Splatoon | Spoiler Thread

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So they're idiots?

Super annoying music? The hell?

What am I even reading

I really like the way this guy moves around the battlefield, but watching the way he actually goes around covering ground...gaaah. I just want to reach into my monitor, grab him, and yell "stop staring at the ground! Look up!!" Such a high rate of fire to be wasting by limiting your aim to such a small area at a time, haha.


They used to be one of my big go-to's for news way back in the Planet Gamecube days, but it does feel like they've dwindled over time. For what it's worth, the podcast being discussed here right now isn't their "main" team, I don't think, though at this point I'm not sure how any of the staff there is organized. While discussing the direct it sounded like only one or two of them even actually watched it, and those who did seemingly haven't been paying attention to any of the rest of the game's info trickling out over time, which definitely feels odd if you're working for a Nintendo-centric news site.

After read that editorial on MK8 and listening to that podcast I am like "WTF!"

Well I am never ever going to listen/read them again.

Source? 5-7 hours doesn't sound too bad.


https://www.youtube.com/watch?v=YAbVQqnVKXE
 
BTW Guys, at this point in time, in the Japanese COMG pre-order charts,

Pikmin had 48 points.

Xenoblade Chronicles X had 40 points.

Splatoon has 52 points.

That means that it is almost guaranteed a 100k opening in Japan.

Hope so, this game and XenoX deserves to succeed in Japan and the west.
 
They really lost me at the; "Maybe if you scan your inkling girl in girls mode you might get an inkling hat or underpants" *someone else laughs* "no that's not a good look for underpants is it" And then someone else said "cross our fingers."

One of the guys streamed the testfire and named his twitch stream famicast Splatoon bukakee party.

They had one or two fair points of criticism but most was based off of misinformation. I was also surprised they didn't talk about the maps or modes at all.
 
TF2 comparisons are particularly dumb as TF2 was sold for *years* as a regular game, and only went F2P after a top-heavy monetization and grinding system was bolted on top of it.

It's like asking why a new game is more expensive than an old game that's in the bargain bin.

This is what I wanted to point out, TF2 was a retail title for years.
 
They used to be one of my big go-to's for news way back in the Planet Gamecube days, but it does feel like they've dwindled over time. For what it's worth, the podcast being discussed here right now isn't their "main" team, I don't think, though at this point I'm not sure how any of the staff there is organized. While discussing the direct it sounded like only one or two of them even actually watched it, and those who did seemingly haven't been paying attention to any of the rest of the game's info trickling out over time, which definitely feels odd if you're working for a Nintendo-centric news site.

I was listening to that Radio Free Nintendo podcast and I actually got pissed off at this and had to shut it off after because of that. I usually listen to them while driving so it would do me no good to drive heated. I knew once that was mentioned what they were going to say next was going to be misinform comments and even condescension and that is what took place. It's not the first time this has happen. As I said this has been happening more and more.
 
As the dude who runs Nintendo World Report, sorry some of y'all don't like some of what we've done. We're made up of a wide variety of people from across the world who all do this for love of the game. Our podcasts all run autonomously, so what's said on each one isn't representative of the entire site.

Believe me - I slap my forehead whenever I listen to an episode of RFN and The Famicast and then say something misinformed. That crap frustrates me, too. I also know that all of the guys on those shows do this for fun and might miss details because they have a full-time job, families, etc.

I'm here if any of you have any questions/comments/concerns. Feel free to DM me.

On topic - Splatoon is fantastic. Easily the most fun I've had with an online multiplayer game ever. I'm currently trying to get into some Splat Zones battles so I can record footage.
 
Question for the folks who have the game early or have played a lot of the demo.

In your experience with the multiplayer online (in Turf Wars), is it better for you run away from your teammates and work on your own stuff? Or is it better to flank them or support them in firefights and stuff?

I've been watching a lot of the videos and have noticed team members following behind each other a decent amount, even when there's not really anything to paint in the area. I feel like, watching the videos, if they see two paths of opposite-colored ink, they'd be more efficient to split up? I guess a lot of it is situational, depending on how much firefight they're walking into. But a lot of my observation has been that being near a teammates is dangerous (especially when Rollers are around).

I was wondering because of the lack of voice chat thing. If the dominant strategy is to divide and conquer, then maybe directing teammates isn't that important. Is the strategy just, do your own thing and hope your teammates can handle what comes at them?
 
Behold, the Splatoon disc.

XWoY5wK.jpg
 
They were specifically talking about the awesome title screen music: https://www.youtube.com/watch?v=93kTsqKMHLA

disliking this surf rock is like liking sword art online levels of insanity.

