Splinter Cell Conviction: A Nighttime Gameplay demo ( new level! )

The enemy tagging just seems like such a lazy attempt to make the game approachable. They might as well just give the game an Auto-Play setting like New Super Mario Brothers supposedly has.

With the way things at Ubisoft are going, I suspect Assassin's Creed 3 and BG&E will have a "Win Game" button.
 
I can't believe some of the people in this thread, play the fucking game before you go nuts about a so called win button. I'm sure ubi have tested this enough so that it's not too easy.
 
Arhal_Katarn said:
I can't believe some of the people in this thread, play the fucking game before you go nuts about a so called win button. I'm sure ubi have tested this enough so that it's not too easy.

Again, see Prince of Persia. People have every right to doubt Ubisoft's gameplay 'innovations'.
 
MMaRsu said:
Lol @ people hating. They HAVE to show off the new stuff because otherwise gamers who didn't like the series before aren't going to get interested. I for one welcome these new additions. Combat in Splinter Cell sucked, and you couldn't really pull some awesome shit if you ever got discovered. I'm going for a full stealth playthrough of course, but IF I get discovered, I will know that I am not at a disadvantage, and that Sam is a trained fucking killer who gets the job done regardless.


Can you not wrap your feeble mind around the fact that people have opposing opinions than you and that yours are not absolute.

People are allowed to not like Brutal Legend. Shocking, I know!

People are also allowed to not like the changes they made to Splinter Cell.

So stop acting as if your opinion is superior to others.

And thank you Blim. I want to see this in Hi-Def goodness.
 
soldat7 said:
Again, see Prince of Persia. People have every right to doubt Ubisoft's gameplay 'innovations'.

People are not skeptical of this game because of prince of persia. Stop being ridiculous.
They're being skeptical because it appears to play completely differently and is too easy which is a huge leap of conclusions. This game appears to have many new toys...dun dun duuun.
 
I welcome the changes in the combat, Splinter Cell has alwas been poor when it comes to it so this could be a big improvement. Of course it could make the game too easy, but as long as its balanced i think it will be fine.
 
DancingJesus said:
Can you not wrap your feeble mind around the fact that people have opposing opinions than you and that yours are not absolute.

People are allowed to not like Brutal Legend. Shocking, I know!

People are also allowed to not like the changes they made to Splinter Cell.

So stop acting as if your opinion is superior to others.

And thank you Blim. I want to see this in Hi-Def goodness.

Holy shit dude. Ofcourse I know people have different opinions then me. Why even bring Brutal Legend into this? I know that people have different opinions on that game then me, I have never tried to dispute that, same with this game.

What I have a problem with is people jumping to retarded conclusions based on 1 review, 1 fucking sentence or a certain video of any game. I am not acting like my opinion is superior to others.

Shit like this :

Originally Posted by Jonsoncao:
tagging enemies way too overpowered, no phun at all

Originally Posted by : Shake Appeal
Vomiting in my mouth. Vomit vomit vomit. It's trickling down my chin.

Can this game even be played non-lethally?

Bonus complaint: how many times does Sam take damage doing all those "awesome" "executions"? Ridiculous.

Are just dumb posts. These have nothing to do with opinions at all. Ubi has stated during PAX you can finish the game without killing pretty much anybody, with exception of mission objectives. Second of all, I can pretty much guarantee you that the Mark and Execution technique is not something you can use all the time. Don't use the thing if you don't want to use it, it's not like it's necessary.

Goddamn dude, like I don't know that people have different opinions. I can respect those opinions but I do not like people jumping to conclusions and starting to hate on something they first of all have not even played, and second of all clearly know not much about.

Aside from that, this is clearly a gameplay demo to showcase the new abilities Sam has. To get people who weren't that hot on the old gameplay to get interested in this title. If I am not mistaken they have said on numerous occasions that this game can be played either way.
 
MMaRsu said:
Holy shit dude. Ofcourse I know people have different opinions then me. Why even bring Brutal Legend into this? I know that people have different opinions on that game then me, I have never tried to dispute that, same with this game.

What I have a problem with is people jumping to retarded conclusions based on 1 review, 1 fucking sentence or a certain video of any game. I am not acting like my opinion is superior to others.

