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Splinter Cell Blacklist (anti)hype thread | Experience All 5 Stages of Ironside Loss

Double D

Member
I hope it's as fun as Conviction to play lethal, I know there won't be one living soul on my first playthrough (will probably try a ghost playthrough later on the highest difficulty, did they confirm the difficulty settings btw?)

My goal with a first play in any stealth game is to kill everyone I am allowed to without being seen. Also, if possible, all kills done with a silenced headshot.
 

legacyzero

Banned
my god the commercial is terrible and every gameplay video I've seen looks terrible

please tell me there is some combination of configurations that can kind of sort of make this play like classic Splinter Cell? Please? :(
Sadly, I think this is Splinter Cell now. Gotta hit that mass market!

Could be worse though. I could be Conviction.

As long as I get Spies Vs Mercs, I couldn't give less of a damn about the rest of it :p
 
My goal with a first play in any stealth game is to kill everyone I am allowed to without being seen. Also, if possible, all kills done with a silenced headshot.
That probably how I'll do a first playthrough - more Panther than Ghost. That way I'll have two more replays, a full on Ghost run which will no doubt require a firm understanding of the AI behavior, gadget use, etc, and then an Assault run to let any Ghost frustrations out on the bastards. And if its anything like Rainbow Six Vegas 2 with the XP and unlocks I'll probable end up replaying the campaign another dozen times.

All according to keikaku.
 

Amir0x

Banned
Sadly, I think this is Splinter Cell now. Gotta hit that mass market!

Could be worse though. I could be Conviction.

As long as I get Spies Vs Mercs, I couldn't give less of a damn about the rest of it :p

wait hold up

*screeeeeeeeeeeeeeeeech*

Spies vs. Mercs!?
 

Sober

Member
Supposed to be more SvM coming out. Devs are streaming their match against the Frag Dolls I believe tomorrow or something. Then IGN gets an exclusive look at another SvM mode, which has to either be Extraction or Uplink.

There is also TDM from the looks of it, but who the fuck is going to show that? Extraction might be a play on SCDA's version of SvM (someone said a tooltip came up during a stream and it might be Mercs doing the extracting) and Uplink, from what the achievement says sounds like a CP affair.

Haha, I'm sure it'll be great and filled with more video links than people will ever possibly need.

When's it go up, tomorrow?
Yeah, also expect SR4 and The Bureau OTs to drop around tonight-ish/tomorrow as they also come out the following Tuesday. Indies just shit all over the same day earlier, now it's time for the AAA-ish apocalypse! (dat everyone dodging GTA5)
 

Amir0x

Banned

ack @ all that tearing, mein eyes. Is there a competent PC version coming that won't drive me blind?

You have some links to check out.

Sober's big ole collection of media here: http://www.neogaf.com/forum/showpost.php?p=75543627&postcount=323

Thank you for the links, sir. Spies vs Mercs just changed the entire equation on this shit, I don't know if I can buy it just now (not so much money) but it definitely might be a game for a price drop or two.
 

Sober

Member
ack @ all that tearing, mein eyes. Is there a competent PC version coming that won't drive me blind?

Thank you for the links, sir. Spies vs Mercs just changed the entire equation on this shit, I don't know if I can buy it just now (not so much money) but it definitely might be a game for a price drop or two.

Yes, PC version looks like it's finally competent (working directly with nvidia). There is info/vid for that in the OP.

Make sure you take a look at the OP, has quite a bit of info and had to squeeze the large list of videos on its own because of the character limit. I'm going to give the OP for this thread another pass or two because I'll probably be linking it the OT.
 

Amir0x

Banned
Yes, PC version looks like it's finally competent (working directly with nvidia). There is info/vid for that in the OP.

Make sure you take a look at the OP, has quite a bit of info and had to squeeze the large list of videos on its own because of the character limit. I'm going to give the OP for this thread another pass or two because I'll probably be linking it the OT.

Well I have an HD Radeon card but it's good to hear the PC port should be competent, no way I can stomach looking at all of that tearing.
 

Sojgat

Member
The thing that sucks about the new voice actor, is that his natural speaking voice in interviews would actually make a great Sam. In all the game footage though, everything he says has such a forced intensity about it. He sounds like a kid trying to act tough, and it's really bad. Maybe the performance will be better taken as a whole, will have to wait and see I suppose.
 