I suspect that musical tastes may differ. The music (such as that title screen theme) sometimes annoyed me in the 1-hour weekend test and the trailer(s) thus far. I know some people love it, but apparently at least 2 don't enjoy it, and I suspect there are more. Perhaps some sort of 90-10% split, or 95-5% split.

Because I didn't like the music and it was too loud, it also bothered me that the game had no volume control slider. I understand I'm probably in the minority about the music and that's okay, but it would still be nice to allow the minority to adjust the music volume. =P

One minor note, maybe I am completely mistaken, but I thought this sort of thing was surf rock, unlike the Splatoon title screen: https://www.youtube.com/watch?v=1j-jiQ9mqek&feature=youtu.be&t=10

More steel guitar bends, less clashy and dissonant, no weird burbling effect, etc.
 
Honestly Wii U disc arts are really incredible this gen. I love the ones that use a lot of smaller images like this one.

It looks alright. I think it'd look better if they removed the game logo.

True but I can't think of a better way to put the title on the disc. Still looks really good.
 
I suspect that musical tastes may differ. The music (such as that title screen theme) sometimes annoyed me in the 1-hour weekend test and the trailer(s) thus far. I know some people love it, but apparently at least 2 don't enjoy it, and I suspect there are more. Perhaps some sort of 90-10% split, or 95-5% split.

Because I didn't like the music and it was too loud, it also bothered me that the game had no volume control slider. I understand I'm probably in the minority about the music and that's okay, but it would still be nice to allow the minority to adjust the music volume. =P

One minor note, maybe I am completely mistaken, but I thought this sort of thing was surf rock, unlike the Splatoon title screen: https://www.youtube.com/watch?v=1j-jiQ9mqek&feature=youtu.be&t=10

More steel guitar bends, less clashy and dissonant, no weird burbling effect, etc.

Splatoon's music seems more derived from punk rock to me, with a squiddy touch to the music haha.
 
Question for the folks who have the game early or have played a lot of the demo.

In your experience with the multiplayer online (in Turf Wars), is it better for you run away from your teammates and work on your own stuff? Or is it better to flank them or support them in firefights and stuff?

I've been watching a lot of the videos and have noticed team members following behind each other a decent amount, even when there's not really anything to paint in the area. I feel like, watching the videos, if they see two paths of opposite-colored ink, they'd be more efficient to split up? I guess a lot of it is situational, depending on how much firefight they're walking into. But a lot of my observation has been that being near a teammates is dangerous (especially when Rollers are around).

I was wondering because of the lack of voice chat thing. If the dominant strategy is to divide and conquer, then maybe directing teammates isn't that important. Is the strategy just, do your own thing and hope your teammates can handle what comes at them?

For turf wars, definitely split up. Once people grasp the implications of the win condition, they look out for enemy ink or uninked areas, and not so much for enemies. Conversely, people who are stuck in the traditional mindset bunch up and head out looking for firefights, which end up in them fighting over the same tiny patch of turf and ultimately losing on coverage.

Lack of voice chat actually helps in the transition in this case, as people don't have the opportunity to communicate strategies before hand. They spread out all over the place and act autonomously as a result, which aids the flow of the match. In any case, the minimap provides a much more aggregated, integrated and comprehensive overview of the state of a fight than a conventional shooter, which eliminates most of the need for communication or reduces it to the extent where the quick messages are sufficient. It's a typically understated Nintendo move to nudge players towards the style of play the game is designed for, which I think is something that is overlooked.
 
Hey guys, here's a general rule of thumb: Ignore sites with the words Nintendo, Sony or Microsoft in their name.
 
Easily the most fun I've had with an online multiplayer game ever.
With its simple arcade game design, Uncharted 2's multiplayer mode holds this crown, AFAIC.

It's lovely to hear Splatoon can keep feeling that impressive after many hours. I was worried about that, but previewers seem to be hooked even after a long time spent on it.
 
It seems like it's going to be a recurring issue with reviewers that folks will just say "Oh, this is a shooter, this is what's expected of a shooter" and immediately draw comparisons to other games' feature sets, rather than questioning the intent of Splatoon's specific design decisions. I suppose this is true of a lot of games. Guess that's why reviewing can be tough work!

Yea I think we'll see this a lot from lots of the mainstream outlets unless they maybe put their "Nintendo editor" on the review who is more accustomed to their way of designing things and doesn't try to apply common Western design tropes to Splatoon.

I don't review, because most of my reviews would be too glowing even for bad games. If I understand why the developer did something, and I feel like it's clever or well made decision, I don't even think about if it's clunky or if the regular way would be better. It's their game, it's their unique take on a subject.

