Split Fiction has sold one million copies in its first 48h | Update: 2 million copies sold in one week

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire


Split-Fiction-Sales_03-10-25-768x447.jpg


Via Gematsu and Hazelight

Total sales for cooperative action adventure game Split Fiction surpassed one million units in just two days, publisher Electronic Arts and developer Hazelight announced.

Split Fiction launched for PlayStation 5, Xbox Series, and PC via Steam on March 6.​
 
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I feel weird about this game, just as I did about "it takes two".

Both games suffer from the exact same thing: They feel cheap. They have insanely shitty writing. They are what I would consider the return of the AA market, and thats why I feel weird about them, because we NEED a good healthy AA market of games that don't have the quality and polish of a AAA game. But playing it... I just feel like I'm playing some cheap Temu trash game. The levels so far all linear rails, the animations, designs, models, just everything feels so copy/paste and souless. The praise I see being thrown at this game just doesn't feel warranted other adding an * to say it was made by a small studio. "Its great for what it is".

I both want to support it, see the AA market thrive, but I also deeply dislike a lot of things about it and feel like I'm playing something that's very cheap and disposable.

I play them though because its fun to play a local coop game with my wife. But even she (who has become more invested in games the last 2 years) said while playing Split Fiction "This kinda feels like a cheap toy compared to the other games we've been playing lately".
 
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I feel weird about this game, just as I did about "it takes two".

Both games suffer from the exact same thing: They feel cheap. They have insanely shitty writing. They are what I would consider the return of the AA market, and thats why I feel weird about them, because we NEED a good healthy AA market of games that don't have the quality and polish of a AAA game. But playing it... I just feel like I'm playing some cheap Temu trash game. The levels so far all linear rails, the animations, designs, models, just everything feels so copy/paste and souless. The praise I see being thrown at this game just doesn't feel warranted other adding an * to say it was made by a small studio. "Its great for what it is".

I both want to support it, see the AA market thrive, but I also deeply dislike a lot of things about it and feel like I'm playing something that's very cheap and disposable.

I play them though because its fun to play a local coop game with my wife. But even she (who has become more invested in games that last 2 years) said while playing Split Fiction "This kinda feels like a cheap toy compared to the other games we've been playing lately".
I'll take that over shit like Veilguard anyday. The writing may not win any awards but at least its not pushing gender identity down your throat and making every female an ogre
 
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josef-fares-smile.gif





Congratulations to Fares.
Great to see the game doing well after getting the usual unjust pre-release criticism from some folks.
 
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That's surprising
Honestly? No, not really. Their first game sold ~10m and their second game sold ~20m.

This third game looks like it takes the best of aspects of the first two games and throws it into a cool narrative concept we haven't seen before in video games. So it's not surprising they're selling well.
 
'It Takes Two' took a month to sell a million, sold 5 million after a year, and is now on 23m players and units (with GP).

I expect this to do the same over the next few years.
 
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My 12 year old daughter and I are playing it together. Quality title! She's into it a bit more than I am, but I am impressed with the creativity and tight gameplay.
 
Well deserved, its really an amazing game and especially the last few final chapters are mindblowing in what it does (wont spoil anything)
 
If it is even close to It Takes Two it's an incredible game. Shame I sold my PS5, I guess I can make it work with Steam Deck connected to the TV + two controllers, but that's a lot of money (I guess about 70-80€).
 
Legit looks like a genuinely well made, creative game. Oh and not saying the community here is doing it, but lol at the ppl calling it woke.

Like dude have you heard the director talk and the kind of stuff he says? Yeah pretty opposite of that. Hope it succeeds.
 
Hope it succeeds.
It's hard to imagine a scenario where selling a million copies of your game in the first two days is anything other than a huge success.
 
Good game do far. The under water part with ogre flying in and killing us instantly was janky, but funny as hell. Good times.
 
I feel weird about this game, just as I did about "it takes two".

Both games suffer from the exact same thing: They feel cheap. They have insanely shitty writing. They are what I would consider the return of the AA market, and thats why I feel weird about them, because we NEED a good healthy AA market of games that don't have the quality and polish of a AAA game. But playing it... I just feel like I'm playing some cheap Temu trash game. The levels so far all linear rails, the animations, designs, models, just everything feels so copy/paste and souless. The praise I see being thrown at this game just doesn't feel warranted other adding an * to say it was made by a small studio. "Its great for what it is".

I both want to support it, see the AA market thrive, but I also deeply dislike a lot of things about it and feel like I'm playing something that's very cheap and disposable.