Lol no. The bits about Kobin and Grim hiding Sarah for years is directly continued from Conviction. This is a direct sequel to Conviction.
Well color me confused and partially mindboggled.

What the hairless blue fuck? Oh man, retcons and reboots are just so much lunacy.

Edit: They should've just retired Fisher and set this guy up as an all new character.
 
I saw the commercial on TV the other night. I really hate the new voice/look they've got going now. Everything else looks pretty cool though.
 
Well color me confused and partially mindboggled.

What the hairless blue fuck? Oh man, retcons and reboots are just so much lunacy.

Edit: They should've just retired Fisher and set this guy up as an all new character.

They are trying to stretch the franchise into James Bond territory, most likely for movie franchise potential. I think moviegoers are more open to the conceit that a new person is playing a character though. I agree that they should have a new agent and leave the Sam Fisher character to the movies. Supposedly Tom Hardy is set to wear the goggles, I am cautiously optimistic. As for the game, spies vs mercs is the main reason I am picking this up.
 

Sober

Member
VP0Uhk7.jpg


"My name is Eric Johnson, and I'll be your Sam Fisher for tonight's Splinter Cell."

Okay, so I made that line up, Eric Johnson never said that.

What I wanted to say though, is there always seems to be some amount of contempt for replacing Michael Ironside. Some of it lies with Ubisoft, but I feel it is unfair for anyone to direct their ire at Eric Johnson, at least at prior to us witnessing his performance in its entirety. As much as we have heard, he seems like a good fit for the role. Remember, this is not simply voice acting; performance capture is relatively new. Whether or not we completely see the merits of it (perhaps other than what we got in Far Cry 3), remains to be seen. It might even become the new 'it' thing for next generation game production. There is also some anger directed at this because, well simply put, trying to "make it more cinematic" is generally interpreted (and carried out) as video games trying to chase Hollywood. But then again, the brand itself lies somewhere on the AAA scale where this is expected from the general audience, even if its history shows otherwise. But that's enough talk about production, because it is almost a certainty when it is a large publisher/developer aiming for a big audience, which Blacklist falls into.

gl6JjNe.jpg

Eric Johnson and Kevin Secours

Eric Johnson seems like they did make a good choice for a performance actor. Again, I think people shouldn't completely reach a verdict until we've had a full chance to see how he did, although I don't know if they have anything in Blacklist that will compare to Michael Mando's Vaas in Far Cry 3. Although now we get to see performance capture in full, especially in scenes in the Paladin (playable hub), so maybe it will be able to capture the nuance that might be harder to do with traditional methods of cutscene design, whereas it suggests that cutscenes in Blacklist might be able to capture the nuance of what you might see on a stage production. Everyone speaking about Johnson seem to be very enthusiastic about his performance, even if we apparently haven't caught much of a glimpse of it yet. Much more surprising is that they have shown he is very devoted to the role in that he is very precise about the training afforded by stunt director Kevin Secours. Needless to say, Secours seems like the "what if Sam Fisher were real", because the guy seems to simply knows enough to fill a thousand and one "1001 ways to kill a man" guides. In interviews/press previews with outlets, he will let himself get choked out - like actual fucking unconscicous - and Johnson comes over and easily revives him. If that alone isn't telling then I don't know what to say that would convince you the very least Johnson is putting in his hours.

Eric Johnson himself has also worked with Michael Ironside, so at least there is that first degree of separation, which I think is fantastic given that Ironside was almost like a mentor when Johnson wanted to pursue acting. Now he is acting as a mentor again to give Johnson a good framework with which he can develop his version of Sam Fisher. Personally, I don't think we'll see much deviation here, or too much of a spin. Johnson has said on the record he has played the games (but let's not go into 'but what if he sucks at it' territory), so he has a clear idea of what he was heading into and what kind of performance he needs to provide, even if he will unfairly catch criticisms for not being Michael Ironside.

