PreyingShark
Member
Pretty sure you said "Freshly (GRAMMAR ERROR BZZZZZT) becomes/will become crowded". Nice!i was just cobbling together words since I don't know what they actually say
Pretty sure you said "Freshly (GRAMMAR ERROR BZZZZZT) becomes/will become crowded". Nice!i was just cobbling together words since I don't know what they actually say
Pretty sure you said "Freshly (GRAMMAR ERROR BZZZZZT) becomes/will become crowded". Nice!![]()
alright, time to test this new map. Valar morghulis
I'm a bad example because I have a bit of a hard time reacting to enemy fire at the moment due to the lag but I feel chargers can be very decent against blasters in 1v1 situations. Both can one-hit kill if aimed correctly and chargers outrange blasters even with low-charged shots and your fire rate isn't that much worse. You need to use them like a Squiffer in those situations. Bit of a different story of course with the E-Liter
well about to get knocked out of B+ back to B. Fuck all things
Hey us Class B'ers are good honest hard working folk.
I believe 込む is only used like that with verb stems. I think you want something like Xになっている but I'm not 100% sure, I'll try to remember to check tomorrow. EDIT: But you would need to conjugate whatever into a command anyways for it to really workwell, I don't know what 'stay (to remain in a state)' is and denshi jisho told me you can use 込む that way
Not a fan of Kelp. Really like the verticalness, in that you can 'drop' through the mesh parts as a squid. Level is way too large, spent half a Turf War match without seeing anyone.
I believe 込む is only used like that with verb stems. I think you want something like Xになっている but I'm not 100% sure, I'll try to remember to check tomorrow. EDIT: But you would need to conjugate whatever into a command anyways for it to really work![]()
well about to get knocked out of B+ back to B. Fuck all things
Going to bed now but inb4 you're supposed to say something like "Don't become not-fresh" instead of "Stay fresh" because lolJapanesewords are hard
Going to bed now but inb4 you're supposed to say something like "Don't become not-fresh" instead of "Stay fresh" because lolJapanese
back to b hell. fuck everything. this game is the worst
*switches weapon and goes back to ranked*
Rollers in general. I would think theyre meant to be tanks. Why else be soooooo slow. Theyre designed for up close but in reality, these weapons seemingly output the same attack power. If i roll into an inkbrush, it wins by default on account of its speed. Additionally, Dude was rolling a high rate fire gun and it was insta death for me. I dont get it.
I like itMornin' guys, been knocked out all night. What's the consensus on Kelp Dome?
A little fanart i'm making, i'm probably gonna upload it on Teepublic/Design By Humans and so on when it's finished...
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So when is this splat event or new map cos my Wii U ain't downloading shit.
The map is already on the disc. It's Kelp Dome from Single Player.
Splat Fest isn't until next week in the US. In EU it's two weeks.
okay, as a sniper you can pretty much camp the entire game on the ramp to the catwalk just north of the spawn point and protect the entire left half of the map and safely invade the enemy territory in the last 20 or so second - I haven't really found a good reason to go to the right side yet. Oh, and going on the catwalk without a long-range weapon seems like a bad idea
I don't know, I think Kelp Dome probably my least favorite map so far
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did some quick Damage Up testing with the Kelp Charger, as far as my equipment allowed it:
no Damage Up: uncharged shot (UC) damage 40; fully charged (FC) damage 160
1 Damage Up (Sub): UC 41.1; FC 164.6 (+ ~2.9% damage)
1 Damage Up (Main): UC 43.6; FC 174,5 (+ ~9.1%)
1 Damage Up (Main), 1 Damage Up (Sub): UC 44.6; FC 178.4 (+ 11.5%)
2 Damage Up (Main), 1 Damage Up (Sub): UC 47.3; FC 189.5 (+ ~18.4%)
2 Damage Up (Main), 2 Damage Up (Sub): UC 48.1; FC 192.4 (+ ~20.2%)
3 Damage Up (Main), 2 Damage Up (Sub): UC 50; FC 200.2 (+ ~25.1%)
3 Damage Up (Main), 3 Damage Up (Sub): UC 50.5; FC 202 (+ ~26.2%)
so there's definitely diminishing returns for Damage Up (the reddit post was wrong) and it's really hard to get more than 25% extra damage
You can throw a bomb and force the sniper to move. The duel squelcher might also be able to reach it from the ground in the middle or "their" side area.okay, as a sniper you can pretty much camp the entire game on the ramp to the catwalk just north of the spawn point and protect the entire left half of the map and safely invade the enemy territory in the last 20 or so second - I haven't really found a good reason to go to the right side yet. Oh, and going on the catwalk without a long-range weapon seems like a bad idea
Do you think it makes sense to have 3 Damage Up as main perks?
Oh and thanks for the comments on the fanart, i'll probably fix the eyes!
btw you are not allowed to use bombs against me anymoreYou can throw a bomb and force the sniper to move. The duel squelcher might also be able to reach it from the ground in the middle or "their" side area.
Wow this guy went from B+ (maybe lower, I tuned in at B+) to A using the golden dynamo roller. He makes it look easy.
http://www.twitch.tv/guu_3 his channel if you want to see him in action.
Wow this guy went from B+ (maybe lower, I tuned in at B+) to A using the golden dynamo roller. He makes it look easy.
http://www.twitch.tv/guu_3 his channel if you want to see him in action.
Yeah, it's obvious Gold Dynamo (used right) being beastly in Kelp Dome Splat Zones.
Wow this guy went from B+ (maybe lower, I tuned in at B+) to A using the golden dynamo roller. He makes it look easy.
http://www.twitch.tv/guu_3 his channel if you want to see him in action.