Shit like this :





Are just dumb posts. These have nothing to do with opinions at all. Ubi has stated during PAX you can finish the game without killing pretty much anybody, with exception of mission objectives. Second of all, I can pretty much guarantee you that the Mark and Execution technique is not something you can use all the time. Don't use the thing if you don't want to use it, it's not like it's necessary.

Goddamn dude, like I don't know that people have different opinions. I can respect those opinions but I do not like people jumping to conclusions and starting to hate on something they first of all have not even played, and second of all clearly now not much about.

Aside from that, this is clearly a gameplay demo to showcase the new abilities Sam has. To get people who weren't that hot on the old gameplay to get interested in this title. If I am not mistaken they have said on numerous occasions that this game can be played either way.

Fair enough, I won't file through the history and find quotes but you have tendency to be overy defensive sometimes.

Well taken.

Moving on! The Gamersyde video looks a hell of a lot better than IGN's compressed resolution. I stand by what I said about the gameplay though.
 
Arhal_Katarn said:
I welcome the changes in the combat, Splinter Cell has alwas been poor when it comes to it so this could be a big improvement.
At what point does "combat" because so automated that it's not really combat anymore, though? In terms of interactivity, Mark & Execute is below even QTE.....and most people don't really consider QTEs to be a valid combat engine.
 
Looked neat to me. Just make me feel like a badass. All I care about when I play it. I don't care or expect much else.
 
awful

can i shoot the guy operating the projector? the huge blocks of projected text on those buildings are kind of distracting. why would anyone do that?
 
Interrogations look amazing. It looks like they really nailed down the feeling of badassness, I've been waiting for a game to get that down.
 
Looks great in principle to me.

However, every trailer i've seen tends to have:

1. A very stuttery frame rate.

2. V-sync tearing up the ass.

3. The animations themselves look like they lack some polish - again a little stuttered.
 
border said:
At what point does "combat" because so automated that it's not really combat anymore, though? In terms of interactivity, Mark & Execute is below even QTE.....and most people don't really consider QTEs to be a valid combat engine.

But the mark and execute is just one thing about the combat.
 
WAAAY too action oriented. That isnt Splinter Cell at all. Then add to that the retarded "tag ur enemies n see through walls!" dynamic, and youve got something that is the furthest thing from Splinter Cell. Looking like a pass for me. If I want to run and gun and have a bunch of stupid gimmicks, Ill just play Metal Gear. At least I can laugh at that.
 
MMaRsu said:
But the mark and execute is just one thing about the combat.



The problem is, if you have something that is that powerful, it cheapens the usefulness of stealth combat. In past Splinter Cell's you were rewarded for your tactics and stealth because it was the best way to approach a situation. Now with the mark and execute that is not necessarily true. Granted we are months away and I’m willing to give them benefit of the doubt.
 
Everytime I see this game in action, I get sad because its coming in the flood of games next year. There's a great chance that it will be overlooked, and there's a great chance its going to rock.
 
LabouredSubterfuge said:
However, every trailer i've seen tends to have:

1. A very stuttery frame rate.
2. V-sync tearing up the ass.
3. The animations themselves look like they lack some polish - again a little stuttered.

It's kind of bizarre how rough this game looks after years and years in development. That "explosion" that happens when he shoots a tank off the roof around 1:20 is LOL-tastic. Bright flash...a few sparks....nothing moves....no physics whatsoever.....object hits ground showing no signs of having just exploded. It's like the PS1-era or something.

More than anything I guess it's just strange, considering that Splinter Cell was once a graphical hallmark of its generation.....and now it looks markedly below average for a game of its class/budget.
 
Damn, I didn't really care about this game before but after seeing that I think I might check this out.
 
LOL at the people who think we don't have a right to be concerned with instakills when it's obvious that the whole game is now built around a "Bourne" type of pacing. Good luck trying to pull all of that stuff manually.

I gotta say I'm totally freaking loving interrogations though. Tottttttally amazing.
 
This looks like a great game, but not like Splinter Cell. More action is good, but this would have been a great Bourne game. Where is my good old fashioned SC gameplay at?
 
skulpt said:
LOL at the people who think we don't have a right to be concerned with instakills when it's obvious that the whole game is now built around a "Bourne" type of pacing. Good luck trying to pull all of that stuff manually.

I gotta say I'm totally freaking loving interrogations though. Tottttttally amazing.