Then there is the issue of what actually happened or why Michael Ironside left Splinter Cell at all. There will be theories about money and corporate greediness or general animosity but it's probably simpler than that. Perhaps it is just almost completely true: what we have been told more or less was what transpired, and we should forget about any grand conspiracy on the matter. From even short interviews, you can tell Michael Ironside had a specific vision for Sam Fisher, especially since the first game. He didn't want someone who was too 2-dimensional or gung-ho at every opportunity and took the chance to have them refashion Sam Fisher as more of a grizzled veteran and just somewhat worn out old man. It was said that by Double Agent that Michael Ironside wanted to leave the role anyway, seeing as it was almost inevitable the franchise was going to continue. When you look at the franchise, it just seemingly gets more convoluted, or at least Sam Fisher and his team end up getting more involved. Maybe that's not what Michael Ironside wanted for Sam Fisher, a character he described as, "a weapon that the government has used one too many times".


This is a fantastic interview with Michael Ironside that's just worth watching.


For all the ire that Conviction drew from the stealth gaming community, it actually was the thing that caused Michael Ironside to come back to the role. For those unfamiliar with the premise of Conviction, it dealt with Sam Fisher in a new way; he was off the grid, no government support, he did not trust anyone. Now it was finally what Michael Ironside wanted to persue: the weapon that had been fired one too many times was now completely unloosed and working on more on instinct than information and intelligence in his earpiece. For Ironside, it probably completes the arc that started and developed (at a glacial rate) until Double Agent and climaxing at it's climax - which was later retconned to Sam Fisher being forced to kill his friend and handler, Irving Lambert - and concluding with a Sam Fisher wayward from the experience and reaching some sense of emotional satisfaction by discovering his daughter was in fact alive and thwarting the forces that kept him on the run for three years. It's a bit to take in, but it sounds like a complete story, almost a trilogy with a satisfying arc.

Perhaps that's why Michael Ironside didn't feel like he needed to return to Splinter Cell any longer. He felt like the suggestions he came up with nearly over ten years ago reached an emotional conclusion for what could've theoretically amounted to just another 2-dimensional character that spit out jingoisms and would allow itself to be perverted more than fans would even care. For those unfamiliar, other, old Tom Clancy licensed franchises such as Rainbow Six and Ghost Recon made their debuts and cemented their niche in the 90s and early 2000s. They were fairly cerebral, slightly more open form games than what they have been transformed in the seventh console generation. Nowadays those franchises mostly amount to mostly a cover shooter with a slight geopolitical tinge to it but aping Gears of War with some slight tactical features that feel rather dumbed down. It's not worth arguing over gameplay, but the characters that could be found in those Tom Clancy games (not talking about the novels here) never amounted to very much. Literally, as they don't seem to be very memorable any time past when the plot expires from memory. Maybe in an alternate timeline, Sam Fisher was just not as iconic or memorable because there was no Michael Ironside to take up the role, and he just simply got lost in the revolving door of Tom Clancy protagonists.

fE5VbaR.jpg

The many faces of Sam Fisher

So maybe Sam Fisher himself saved the series from it's certain "death", death being considered as what even older venerated franchises to 'chasing the Gears of War/Call of Duty dragon'. It's not hard to argue that Sam Fisher and Splinter Cell may have fallen into that trap with the initial reveal of Conviction taking a social stealth premise, drawing more inspiration from Hitman or Ubi's own Assassin's Creed franchises, than traditional 'sneaky' fare. Needless to say, Conviction found its way back to becoming somewhat more of a "sneaky" stealth game than its original inception. For what amounts to blasphemy amongst its core followers, Conviction was probably more satisfying work for Michael Ironside. But maybe just because of how much of an icon Sam Fisher is as a "video game character" and of that respective franchise, Conviction returns to Sam instead of telling us another story of another Splinter Cell (not counting Conviction's co-op) with maybe the obligatory one or two Sam Fisher references during dialogue.

