Bjoern the Smexy
Member
Accurate GIF is accurate.
In a 'competitive' game like this? Lots.
The lack of gyroscope and map means you're at a huge disadvantage to the point where I wouldn't want to be in a team with you.
True but they can't cover area when dead. In actual combat ability I'm sure rollers will prove increasingly ineffective.
It's just like shotguns in games like this. People will call them overpowered, etc, but there are ways around rollers.People STILL think rollers are good?
People STILL think rollers are good?
I like the gyro too, really. I hoped it would feel like Wind Waker's implementation and it's just as fun. I wouldn't say I'm on the team because I'd definitely switch over to a Pro Controller if that was an option, haha.
But yeah, the gamepad's battery life is piss poor. It's understandable why, I mean there's a whole screen on it, but it's not too fun having to charge it often.
No, but I'm pretty sure people that don't use the gyro will fair just fine against people who do. It doesn't automatically make you a better player for favoring gyro and vice versa.
People STILL think rollers are amazing?
People STILL think rollers are amazing?
People STILL think rollers are amazing?
they are
To me that's basically the same as saying "We're too used to the crappy way we've had it for years to spend time getting used to something better". That hour I spent playing with Stick + Gyro felt more natural than any number of hours I've tried to deal with pure stick. I could never deal with just how gimpy stick aiming is compared to mouse aiming, even after putting hours into Halo 1 MP at the office gaming room (and doing pretty well at it).
That being said I still feel IR is generally better than Gyro for accuracy and if this were a standard FPS I'd favor Wiimote (or say Move if this was on PS) but the game design here seems to fit Gyro better overall.
Gyro and pro controller and both great options and I'd support them for online, but I couldn't really say I'd like for wiimotes + nunchucks to be useable. If they were allowed people that used them would have a significant advantage over all of the other players, wiimote aiming is just that good. Even now I think the gamepad has the potential to give a slight advantage over a pro controller/analog controls, but it's not as much as a gulf as there would be if pointer controls were added.
It's basically Smash 4 Little Mac all over again. The first wave of players decides the roller is OP, so more people play it because it was said to be OP leading to more people noticing whole teams of rollers and calling them OP and so on. Admittedly, the roller is pretty good for this specific paint covering mode, but it's nowhere near as unbeatable as people say it is, a simple shot from any other weapon can take out a roller in a minimal amount of time.
It seems to me that every weapon is amazing in their own way. You just have to adjust your gamestyle accordingly.
Smash is played competitively and many would argue using just the Wii Remote is putting yourself at a huge disadvantage but the option to do so is there for the player that wants it. And that game is also online vs other players using other controller types with team modes and everything.
It's inexcusable there's no Pro Controller support when the functionality is already in a fucking 1v1 offline mode. Have people forgotten that exists and is the "additional peripheral" needed to play Battle Dojo? The game supports the Pro Controller for only one mode and it's by far the least important mode in the entire package. It is there, just not letting us use it for anything else because... reasons.
So what are the general impressions? I downloaded the beta last night but missed all the hours it was playing at.
Mind blowinf fact:Mind blowing fact:
Some people play better with gyro, some don't.
Some people play better with traditional aiming, some don't.
The more you know!
People STILL think rollers are amazing?
Well, discussing gyro vs non-gyro seems to not be getting us anywhere... but how do you feel about the Wii-mote + Nun-chuck being an alternative?But that's clearly the case in Splatoon.
You can't really be bad at this game. Just ink the stage and you are doing good. Everyone contributes.
Because 1v1 mode is 1v1 and therefore doesn't need the gamepads map/super jump function which teamwork is based around in the game.It's inexcusable there's no Pro Controller support when the functionality is already in a fucking 1v1 offline mode. Have people forgotten that exists and is the "additional peripheral" needed to play Battle Dojo? The game supports the Pro Controller for only one mode and it's by far the least important mode in the entire package. It is there, just not letting us use it for anything else because... reasons.
Mind blowinf fact:
Some people conclude that gyro controls don't work well after less than 2 hours of play time. They expect to get used to the control method in 2 hours and be as confortable in the same way like with a control scheme that they have been using for years or maybe decades XD
I need pro tips for the Charger!
OT title needs to be Splatoon |OT| Yes you can turn off gyro. Lol
Hey, I'm like dumpster tier too, but without gyro I'd probably be flaming dumpster tier.I solve that problem by being equally shit at everything.
So am supposed to cover the map with ink and shoot anyone in my way? seems good to me
can I change the weapon after the first match ?
So am supposed to cover the map with ink and shoot anyone in my way? seems good to me
can I change the weapon after the first match ?
That's why this game exists and turf specially.I solve that problem by being equally shit at everything.
I don't think their head is in the sand, I'm pretty sure we'll get this in an update after launch. Nintendo know how many Pro-controllers there are in the wild versus WiiU systems. It's probably fair to say that support for a non-standard controller isn't a launch priority for the game, especially when they already have a plan to roll out regular updates.It was designed for the gamepad sure. It's really fun too, I like it. The problem is people have identified that the underlying mechanics do not make this game only playable on the gamepad. With a little bit of work the team could enable pro controller support. They've already supported it in the 1 on 1 local mode, all they need to do is convert the map mechanics to a single screen setup. I've described this before. A year ago during e3. It would work and be a viable playstyle, as much as a gyro-off gamepad. Now it's just up to the team at Nintendo to pull their head out of the sand and admit that the gamepad isn't a requirement for this game.
What's the furthest everyone got in the mini game.
I never made it beyond stage 3.
What's the furthest everyone got in the mini game.
I never made it beyond stage 3.
Because 1v1 mode is 1v1 and therefore doesn't need the gamepads map/super jump function which teamwork is based around in the game.
lolSplatoon |OT| They see me rollin'. They Hatin'
9 or 10 I think. I should have kept it on so I wouldn't lose my progress...What's the furthest everyone got in the mini game.
I never made it beyond stage 3.
I don't think their head is in the sand, I'm pretty sure we'll get this in an update after launch. Nintendo know how many Pro-controllers there are in the wild versus WiiU systems. It's probably fair to say that support for a non-standard controller isn't a launch priority for the game, especially when they already have a plan to roll out regular updates.
If nothing else, I'd expect an option for Pro-controller where you still have the Gamepad beside you to activate various options on the touchscreen. Requires no menu redesign whatsoever, and should be an option at launch.
THere's like a million modes left to implement.Honestly, a 4 player split screen mode would be amazing for this game.
Some changes if you can't tell are
https://www.youtube.com/watch?v=VtKiQhQL-cclol
I expect a YouTube video presently.
Well, discussing gyro vs non-gyro seems to not be getting us anywhere... but how do you feel about the Wii-mote + Nun-chuck being an alternative?
I don't think their head is in the sand, I'm pretty sure we'll get this in an update after launch. Nintendo know how many Pro-controllers there are in the wild versus WiiU systems. It's probably fair to say that support for a non-standard controller isn't a launch priority for the game, especially when they already have a plan to roll out regular updates.
If nothing else, I'd expect an option for Pro-controller where you still have the Gamepad beside you to activate various options on the touchscreen. Requires no menu redesign whatsoever, and should be an option at launch.