Yeah, some nerfs and splatfest fixes
Just imo the splatfest matchmaking fixes sound smart to me
Hey im joining azure j room now.
For real?
Lmao whyd they nerf that shit
If your teammate dies when you're teleporting in you're likely to die whether you have stealth jump or not by virtue of everything around you being covered in ink and the player you teleported to having opponents around him, I think.I think it's fair. There's a lot of times where I don't jump at Spawn because I'm pretty sure I'll die. Then I waste a lot of time swimming back into the fight. Stealth Jump is very good, because you never have to worry about "trusting your teammate" (glhf) not to die and leave your icon blinking for the enemy to see. It's a damn good ability.
The biggest reason not to use it though is that even in a lost round you might only die once or twice if you don't over commit. If it's rarely used, then it's certainly not worth it.
Patch notes should be on splatoon site
Eh, whenever I stealth jump, even when my teammate dies, I can definitely make some headway into deep enemy territory because of my weapon choice and tactics with sub weapons.If your teammate dies when you're teleporting in you're likely to die whether you have stealth jump or not by virtue of everything around you being covered in ink and the player you teleported to having opponents around him, I think.
Stealth Jump doesn't necessarily encourage more offensive play, but it does make teleporting in safer. You do still have to "trust" your teammate if you're jumping into the middle of a firefight, which doesn't seem like the best idea whether you have stealth jump or not.
I hardly saw anybody ever use the skill -- I prefer nerfs that are more reactive, and I didn't see any evidence of it being too powerful as it was pre-nerf. Now the teleport time, if it adds two seconds or so, is problematic imo
Even if it's very good that doesn't mean it should be nerfed.
If your teammate dies when you're teleporting in you're likely to die whether you have stealth jump or not by virtue of everything around you being covered in ink and the player you teleported to having opponents around him, I think.
Stealth Jump doesn't necessarily encourage more offensive play, but it does make teleporting in safer. You do still have to "trust" your teammate if you're jumping into the middle of a firefight, which doesn't seem like the best idea whether you have stealth jump or not.
I hardly saw anybody ever use the skill -- I prefer nerfs that are more reactive, and I didn't see any evidence of it being too powerful as it was pre-nerf. Now the teleport time, if it adds two seconds or so, is problematic imo
Even if it's very good that doesn't mean it should be nerfed.
The place where I am has weird internet. Speed is alright ((lags a lot in smash though)) but in Splatoon I get comm errors half the time at best and non-stop at worst.
Eh, whenever I stealth jump, even when my teammate dies, I can definitely make some headway into deep enemy territory because of my weapon choice and tactics with sub weapons.
Any patch notes out there for the latest update?
http://en-americas-support.nintendo.com/app/answers/detail/a_id/14842/c/806Are there official patch notes?
Stealth Jump nerf can also be considered a buff.
http://en-americas-support.nintendo.com/app/answers/detail/a_id/14842/c/806
Why, because you're going to get to the teleportation point later, and the opponents may be gone by then?Stealth Jump nerf can also be considered a buff.
http://en-americas-support.nintendo.com/app/answers/detail/a_id/14842/c/806
Do you get invulnerability for that entire ready period? Does your landing location stay where your ally was when you initiated the super jump, or does it only lock in when you actually jump?The stealth jump nerf is brutal. You sit in the ready position for like 2-3 seconds before jumping.
I see you Azure!
If you did I would be teleporting constantly.Do you get invulnerability for that entire ready period? Does your landing location stay where your ally was when you initiated the super jump, or does it only lock in when you actually jump?
There's all kinds of potential for a super laggy super jump.
Get a wired adapter (make sure it works with WiiU first). This solved almost everything for me. My connection problems are a small fraction of what they used to be. If you live in a dorm, apartment, barracks, etc. with a lot of WiFi then you NEED wired. Even if don't, it should help a lot for this game.
Uh, hey Splatoon? Isn't there another map in this rotation?!?!?!?!??!!!!?!??
Yea, the amount of time it would take to kill and the amount of time for super jumping with Stealth Jump is normally about the same and people would generally still be around the area. At least that's how I saw it for enemies using Stealth Jump.Why, because you're going to get to the teleportation point later, and the opponents may be gone by then?
You're vulnerable during startup for super jumpsDo you get invulnerability for that entire ready period? Does your landing location stay where your ally was when you initiated the super jump, or does it only lock in when you actually jump?
There's all kinds of potential for a super laggy super jump.
It works because they do notice; then I can drag one or even two of the opposing team back to near their base while I hinge on my teammates killing the others.Yeah, it does make it easier to do that. It's still a tradeoff though, because you're choosing it over another main ability. Being more safe with your teleport, combined with your weapon choice, is probably fine and not nerf-worthy. People should also be paying attention to the map if you're able to do that -- your ink trail gives you away
I still wouldn't say it was anywhere near overpowered.
Oh Azure J
They really should only be getting you once they respawn, and for the rest of the game holding middle. What you're saying hinges on you going closer to their spawn than middle, which should just make it easier for them to cover up anything you inked.It works because they do notice; then I can drag one or even two of the opposing team back to near their base while I hinge on my teammates killing the others.
I have no idea why I thought otherwise.You're vulnerable during startup for super jumps