But that brings us to Blacklist. Dubbed to be a revival of the franchise and drawing gameplay philosophy from its older games, it still features Sam Fisher. But not Michael Ironside as Sam Fisher. Perhaps, I would argue, that is for the best. The arc that Michael Ironside seemed to nudge Sam Fisher into reached its conclusion. But like most media, just because one character arc is finished doesn't mean it's over. The new premise of Blacklist sounds like any typical geopolitical terror fare, but there is still some emphasis on character development. Sam Fisher returns, but not because he got bored of playing golf all day; Blacklist is what thrusts him back into the wet suit and the goggles that the fans have been clamouring for, but definitely not because Sam Fisher wants it. Perhaps by the end of Blacklist, he will, but where do we go from there? Blacklist will be the journey of Sam Fisher of that weapon that's been fired once too many, but now he is now in charge. Sam Fisher was almost always a solo operator and never took to being the center of attention, remaining to stay in the periphery (we're talking about his personality more so than the skillset). We've seen the story many times, an individual being thrust into a position of leadership when he or she isn't quite sure if they can take up that mantle, but they somehow rise to the occasion; along the way we see clashing personalities discover one another's roles to play on the team. Perhaps that story needs to be told with motion capture. Perhaps Michael Ironside didn't see that as his arc to play, as this signals a course change back to Sam Fisher as a military asset. From a gamer's perspective, it sounds like the easiest decision to make because that informs gameplay closer to where Chaos Theory was and not where Conviction went. But for Michael Ironside, it tells him the character is headed back into the uneasy waters he had hoped Sam Fisher would leave behind, something he clearly did not want. Perhaps Ironside saw the inevitability of the decision and decided to bow out gracefully. He probably wasn't going to change any minds, especially not with fan opinion, improving technology and a general change in the gaming industry that they could leave Sam Fisher alone for any amount of time before bringing him back.

I would argue it is now extremely hard to divorce Sam Fisher and Splinter Cell from one another now. Fans will argue the specifics such as retiring him to a handler role, and I will say that maybe Sam Fisher probably will never want that for himself. He's been burned too many times on the field because as important as his job was, intelligence was still need-to-know and he had no real choice in the matter. Blacklist places him both in the field and with everything at his fingertips. Maybe the solution is to make him ageless. Pushing the James Bond angle might be too early or too out there (making "Sam Fisher" more of a codename wouldn't help, in my opinion). Perhaps when we see another actor transition, we can look back at Splinter Cell and see it as such, with Michael Ironside as the Sean Connery of Sam Fishers in Splinter Cells, but not today.











KICXbiI.jpg

Shit! The one picture that undoes my entire argument! They're doing the voice acting!


Sources:
http://www.digitalspy.co.uk/gaming/...eric-johnson-on-being-the-new-sam-fisher.html
http://www.cinemablend.com/games/In...hy-He-Playing-Sam-Fisher-Blacklist-47673.html (even if the video is a bit of a parody)
http://www.youtube.com/watch?v=n_t-IOqXS_Q
http://www.youtube.com/watch?v=qlUnTcjlkd8
http://www.youtube.com/watch?v=LqDIDMqxH1o
http://www.youtube.com/watch?v=YRKkAdooCJE
http://www.youtube.com/watch?v=jow7TRSdOKc

(yes I wrote this)
 

Sober

Member
Sorry for the double post but I wanted to preserve that post as is. That was sitting somewhere being wanting to be said/written. Maybe I'll post it as its own thread. It's my last big "update" before the OT takes over though. Still some media coming up but by then it'll mostly likely get caught in the OT and I just edit the big fat list o' media.
 
my god the commercial is terrible and every gameplay video I've seen looks terrible

please tell me there is some combination of configurations that can kind of sort of make this play like classic Splinter Cell? Please? :(


wait hold up

*screeeeeeeeeeeeeeeeech*

Spies vs. Mercs!?


Lol...doesn't sound like you've been following it that closely... the game is showing a lot more promise than people originally thought.
 

Kinyou

Member
Well color me confused and partially mindboggled.

What the hairless blue fuck? Oh man, retcons and reboots are just so much lunacy.

Edit: They should've just retired Fisher and set this guy up as an all new character.
That's the thing I have been saying the entire time. Sam sits in central, taking over Lamberts job and the new guy goes on the mission. Kinda like Batman Beyond.
Instead they basically change the entire character and have the boss of an agency go on field missions. Story wise this game is really turning me off (which is weird to say about a splinter cell game) but the gameplay looks surprisingly solid.
 
Wait, no Michael Ironside?

Pre-order cancelled, thanks Sober

I know voice-acting is a really big deal, but if them using a different voice is enough for you to cancel a game, why were you shelling out 60 dollars for it in the first place ? Wouldn't be easier to just download an mp3 file of sound bites ?
 

