No worries. I'm just practicing with the roller
:lol
No worries. I'm just practicing with the roller
I tried playing charger today but my teammates thought jumping in front of me was a good idea. Have you tried the 3k liter? I think it has potential since you only have to charge it 60% to get the kill without attack power stats but it uses too much ink. I love the range on that thing though, I get easy kills off of chargers who aren't expecting the range.run a download or two while you play
gyro controls, I use Damage Up on my gear to get a better chance for a kill with half-charged shots (presumably)*, when you see Red or Heng coming for you start running in the opposite direction
*imo it's very important to know how much you have to charge your shots to kill someone
I get that from everyone, my connection is baaad
run a download or two while you play
gyro controls, I use Damage Up on my gear to get a better chance for a kill with half-charged shots (presumably)*, when you see Red or Heng coming for you start running in the opposite direction
*imo it's very important to know how much you have to charge your shots to kill someone
I get that from everyone, my connection is baaad
run a download or two while you play
gyro controls, I use Damage Up on my gear to get a better chance for a kill with half-charged shots (presumably)*, when you see Red or Heng coming for you start running in the opposite direction
*imo it's very important to know how much you have to charge your shots to kill someone
I get that from everyone, my connection is baaad
I haven't played Splatoon in 23 hours.
On a side note, I think that JPN player's load out is actually a bit sub-optimal versus the one I hodge podged together. I actually used the exact gear (albeit with varying numbers of proper sub abilities) for the latter matches we played tonight (Tentatek Fake Contacts, Splash Mob Shrimp Pink Polo, Krak On Red Hi Tops) and found that the loss of Ink Saver Main as a primary ability and the multiple Ink Saver Subs that came with my previous hat (Firefin Jungle Hat) hindered my ability to coat wide areas of stage or use Sprinkler's liberally. What's more, as a result of that, I wasn't able to build meter efficiently (got killed a lot before I had Inkstrikes available) and thus the benefits of the Special Charge Up were moot.
While I'm in theory mode, as a brush, what's the first objective I should aim to complete from the moment the round begins on Blackbelly? It feels like there's a road block or moment of hesitation I have when I'm going in (usually the first person to the main area around the inclined tower) as I see enemy fire and realize that I'm pretty much fucked without a second means around the incoming forces and double back to come around only to get caught in the middle of the skirmishes that develop.
Should I only paint as far as I can for my team to get a comfortable way in then come through the back right? Or is there a way I can keep pressing forward without fearing a scuffle?
I tried playing charger today but my teammates thought jumping in front of me was a good idea. Have you tried the 3k liter? I think it has potential since you only have to charge it 60% to get the kill without attack power stats but it uses too much ink. I love the range on that thing though, I get easy kills off of chargers who aren't expecting the range.
I dunno if that was sarcasm, but I agree that Violet is a really good sniper. =D Then again, SplatGAF has really good snipers overall. They're really fun to duel.
You laugh but I played poorly today. I really do need practice:lol
You're not rocking Ink Recovery up? I feel it help for both main and sub. Also have defense up for those close up battles. I don't worry that much about sub saver because you can only have one sprinkler out at a time, and I build ink back up pretty quickly anyway.
On Blackbelly I head straight for the middle splatdashing and use a sprinkler for one zone, brush for the other.
Winning streak in ranked cut short by 2 communication errors in a row. Fuck.
What do you think of its charging time? Even at 60, it feels like the kelp charger can get to 100% faster. Also what perks do you run with the 3k?3K is actually really fun to use. Burst Bombs are really great when you need to quickly get up walls and they're pretty decent at killing if you aim them. I agree about both the range and ink consumption. At the very least, it made dueling your blaster really fun.
To add to this, you want to know when to stay on a sniping perch and when to be mobile. Chargers are great at making roads to quickly travel on. Using subweapons is also great to learn. I can't tell you how many times my bombs have saved me. Speaking of, I'm not sure if you intentionally did it that one time or not, but learning to drop a bomb so that it can detonate ASAP is a useful skill when you have rapid fire or roller users on your butt. This is especially true if you're trying to invade their base or trying to take back the middle.