I play them though because its fun to play a local coop game with my wife. But even she (who has become more invested in games that last 2 years) said while playing Split Fiction "This kinda feels like a cheap toy compared to the other games we've been playing lately".
I'm playing ITT with the wife and it's fun but it's like an anti-game in a sense. It plays itself really. I get it, its coop and meant to be user friendly but outside of the coop mechanics, I really don't think it's that impressive. I agree completely on the writing, it's like nails on a chalkboard to me.

That being said though, it is fun, I'm enjoying myself when it's not a cutscene.
 
got my copy for free, but the game it's very fun, nothing groundbreaking in terms of gameplay, but it's meant to grab a partner and have fun for a bit, not being a dark souls
 
Split-Fiction-Sales_03-10-25-768x447.jpg


Via Gematsu and Hazelight

Total sales for cooperative action adventure game Split Fiction surpassed one million units in just two days, publisher Electronic Arts and developer Hazelight announced.

Split Fiction launched for PlayStation 5, Xbox Series, and PC via Steam on March 6.​
Sales?!? What are they? I want engagement numbers please... Everyone knows sales mean nothing today. We don't need the devs to make more money.
 
I'm having a lot of fun playing it together with my girlfriend! Nice game, too bad it looks super cheap, last-gen and dated graphics-wise but I guess you can never have it all 🙂
 
Characters are a little annoying in my opinion (doesnt mean they're bad). Gameplay is king though and my girl is having a lot of fun playing.
 
I'm having a lot of fun playing it together with my girlfriend! Nice game, too bad it looks super cheap, last-gen and dated graphics-wise but I guess you can never have it all 🙂
Locked 60fps across all platforms and having to render split screen with hardly any drops, I'll happily take "last gen" graphics.
 
I'm having a lot of fun playing it together with my girlfriend! Nice game, too bad it looks super cheap, last-gen and dated graphics-wise but I guess you can never have it all 🙂
How far are you? There are some breathtaking scenes in the game or are you talking Polygons?
 
I feel weird about this game, just as I did about "it takes two".

Both games suffer from the exact same thing: They feel cheap. They have insanely shitty writing. They are what I would consider the return of the AA market, and thats why I feel weird about them, because we NEED a good healthy AA market of games that don't have the quality and polish of a AAA game. But playing it... I just feel like I'm playing some cheap Temu trash game. The levels so far all linear rails, the animations, designs, models, just everything feels so copy/paste and souless. The praise I see being thrown at this game just doesn't feel warranted other adding an * to say it was made by a small studio. "Its great for what it is".

I both want to support it, see the AA market thrive, but I also deeply dislike a lot of things about it and feel like I'm playing something that's very cheap and disposable.

I play them though because its fun to play a local coop game with my wife. But even she (who has become more invested in games the last 2 years) said while playing Split Fiction "This kinda feels like a cheap toy compared to the other games we've been playing lately".

I have to be honest here too, I'm enjoying it but I am not blown away by any means. All these tens from reviews, really? Then again, I haven't been taking reviews of any kind seriously anymore for a long time. But It takes Two did more for me, maybe I liked the setting more, although the vastly different locations are definitely cool.

I think we are like four hours into this now and yeah, it's a good time but nothing has me saying OMFG yet, at all.
 
How far are you? There are some breathtaking scenes in the game or are you talking Polygons?
Not sure about him, but for me its the cheap stock looking models, the game looks like its taking as many generic/stock models as possible and throwing them at the screen. The overall art direction is just hyper generic and cheap looking.
 
Not sure about him, but for me its the cheap stock looking models, the game looks like its taking as many generic/stock models as possible and throwing them at the screen. The overall art direction is just hyper generic and cheap looking.
Then you havent seen much of the game, it's a very beautiful and well crafted game with plenty of gorgeous visuals.
 
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Then you havent seen much of the game
Currently running through the cyberpunk city, just fought the hammer boss. Have done a few "side quest" with sand sharks and farting/spring pigs so far.

I hope it gets better, but so far, its generic hell.
 
Currently running through the cyberpunk city, just fought the hammer boss. Have done a few "side quest" with sand sharks and farting/spring pigs so far.

I hope it gets better, but so far, its generic hell.
Yeah so you're pretty much at the start of the game? 👊🏼
 
Locked 60fps across all platforms and having to render split screen with hardly any drops, I'll happily take "last gen" graphics.

I'm having a lot of fun playing it together with my girlfriend! Nice game, too bad it looks super cheap, last-gen and dated graphics-wise but I guess you can never have it all 🙂

PC version isn't locked to 60, looks great and plays especially well in ultrawide.
 
Played through the first couple main levels and a number of side stories so far with my wife. The game is great fun just like It Takes Two was. Well deserved.
 
finished it last night. Good game. Took us 12 hours with skipping all the cutscenes. There was only one chapter I didn't like at all. Most of them were good-great.
 
I know people say there is no guarantee that a studio who made a good game makes another good game but i think i see a pattern here.
 
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