Double D

Member
Where did you find it that cheap, eBay? Also, Uplay code or Steam code?

If you find a code it's going to be for Uplay. I'd rather it be steam, but hey, it's $20. And I got it from a gafer in the buy sell trade thread. I think I've seen three sellers for the same price so far.
 

danielcw

Member
You can get it for $20~$25 on eBay or GAF.

uPlay only though, no Steam code.

EDIT: You also get a free Conviction Deluxe code

Noob qeustion, I know, but where on GAF?

If I can get it for 20 bucks on ebay, I probably can't go much cheaper, right?
 

danielcw

Member
Good write up!



Eric Johnson himself has also worked with Michael Ironside, so at least there is that first degree of separation, which I think is fantastic given that Ironside was almost like a mentor when Johnson wanted to pursue acting. Now he is acting as a mentor again to give Johnson a good framework with which he can develop his version of Sam Fisher.
From which source is this from?
Where did they work together?
 

Nillansan

Member
Noob qeustion, I know, but where on GAF?

If I can get it for 20 bucks on ebay, I probably can't go much cheaper, right?

You can buy it through various sellers that are exploiting regional pricing (they are basically acquiring gift copies from drastically cheaper regions, like Russia, through trading), I am not going to provide a link, because I don't agree with this sort of practice.

EDIT: I apologise for the double post.
 

Gaz_RB

Member
Sorry for the double post but I wanted to preserve that post as is. That was sitting somewhere being wanting to be said/written. Maybe I'll post it as its own thread. It's my last big "update" before the OT takes over though. Still some media coming up but by then it'll mostly likely get caught in the OT and I just edit the big fat list o' media.

That was an amazing write-up Sober, really like your view on Ironside leaving and what that means for Sam and the franchise. Really appreciate you keeping up with Blacklist, and looking forward to the OT.
 
100 Ways to Play gameplay video. Soundtrack sounds pretty baller.

http://www.youtube.com/watch?v=C8p_2PQOYgg
Nice.

They didn't pull off my four favorite moves from conviction:

* Have an execute ready and several targets below? Mark all of them except for the one you can get a death from above with. Start your execution and then finish by using your death from above. You're back to being execute ready.

* Don't have an execute ready but have several targets below? Do the same but start with the death from above and follow it up immediately with your execution.

* Take down an enemy but leave them within site of a patrol. Stick a remote mine or proximity mine as a gift for the curious.

* Got a bunch of guards blocking your path but you want to sneak past? Place a remote mine further back in the level and set it off when within close range of the guards. Their numbers should thin out as some of them split off to investigate the explosion.

Considering just how much gear is on offer in this game and how viable each path looks this time around (as opposed to the shitastic gunplay in Conviction), I expect to add a lot more dirty tricks to the playbook.
 

Pyronite

Member
I worked with people who put their heart and soul into this game for the past few years, particularly the writer of the game. Give it a chance and don't refuse to buy it out of spite or preconception... refuse to buy it if it sucks.
 

DrBo42

Member
Anyone? I'm ready to pull the trigger but I'd like to know if there is any word on performance of PC version.

No word yet to my knowledge. Visually it looks great but who knows what kind of hardware it's running on. I think Sober mentioned they worked directly with Nvidia this time for the PC port.
 
No word yet to my knowledge. Visually it looks great but who knows what kind of hardware it's running on. I think Sober mentioned they worked directly with Nvidia this time for the PC port.

Damn

Have a 570. Hopefully I can put everything to high and keep 60FPS. Conviction was just...ugh
 

Sober

Member
100 Ways to Play gameplay video. Soundtrack sounds pretty baller.

http://www.youtube.com/watch?v=C8p_2PQOYgg

Speaking of the OST, it's up for preorder on itunes.

https://itunes.apple.com/album/splinter-cell-blacklist-original/id684774173
For anyone curious that looks like the same area in the E3 2012 demo (with Jadid) but it looks like they completely changed the layout so it's actually a building and not an empty space with a door that you breach through to mark and execute a few dudes before a cutscene.

Actually that video seemed like PC footage. Looked like it was going 60fps there and there was no screen tearing.
 
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