Splinter Cell: Chaos Theory developer interview

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It seems that a big progression for the Splinter Cell series is the implementation of a co-operative mission mode...

Ferland: Yes, that's a very big addition. Especially in the split-screen [on PS2; Xbox has system-link] because it's offline and it invites a friend to use all of the stealth-based mechanics of the single-player experience. Obviously, the level design has been adapted - you can't just stroll through the game by yourself. You need to co-operate with your partner. For example, jamming surveillance cameras requires one player to hold it and the other to jam it. Or you might need your friend to help you climb up a wall. The core mechanics are all the same, they've just been adapted.


No split-screen on XBOX?
 
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