Ha, I think we feel very similarly about this. I always try to understand why something was done the way it was and if I can work out a reasoning and seems logical to me, I can't really hate on it. That's why reviews are often so frustrating when they amount to "meeh I didn't like it because I didn't understand / didn't want to engage with it but it was assigned to me so here's my opinion."

For me a reviewers should be like a player, play the game as it is.

And they rarely are, which is why I find most reviews entirely useless since they don't reflect a natural play experience but playing with a deadline. Which is insane to me. But there are always exceptions, of course!

  • No friend matchmaking at all at launch.
  • Splatoon Mii costumes mean no Splatoon character in Smash just like how Mario, Luigi, Wario, Link, Zelda, Sheik, Samus, Meta Knight, Captain Falcon where excluded for the same reason.
  • Super annoying music.
  • Couldn't customize inklings in testfire.
  • There ARE only 4 loadouts
  • TF2 is F2P why isn't this?

Wait is this a real summary or a joke? Please be a joke, please be a joke lol.
 
As the dude who runs Nintendo World Report, sorry some of y'all don't like some of what we've done. We're made up of a wide variety of people from across the world who all do this for love of the game. Our podcasts all run autonomously, so what's said on each one isn't representative of the entire site.

Believe me - I slap my forehead whenever I listen to an episode of RFN and The Famicast and then say something misinformed. That crap frustrates me, too. I also know that all of the guys on those shows do this for fun and might miss details because they have a full-time job, families, etc.

I'm here if any of you have any questions/comments/concerns. Feel free to DM me.

On topic - Splatoon is fantastic. Easily the most fun I've had with an online multiplayer game ever. I'm currently trying to get into some Splat Zones battles so I can record footage.
Thanks for clearing that up.
 
Pretty sure most people have been saying it is a 5-7 hour single player campaign.

A reviewer buddy of mine rushed through it in 4-ish hours but he didn't care about the sunken scrolls, for example (and had none of the amiibo yet so no amiibo challenges included either). So, people, expect "OMG ONLY 4 hours!" drama from some people. :D

NWR sounds pretty ignorant from what I'm hearing

Make sure to note that this is the Famicast and that they're all doing this for fun and aren't professionals or anything. It's basically a community thing and Famicast is made up of people living in Japan contributing the podcast to the site. These aren't the main NWR editors (who are also doing this just as their hobby).

That's not meant to excuse spreading misinformed nonsense, though.

So eventually people figured out that the shooter weapons paint the ground below you when you shoot straight because the ink blobs kind of arc like they're under the effect of gravity. I'm wondering how far this goes. For example, what happens when you shoot up? Can you extend your range with the shooter weapons by shooting at a 45 degree angle?

No, this doesn't work. You can only extend your range by jumping. Pointing upwards doesn't extend your range.

One of the Treehouse guys tweeted during the first testfire that firing up does not extend your range. Shooting straight is the best option.
Yup!
https://twitter.com/JCDotface/status/596889901372575744

Source? 5-7 hours doesn't sound too bad.


Sources are this thread. :)

I was wondering because of the lack of voice chat thing. If the dominant strategy is to divide and conquer, then maybe directing teammates isn't that important. Is the strategy just, do your own thing and hope your teammates can handle what comes at them?

Your job is clear at all times: paint what isn't painted in your color. You can always see where you need to blast your ink by looking at the map in your hands. You can press ^ on the +Pad to call your teammates to your location. You don't really need more strategy, since everything is so chaotic and you need to spread out all the time anyway. Nobody is looking for kills so everyone needs to run around anyway. Voice chat would only be helpful to warn your teammates if you see someone behind them or around a corner or something.

How did you get that? :D

Buy it with a ticket, like all other hats^^

It's a typically understated Nintendo move to nudge players towards the style of play the game is designed for, which I think is something that is overlooked.

Great point! Goes back to what I was saying earlier about trying to understand the intent of a design decision and if it works (regardless of how many people are complaining).
 
How do you get the weapon blueprints in single player? I haven't really seen single player footage so I haven't seen it. I imagine it's not under NDA like the scrolls.
A reviewer buddy of mine rushed through it in 4-ish hours but he didn't care about the sunken scrolls, for example (and had none of the amiibo yet so no amiibo challenges included either). So, people, expect "OMG ONLY 4 hours!" drama from some people. :D
Another post like this, by someone else this time, huh? We really are going to include stuff locked behind amiibos as of it counts towards the total single player hours of the base game?

I really don't know what to say.
Behold, the Splatoon disc.

XWoY5wK.jpg
Saw this last night. Thought it looked bad.

