Ah yeah, you are correct. I was getting the E-Litre Damage changes muddled up with the general changes to all Charger range modifications (when combined, they greatly reduced its ability to partial charge kill at great distances). Thanks for the correction. Apparently echolocator is also 9s instead of 8s.. dunno how I came to that conclusion.
Sloshers require good spacing to make best use of their maximum range, and shouldn't be attacking at point-blank. They also suffer from fairly low damage falloff, so they're pretty consistent in their 2HKO, plus they are great at attacking things at higher elevations (or painting high walls). Just takes a lot to get used to; might be why so few people use them over other weapons.
Yeah, I tended to try and get right up into people's faces, which is really a Roller's job - I'm just used to shotgun style aggressive play in multiplayer shooters, it was the most fun way to play in Gears of War 1!
@RiggyRob: One thing I want to point out, I think you need to make yourself more audible over the game audio, it's a little hard to hear you sometimes.
Yeah, I realised when watching the archive back - the game audio via the Elgato HD60 wasn't reduced low enough, and I think during the intro transition the mic audio cut out a little so you miss what I saying to begin with. Thanks for the feedback though!