With a little bit of work the team could enable pro controller support. They've already supported it in the 1 on 1 local mode, all they need to do is convert the map mechanics to a single screen setup. I've described this before. A year ago during e3. It would work and be a viable playstyle, as much as a gyro-off gamepad. Now it's just up to the team at Nintendo to pull their head out of the sand and admit that the gamepad isn't a requirement for this game.
I don't think their head is in the sand, I'm pretty sure we'll get this in an update after launch. Nintendo know how many Pro-controllers there are in the wild versus WiiU systems. It's probably fair to say that support for a non-standard controller isn't a launch priority for the game, especially when they already have a plan to roll out regular updates.

If nothing else, I'd expect an option for Pro-controller where you still have the Gamepad beside you to activate various options on the touchscreen. Requires no menu redesign whatsoever, and should be an option at launch.
 
In terms of controllers like I said earlier in the thread I would hope a specific playlist for off-tv/pro controller is supported where the special weapons that require map targeting are non-usuable and you can only jump back to base.

I doubt they offer it anytime soon as they probably want to have people use the controls as they are now.

Like why friend-only matches aren't allowed. It's to make everyone play with random so per don't immediately break off.
 
Because 1v1 mode is 1v1 and therefore doesn't need the gamepads map/super jump function which teamwork is based around in the game.

You can make the super jump work for Pro Controller, it isn't something that's impossible. It's added work but the point is most of the work for the Pro Controller's button mapping and being recognized is there.

I don't mind using the GamePad for this game at all, I'm just saying that the option for the Pro Controller should be there just on the virtue the game is already capable of using it -- regardless of needing to figure out super jump and where to work in a map on-screen when using the Pro Controller.
 
I don't think their head is in the sand, I'm pretty sure we'll get this in an update after launch. Nintendo know how many Pro-controllers there are in the wild versus WiiU systems. It's probably fair to say that support for a non-standard controller isn't a launch priority for the game, especially when they already have a plan to roll out regular updates.

If nothing else, I'd expect an option for Pro-controller where you still have the Gamepad beside you to activate various options on the touchscreen. Requires no menu redesign whatsoever, and should be an option at launch.

I wouldn't hold my breath for Nintendo to add Pro-controller options like that but Mario Kart 8 did end up adding the option to add a minimap onscreen so there's that.
 
Honestly, a 4 player split screen mode would be amazing for this game.
THere's like a million modes left to implement.

Infact, this is the game with the most potential i' ve seen in quite some time. This may 29th the game will be bare bones in comparison to what it could actually achieve. Even single player would be amazing in a following game.

It just needs to be successful enough to warrant a sequel. Then it would be like an original Smash to Melee jump.
 
I was just looking at the E3 trailer and wow, some of these stages changed a lot
Saltspray Rig for example, used to look like this

But now looks like this
Some changes if you can't tell are
Raised the spawn points and rearranged the related walkways' elevation
Two cranes were removed
Made the two lifts solid instead of grates
Completely changed the area between the spawn points


Some of the other stages seem to have changed as well as one stage I presume to be Walleye Warehouse has moving boxes which players can cover with ink
 
Well, discussing gyro vs non-gyro seems to not be getting us anywhere... but how do you feel about the Wii-mote + Nun-chuck being an alternative?

With the pad on your lap for whenever you need it for a super-jump (or whatever they call it)? I guess that's fine because you wouldn't be missing out on any of the pad's functions as far as I can tell.
I don't see them allowing it though
 
I don't think their head is in the sand, I'm pretty sure we'll get this in an update after launch. Nintendo know how many Pro-controllers there are in the wild versus WiiU systems. It's probably fair to say that support for a non-standard controller isn't a launch priority for the game, especially when they already have a plan to roll out regular updates.

If nothing else, I'd expect an option for Pro-controller where you still have the Gamepad beside you to activate various options on the touchscreen. Requires no menu redesign whatsoever, and should be an option at launch.

I like your optimism! That sounds like a usable control scheme. I'd like to see it. Hopefully we get that update.
 
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