It's recoil makes it a pain in the ass to handle, so admire anyone who is able to use it effectively. Nothing else in the game comes remotely close to the forceback.Inkooza is whatever when you see it coming but goddamn does it always find me like magic whenever I turn a corner.
I'm calling bs on all the kills you got on me that round, Guil.
You'll never be a real Splatoon player unless you get to a level where every kill you get is "mad skills" and every death is "lag" or "luck".
TrueYou'll never be a real Splatoon player unless you get to a level where every kill you get is "mad skills" and every death is "lag" or "luck".
Isn't the new weapon releasing soon?
I'm calling bs on all the kills you got on me that round, Guil.
All this hate on the underpass, but I still like it better than Walleye Warehouse, at least for turf-war matches. Warehouse continues to feel like the most easily one-sided map in the game to me, seems like damn near every round on it is a total stomping one way or the other, whereas the likelihood of a "jailbreak" turnaround seems to be higher in the underpass. The mall is still my second least-favorite because of the way every path has to go through the center of the hill. With the underpass, yes, you can box a team in, but the potential for fast turnarounds also seems to be realized there moreso than the other maps.
All this hate on the underpass, but I still like it better than Walleye Warehouse, at least for turf-war matches. Warehouse continues to feel like the most easily one-sided map in the game to me, seems like damn near every round on it is a total stomping one way or the other, whereas the likelihood of a "jailbreak" turnaround seems to be higher in the underpass. The mall is still my second least-favorite because of the way every path has to go through the center of the hill. With the underpass, yes, you can box a team in, but the potential for fast turnarounds also seems to be realized there moreso than the other maps.
Underpass has 3 entrances to the middle. Warehouse has at least like 5.
Would someone mind adding me if you're still gonna have a group going after the changeover? NNID is Mixalot.
I know, yet it still never seems to turn out that way in actual practice for me. The underpass has three entrances to the middle, but those three entrances feel more spaced out in where they exit. Or something along those lines, I'm not sure specifically how it works out the way it does, but it's what I've seen in my experiences.
Update is live, not happy with the map rotation.
Turf: Warehouse, Mall
a sniper can more or less cover all three entrances at the same time on Underpass, not so on the Warehouse map. Whoever controls the center can always see from which direction the enemy is coming from
You can easily control Warehouse standing on the middle tower. As long as your team doesn't completely suck ass that is. The middle is way harder to take though.
a sniper can more or less cover all three entrances at the same time on Underpass, not so on the Warehouse map. Whoever controls the center can always see from which direction the enemy is coming from
Like the zapper?Smoke comes out of this weapon.
Smoke.
Amazing.
I haven't used it but, tighter spread means quicker kills?Hmm... The splash-o-matic has the exact same range and fire rate as the splattershot jr, but the damage is slightly worse. Is the sub/special supposed to compensate for that?
Like the zapper?