CoconutTank
Member
Hmm, I guess I alo want to know if the Dualies are actually inaccurate, and if so, how badly.
Superjumping. How does the change feel? The recital shows on the map, can you use that to choose who to jump to? If you hold A you can use the d-pad to jump without bringing up the map?
Hmm, I guess I alo want to know if the Dualies are actually inaccurate, and if so, how badly.
Going to a hands on tomrrrow. Anything specific I should look out for? I guess I'm interested if the rumble does anything interesting for the game.
-See if Left and right on the... not d-pad... do anything when not in the menu.
-See what a and x do.
-Try the anti-camper weapon at the spawn point. Tell us anything about how it's activated and soforth.
What's the anti-camper weapon?
Uh... I guess you try aiming directly at the target and see how well the shots connect? In my mind the extremes in this case would be Splash-o-Matic (very accurate) all the way to 96 Gal (very inaccurate). Where would the Dualies be on that scale? At the very least, would the Dualies be closer to the splash or to the gal? Sorry if I'm still not clearYeah I can check that.
How do you test for inaccuracy?
Going to a hands on tomrrrow. Anything specific I should look out for? I guess I'm interested if the rumble does anything interesting for the game.
There's a turret sort of thing that's right on the spawn point. I've seen it make a little noise in some footage but nobody ever uses it.
I played six rounds. Didn't get to test the more intricate stuff. Quick impressions.
- The underneath of the bridge can be painted but you can't climb on to it, maybe some fancy acrobatics could reach it.
- The underneath of the bridge can be painted but you can't climb on to it, maybe some fancy acrobatics could reach it.
Thank you.
Augh, didn't realize this until now.Splatoon 2 just isn't going to feel the same without Miiverse integration.
Splatoon 2 just isn't going to feel the same without Miiverse integration.
I feel like a few of the additions are just disguised nerfs lol (well, adjustments). Like, the horizontal jumping roller splatbrush is to me entirely designed to stop fucking dynamo jumpers all day erry day or at least ensure that they have to aim instead of just blasting out waves of ink and hopping around like maddened flees. The jetpack inkzooker makes it so that it's incredibly clear that a certain inkling suddenly has a 1-hit KO weapon and everyone can try and gank them out of the sky.
Dynamo rollers will still have the option to do that. In Splatoon 2, if you jump, then flick, you get the roller slice. But if you flick, then jump (yes you can jump during your flick animation), you will do the regular flick, but be up in the air. The latter is how dynamos normally flick anyway.I feel like a few of the additions are just disguised nerfs lol (well, adjustments). Like, the horizontal jumping roller splatbrush is to me entirely designed to stop fucking dynamo jumpers all day erry day or at least ensure that they have to aim instead of just blasting out waves of ink and hopping around like maddened flees. The jetpack inkzooker makes it so that it's incredibly clear that a certain inkling suddenly has a 1-hit KO weapon and everyone can try and gank them out of the sky.
Dynamo rollers will still have the option to do that. In Splatoon 2, if you jump, then flick, you get the roller slice. But if you flick, then jump (yes you can jump during your flick animation), you will do the regular flick, but be up in the air. The latter is how dynamos normally flick anyway.
I completely forgot about this too, but a Japanese roller demonstrated this and is quite good.
https://drive.google.com/file/d/0B12YvYaiF0PtUTk3VHctdDJBSmc/view?usp=sharing
If I could get the original tweet I would also share that.
Tbh I'm not going to miss the invincibility specials very much. The dev team might be able to balance them, but I don't blame them if they don't want to be up to the task.The new specials just don't appeal to me. I also feel they're too much focused on killing besides the ink cloud (vaguely comparable to Inkstrike); meanwhile Splatoon 1 had more variety with area denial (Killer Wail), invincibility escape (Bubbler/Kraken), support (Echolocator).
Here's the original tweet https://twitter.com/arigato3taro/status/820123260293562370/video/1
This footage is wonderful. Nintendo get someone good to show off your games. The treehouse girl was BAD and this is just so much more entertaining to watch.
Some things to look at:
:21 - jump shot wide flick
:22 - prenerf roller edge damage?
:31 - glorious range shot length
:43 - that wouldn't kill in Splatoon
What do you mean? He's clearly jumpingI don't think :21 is a jump shot due to the upwards ramp, but like CoconutTank said you could flick before jumping.
What do you mean? He's clearly jumping
Oh, in my post i was just saying that this is an example of a wide flick while in mid air. Just to show that its possible to flick and then jump and get the regular shot.I didn't phrase that properly, the upward ramp makes it looks like he's gliding upwards rather than a very distinct jump, so he could have been on the ground when he started flicking.
Match with good players from the nintendo experience thing: https://www.youtube.com/watch?v=DvHLIJlyMqg
Match with good players from the nintendo experience thing: https://www.youtube.com/watch?v=DvHLIJlyMqg
What do you guys think of the music?
What do you guys think of the music?
Splatoon art book is at 36% off for pre-order.
https://www.amazon.com/dp/150670400X/?tag=neogaf0e-20
Splatoon art book is at 36% off for pre-order.
https://www.amazon.com/dp/150670400X/?tag=neogaf0e-20
What do you guys think of the music?
What do you guys think of the music?
IDK about this having to aim jump flicks tbh, but the ability to hit people as the are retreating from a non-OHKO flick sounds nice.If Carbon Rollers are still in, the plays by pros are going to be nuts. With how fast flicks are, you'll have horizontal kill flicks, verticals to chase and finish, and then whatever the sub is as well all being used in the span of like... a second.