Dr. Buni
Member
I don't want spoilers at all. All I am saying is that spoiler tagged stuff is tempting to click on. I am a curious person.how do you know whether or not you should avoid them if you don't look?
;p
I don't want spoilers at all. All I am saying is that spoiler tagged stuff is tempting to click on. I am a curious person.how do you know whether or not you should avoid them if you don't look?
;p
That's pretty cool.They've already been posted on 4chan before. Want spoilers?
Humans killed themselves with pollution, Squids arive. Squids start turf wars in some egypt thing. Squids and Octalings went to war at somepoint. Octalings had superior weaponry but Squids had a natural advtange. Now Octalings are trying to get light from the Squids to survive, but over the course of the campaign you stop that. Rather or not Octalings will survive remain to be seen.
Also, Judd is from when people were around. Got frozen in space. Squids found him. Fought in the war with them too apparently.
Not a sunken scroll spoiler but a big spoiler for completing the campaign:
You get Octaling gear.
I don't want spoilers at all. All I am saying is that spoiler tagged stuff is tempting to click on. I am a curious person.
Be strong Reila. For the sake of all of usHatchtag pls
I want to look so bad.DEEPEST LORE indeed.
This should quash all claims about Nintendo merely making spin-offs of the same Mario universe.
One click.I want to look so bad.
Also, did anyone ever figure out what the available message presets are for the dpad?
I can't pinpoint exactly why, but I love how Splatoon actually feels just right to watch. Watching competitive FPS/TPS games has always been disorientating to me because players just strafe and jump around unrealistically. I don't play FPS games by default because I get motion sickness easily, but having unnatural movements definitely doesn't help. I guess maybe this is similar to how I never got into 3D fighting games because the fighters just bounce around oddly after being knocked down.
Maybe because it's the slow walk speed in humanoid form? Or maybe because quick maneuvers are done in squid form? Or maybe the animation is just very good? I don't know, but whatever it is it is awesome.
Yep, dude was great, and it only makes me more hyped for the game!Srsly the best buy player was the shit. Goddamn!
A bit too splatty and not enough positioning, but dammed of they didn't know how to move
Srsly the best buy player was the shit. Goddamn!
A bit too splatty and not enough positioning, but dammed of they didn't know how to move
was it the best buy guy or was it one of the guys from Nintendo?
Damn still 2 weeks? Going so slowly.Ugh tomorrow makes 2 weeks
I'm hoping this game has a colorblind mode.
Andre from GameXplain flat-out confirmed that you can't use the Pro Controller in Splatoon outside of the Battle Dojo.
I'm sure we all knew that, but in case anyone wanted confirmation, it's here.
Srsly the best buy player was the shit. Goddamn!
A bit too splatty and not enough positioning, but dammed of they didn't know how to move
they also made good use of the charger. It doesn't seem to be any worse at spreading ink than the splattershot
I knowDamn still 2 weeks? Going so slowly.
Love this movie
was it the best buy guy or was it one of the guys from Nintendo?
Sounds funspam booyah over and over
I've been watching so many youtube clips! Just sharing some thoughts on strategy:
Zones are can be seen as plastic or elastic.
Plastic zones are the ones closest to your home base where you have easiest access to and the enemy does not. This also includes all the side routes and hidden spots where (new?) players rarely go through. They're also more easily defended with choke points. So in the oil rig map, the upper container storage is much more plastic than the lower platform.
Elastic zones are the ones that are changing three or four times in a single game - basically the middle, wide open areas with many entrances.
It should be obvious that the first thing you should do in the game in Turf War is thoroughly paint the most plastic zones. There's no point in rushing to the elastic areas as ownership of those are usually determined in the final 30 seconds. Mid-game, one or two squids should branch off and paint over the enemy's plastic zones while the others work their way up.
The skate park seems to be a lot more elastic in general, but for maps like the warehouse and the oil rig, people tend to miss an easy 4-5% in their own base, just to keep fighting over the central areas. If they had painted their base well when time wasn't so critical, the final minute can be focused on swinging the elastic area in their favour.
Good observation. The opening areas are important and allow you to unlock your special within 30 seconds or less. I'll share a minor tip I've been using in matches, but may not have recorded. If you know the match is close, throw a grenade at the final second in a dense area of enemy ink. Though time as expired, the grenade will explode and that final bit of ink will count towards your team's final coverage.
the zones near the starting points are nearly impossible to hold for long for the opposite team so everything comes down to keeping the enemy out of the contested areas in the middle
Anyone posted the rumoredcameo?Donkey Kong
No, do tell.
I've been avoiding everything somehow.
What's the consensus on how the singleplayer looks???
Nice extra mode, very good complement to the multiplayer or excellent mode in itself???
yeah, I generally get the impression that the last minute is a lot more important than the first two. Makes sense that the game time for turf war is only limited to 3 minutes, when two equally skilled teams face each other only the end of the match really matters
the zones near the starting points are nearly impossible to hold for long for the opposite team so everything comes down to keeping the enemy out of the contested areas in the middle
I never understood why people wanted 5 min matches when the real decision is made during the last minute.
Anyway I doubt turf wars will be competitive. It will be all about splatzone. In that game mode from the very first second to the last will have an effect on the outcome.