But someone else mentioned that they wish they could see it while it is spinning. I think it will look cool while spinning.
 
Another post like this, by someone else this time, huh? We really are going to include stuff locked behind amiibos as of it counts towards the total single player hours of the base game?

I really don't know what to say.

Of course, why wouldn't you? It's single player content. I specifically specified this to avoid confusion later when someone asks "does this include amiibo challenges?" since many (or all?) reviewers are being sent the amiibo set as well and thus playtimes provided could include these extra challenges.

I don't get your issue here? Do you wanna make a fuss because to you it seems like someone's advertising an X-hour singleplayer campaign by including the extra time from amiibo challenges which obviously require additional things to be purchased? Because nobody is doing that. We are talking about the meat of the single player content provided. People also want to know what amiibo do since many are gonna buy at least one of them or are getting the EU Special Edition which comes with one in the box.
 
Another post like this, by someone else this time, huh? We really are going to include stuff locked behind Amiibos as of it counts towards the total single player hours of the base game?

I really don't know what to say.

Look, Amiibo probably add significant hours to the game,
what's important though is that those hours are filled with reshuffled old content,
not new content that you can't touch without an Amiibo.
(Unless you count the three costumes)
 
Of course, why wouldn't you? It's single player content. I specifically specified this to avoid confusion later when someone asks "does this include amiibo challenges?" since many (or all?) reviewers are being sent the amiibo set as well and thus playtimes provided could include these extra challenges.

I don't get your issue here? Do you wanna make a fuss because to you it seems like someone's advertising an X-hour singleplayer campaign by including the extra time from amiibo challenges which obviously require additional things to be purchased? Because nobody is doing that. We are talking about the meat of the single player content provided. People also want to know what amiibo do since many are gonna buy at least one of them or are getting the EU Special Edition which comes with one in the box.
It's not a part of the base game, regardless of any bundle or people managing to get it for free. For example, it's like if there was a day 1 DLC mission that adds 2 hours of single player content. You wouldn't include that in your review or something as if it is a part of the base game. It would be mentioned separately and have its own blurb about it.

I'm just saying any amiibo content that may add play time should considered as amiibo content regardless of whether it is single player or multiplayer content.

And yea, your post was pretty much saying that, though you're saying it doesn't, so okay. Or rather your post was mentioning amiibo content for some reason after talking about someone beating the campaign was beaten in 4 hours as if the amiibo content is related to the length of the campaign.
(Unless you count the three costumes)
There are 3 mini-games locked behind amiibos as well.

And it doesn't really matter if it is reshuffled content or not. This is like the equivalent of NSMBU's Challenge Mode (I think most people here would be familiar with that). It was a great addition to the base game.
 
I want to add this before it gets lost in the shuffle, but I noticed something interesting about range in both the Testfire and the subsequent youtube coverage.

All weapons and subweapons have hard range caps. Physically, this makes sense; shooting near straight should give you the most x vs. y axis range, while shooting upward converts a lot of that x range into y range. It doesn't quite feel right, because it doesn't feel like 45 degrees is the best angle to shoot at, but once you get used to it you can plan for it.

This means that all bombs can't go beyond a certain range and that certain weapons have really strong advantages once they can outrange your weapon.
 
Just a heads up, me and Protomouse are wrapping up the OT work and it should go up on the evening of May 27 (a few hours before it releases in Japan).

I'm not sure if this has been posted before, but here is a video of some person dominating with the splat charger. The 'splat charger sucks' people need to learn how to use it I guess

https://www.youtube.com/watch?v=_wxion9bxn4

Yeah its evident that the Splat Charger has a pretty high skill floor mostly.
 
I think many here are understating the importance of confrontation in this game. I agree that ultimate objection is to not go for kills and running around painting stuff can be beneficial, the winning strategy involved painting over the "hot zones" which are going to be either the middle part in more linear maps or hills like Saltspray Rig. Seeing this area is the one that is going to be contested all match, you need to do your best to paint it and defend it. That's the +50% that you need, and you can't just leave it in order to paint smaller areas while you let you enemy paint over it. Winning confrontations gets you dominance of the area and then you need to advance until other choke points, some may prefer to defend like that by sneaking around or by staying right in front of them. If everybody ran around without ever running into each other the game would virtually be a tie.

I'm not sure if this has been posted before, but here is a video of some person dominating with the splat charger. The 'splat charger sucks' people need to learn how to use it I guess

https://www.youtube.com/watch?v=_wxion9bxn4
Great footage, but perfect example of why Nintendo decided to axe voice communication. I only hope they'll bring it in August with friends games but it's never ever getting in on pubs.
 
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