Really? And please enlighten me how you know this based on the two gameplay demo's we have seen so far which both focus on the new style of play that is possible.

Please, direct me to your time machine so I can check out where you get these facts.

However may it turn out that this is actually the only way to play this, I'm right there with you guys. This game is stealth, not a third person action shooter. That's how it should be. But we have seen nothing thus far which proves that the old style of play is no longer playable.
 
jarosh said:
you are everything that's wrong with everything

I was never a huge Splinter Cell fan to begin with and expecting it to continue its focus on super stealth heavy play after the success of the Bourne movies is just silly.

It was clear from the get go how this game would be marketed and designed with the first trailer. Expecting much else than looking and feeling "badass" (since they haven't shown anything else) is silly at this point.

So, why not wait until they show more, then set your expectations for it?
 
I'm pretty sure the mark and execute mechanic has limited "ammo," if you will. I remember reading that you have to earn each mark somehow, though they didn't go into detail how. Plus you can only mark up to a certain number at a time (looks like 3 or 4 from the videos).

I don't think it's going to be nearly as overpowered as some of you guys are fearing. Also keep in mind that it's not just for killing people; it can also be useful for stealth, since it can be used to take out lights and cameras.
 
MMaRsu said:
Really? And please enlighten me how you know this based on the two gameplay demo's we have seen so far which both focus on the new style of play that is possible.

Please, direct me to your time machine so I can check out where you get these facts.

However may it turn out that this is actually the only way to play this, I'm right there with you guys. This game is stealth, not a third person action shooter. That's how it should be. But we have seen nothing thus far which proves that the old style of play is no longer playable.

It's like using a knife in a gunfight, why would you? You CAN use stealth but then you can take out FOUR guys in one shot with mark and execute as long as you remain unseen, mark all of them and make that first stealth move. It's clear that they're make a change to a much more bourne-ish type gameplay but you're suggesting otherwise, now am I to assume things they haven't shown?
 
Shogmaster said:
You know, you don't have to use instakill when you play. Crazy thought, I know.
The problem is that the game's encounters will be designed and tuned with the assumption the player will go for the free easy kills.
 
border said:
The problem is that the game's encounters will be designed and tuned with the assumption the player will go for the free easy kills.

So you work at Ubisoft then? Really people stop with the crazy and pretty dumb assumptions. You know next to nothing about this game and it shows.

Kittonwy said:
It's like using a knife in a gunfight, why would you? You CAN use stealth but then you can take out FOUR guys in one shot with mark and execute as long as you remain unseen, mark all of them and make that first stealth move. It's clear that they're make a change to a much more bourne-ish type gameplay but you're suggesting otherwise, now am I to assume things they haven't shown?

Well they have said that you can play the game without killing anyone, I am going to say that yes there is quite a lot they haven't shown ( which is, pretty much everything else aside from the two gameplay scenes we have seen ).
 
border said:
At what point does "combat" because so automated that it's not really combat anymore, though? In terms of interactivity, Mark & Execute is below even QTE.....and most people don't really consider QTEs to be a valid combat engine.
Huh? How did you even come to that thought? What the hell does a QTE have to do with anything? You are trying to argue that something that takes, at the very least, aiming and a modicum of planning is a less valid form of gameplay than dragon's lair? What the shit.
 
Kittonwy said:
It's like using a knife in a gunfight, why would you? You CAN use stealth but then you can take out FOUR guys in one shot with mark and execute as long as you remain unseen, mark all of them and make that first stealth move. It's clear that they're make a change to a much more bourne-ish type gameplay but you're suggesting otherwise, now am I to assume things they haven't shown?

Yep, I think you hit the nail on the head.
 
Kittonwy said:
It's like using a knife in a gunfight, why would you? You CAN use stealth but then you can take out FOUR guys in one shot with mark and execute as long as you remain unseen, mark all of them and make that first stealth move. It's clear that they're make a change to a much more bourne-ish type gameplay but you're suggesting otherwise, now am I to assume things they haven't shown?
I think the developers made clear that the challenge was in finding the right setup. Yes, maybe once the player enters the stage everything becomes automatic, but even then, the callege as demostrated was into finding the right spot to place gadgets, the right spot to enter a room, and obviously while moving to those spots you have to avoid being detected. If you are detected the game becomes a regular shooter and you have defensive options too. It is a different kind of pace. Also, I am pretty sure they will balance it. It can't be that easy.
 