Just keep at it and know that you might have some really off hours/days. One thing I will say is that if you allowed a short range rapid fire or roller near you, you are most likely going to get splatted. I've had the most success staying away from their range. This is also where bombs come in handy. Just ask Heng. =DWas definitely sarcasm... I felt like I was getting crushed mostly, and not because of lag.
6th postCan someone point me in the direction of the spreadsheet? Can't find it in the OT...
What do you think of its charging time? Even at 60, it feels like the kelp charger can get to 100% faster. Also what perks do you run with the 3k?
I want a heal faster while submerged ability
I'm going to practice it and see where it gets me. And also, learn to stay still. I hate chasing you around.I'm not a fan of the charging time. It's a bit too long for me. Every time I go back to the vanilla Splat Charger from the 3K, it feels like I'm using a Squiffer. I usually run Ink Saver Main, Damage Up, and Ink Resistance on all of my Charger sets usually. They even have some Bomb Throw Up sub perks. =D But it's great when facing all of the other Chargers. At least, when you're on a roll.
YES! Especially when it feels like you've been damaged forever.
I tried playing charger today but my teammates thought jumping in front of me was a good idea. Have you tried the 3k liter? I think it has potential since you only have to charge it 60% to get the kill without attack power stats but it uses too much ink. I love the range on that thing though, I get easy kills off of chargers who aren't expecting the range.
remind me to not play against you on your "good" daysYou laugh but I played poorly today. I really do need practice
D= I have the heart of an explorer! I can't stay still.I'm going to practice it and see where it gets me. And also, learn to stay still. I hate chasing you around.
it seems Blue is our resident expert for the E-Liter 3k. I think It's pretty great against other snipers but it charges so damn slow. I can't really say if it's as suited for close range twitch reflex sniping as the Kelp Charger, I should probably test it again sometimes. As someone who used the Squiffer for the longest time, close range sniping is kind of my thing (if I don't suck horribly, that is)
depending on how much I like the sub/special weapons of the custom E-Liter, I might switch
remind me to not play against you on your "good" days
He really did play poorly today. He's usually the king of the Blackbelly Tower.
Also, there's a custom E-Liter coming out? =D
The ones with the scope throw me off. =( Then again, half or more of my kills come from my bombs. Can't really blame the scope for my occasional horribad aiming.http://image-cdn.gamnesia.com/23683/splatoon_weapons_full__large.jpg
and the E-Liter 3K Scope!
(is anyone even using the Splatterscope)
This is interesting as many people here have said the exact opposite.Splat zones really feels like an afterthought. It just doesn't work nearly as well with the weapons and maps available as turf wars does.
This is interesting as many people here have said the exact opposite.
I'm not criticizing you I just think it's interesting that people can form such opposite views about it
The Chargers can have a really bad time racking up points on Turf War. The E-Liter is especially bad and I suspect there might be some kind of point multiplier for each weapon because of that. Where I would get 600-900 raw points on the Vanilla Splat Charger, I would get 300-500 raw points on the E-Liter. =/personally, i kinda feel like the game is actually balanced around splat zones... or would be if crazy king was in effect, since locking down the fucking mall is a piece of piss
seriously the aerospray and splatter jnr is 2gud in turf wars and the charger classes all kinda wither there...
btw I thought it was really nice of Heng to move towards a superjumping teammate with the bubble and shielding them while I had my aim on the jump marker. So caring
I don't think so, I frequently topped the score board today with the charger. It help to spam the Sprinkler, of courseThe Chargers can have a really bad time racking up points on Turf War. The E-Liter is especially bad and I suspect there might be some kind of point multiplier for each weapon because of that. Where I would get 600-900 raw points on the Vanilla Splat Charger, I would get 300-500 raw points on the E-Liter. =/
Kelp Charger with Damage Up does the exact same job but has better rangeWho's using the Squiffer in here? I think it's pretty fun.
one of the last matches I played, on Warehouse. I mean, I think it was HengWhen did this happen?
Do we have any indication how it sold? I read somewhere that 97% of the initial stock were sold out in Japan, but havent heard anything from the other regions (other tahn me knowing that the Special Edition was sold out everywhere in retail in germany (atleast around my town) Really curious, I can see it selling like 500k until now, but would love to see some rather official numbers...
Turf wars is far less dynamic, especially on B and A rankings, and high power weapons have a much larger advantage there. That's why I find myself enjoying it less.