Crunched said:
Splinter Cell: Arkham Asylum.

And I couldn't be happier.
Came here to post exactly this.

BTW to all the naysayers, if you want the old Splinter Cell by all means go play the older splinter games as most of them have held up rather well...But it is time to move on, how is giving the player more options dumbing down.
 
Son of Godzilla said:
Huh? How did you even come to that thought? What the hell does a QTE have to do with anything? You are trying to argue that something that takes, at the very least, aiming and a modicum of planning is a less valid form of gameplay than dragon's lair? What the shit.

I said it's a less valid form of combat, not a less valid form of gameplay. Which is to say that if combat is wholly automated it's not really combat anymore. If the cars in Gran Turismo 5 steered themselves and you just held down the gas, you probably wouldn't say that the "driving" has improved.

Execute mode requires "Aiming"? Seriously? It's that hard to mouseover enemy dudes? That's like saying Command and Conquer requires good aim.

So you work at Ubisoft then? Really people stop with the crazy and pretty dumb assumptions. You know next to nothing about this game and it shows.

They've spent so much time and effort on this feature.....and made it the centerpiece of their PR thus far. Is it really out of the question to assume that the game is gonna get tuned around it?
 
border said:
I said it's a less valid form of combat, not a less valid form of gameplay. Which is to say that if combat is wholly automated it's not really combat anymore. If the cars in Gran Turismo 5 steered themselves and you just held down the gas, you probably wouldn't say that the "driving" has improved.

Execute mode requires "Aiming"? Seriously? It's that hard to mouseover enemy dudes? That's like saying Command and Conquer requires good aim.



They've spent so much time and effort on this feature.....and made it the centerpiece of their PR thus far. Is it really out of the question to assume that the game is gonna get tuned around it?

It's not out of the question, however it is also not out of the question that the old style of gameplay is in the game. Like I have said earlier this marketing stratagy is to attract new players to the Splinter Cell world.

Are you really that dense to assume something like that without having seen more than two gameplay video's?
 
Generally anytime designers give players a sizable crutch (time rewinding, bullet time, passive health regeneration) they tend to design the game around that crutch and trying to go without it puts you at a serious detriment. Why spend so much time designing a feature like Mark & Execute if it isn't going to become an integral part of the game?

The thing is that I don't really want the old-style Splinter Cell gameplay either. Splinter Cell died as soon as Assassin's Creed came to market, and Arkham Asylum was the nail in the coffin. I don't think anybody wants both the combat and environment traversal to be as haphazard, slow, and clunky as they were in last generation Splinter Cell. I just want things to be fun, fluid, smooth, fast, etc....but not to the point where the game is literally aiming my gun for me and pulling the trigger for me.
 
Am I the only one that thought it looked odd when he climbed that catwalk? It looked like it skipped a few steps. :lol

Can't wait for this game, but early 2010 is going to hurt.
 
Have we learned nothing from Dragon Age and other recent games that are marketed toward audiences outside of their core demographics? How games are portrayed in trailers and promotional material are hardly indicators of how they'll play these days. That was a brief glimpse of incredibly action-oriented gameplay that is more than likely geared toward the average person on the street.
 
Im concerned about the music, while ok judging from the footage, it just sounds like your standard action movie bit, in other words.

Where's my Amon Tobin!
 
jarosh said:
awful

can i shoot the guy operating the projector? the huge blocks of projected text on those buildings are kind of distracting. why would anyone do that?
because it's an incredibly stylish, original, creative way of giving the player an objective?
 
border said:
That "explosion" that happens when he shoots a tank off the roof around 1:20 is LOL-tastic. Bright flash...a few sparks....nothing moves....no physics whatsoever.....object hits ground showing no signs of having just exploded. It's like the PS1-era or something.
Do you mean tank as in a propane tank or exploding barrel? Because I think it's something hanging from a ceiling actually, maybe a light fixture or something. It looks to me like he's shooting at whatever is suspending it in order to make it fall on the guy. So the LOL-tastic explosion isn't an explosion since it's just a big device filled with electronics as opposed to anything explosive. Could be wrong since it's hard to see, but that's the way I took it.
 
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