Split/Second Demo Out Now on XBLM

Ok, so I tried the demo on PSN last night. Was late, wasn't sure. Gave it another go today and now I'm dangerously hooked to this shit. Admittedly, I was a bit disappointed about it not having that Burnout type vibe (60 fps, face-melting speed) but those sentiments are long gone now. It's the Black Rock effect, I remember feeling the same way towards Pure after MotorStorm. Day fucking one.
 
Bloodrage said:
Ok, so I tried the demo on PSN last night. Was late, wasn't sure. Gave it another go today and now I'm dangerously hooked to this shit. Admittedly, I was a bit disappointed about it not having that Burnout type vibe (60 fps, face-melting speed) but those sentiments are long gone now. It's the Black Rock effect, I remember feeling the same way towards Pure after MotorStorm. Day fucking one.

huh ? MotorStorm was slow as two turtles having sex on glue.
 
Totobeni said:
huh ? MotorStorm was slow as two turtles having sex on glue.
:lol

Misworded. I couldn't get into Pure for awhile after being too comfortable with the way MotorStorm tracks are so insanely huge and destructible. My Pure complaints actually haven't got jackshit to do with speed.
 
Judging from this thread, seems like a lot of people in this thread are gonna pass on Split Second because it's not 60fps...really? Sounds like a lot of people had their minds made up before the demo came out.
 
betweenthewheels said:
Judging from this thread, seems like a lot of people in this thread are gonna pass on Split Second because it's not 60fps...really? Sounds like a lot of people had their minds made up before the demo came out.

60 FPS makes a big difference in racing games. Burnout Paradise and Wipeout HD feel wonderful because of it. It doesn't bother me as much as it does others, but it is a detraction.

I'm still on the fence with this game. I need an arcade racer fix but May is pretty damn crowded. I may wait for the first decent price drop.
 
vermadas said:
60 FPS makes a big difference in racing games. Burnout Paradise and Wipeout HD feel wonderful because of it. It doesn't bother me as much as it does others, but it is a detraction.

I agree, it's nice to have the 60fps, but I never have a problem with a solid 30fps. Though I agree its hard on the eyes if you play a lot of 60fps games
 
Katana_Strikes said:
I absolutely loved it. Will be picking up after the demo. I'm really suprised to see so many negative/disappointed comments. It just worked so well for me. I don't think I could think of a complaint.

From the very off I was in to it. The handling whilst initially felt sluggish for the first 2 seconds, after that the driving was a pleasure. Controlled really nicely. Took a bit longer to get a grip of the drifting but again it's all second nature now.

Graphically, it's very nice. The lighting is wonderful and lots of details. I love the way the powerplays affect the course and being able to open/close shortcuts is a fun mechanic, especially if you manage to wreck a car in the process.

There's also a lot more to the tracks than you initially realise. I destroyed a part of the road that takes you underground and there after I opened open yet another route which enables you to finish the lap faster. Could be a lot of strategy in opening the right route to cut seconds off your time. I think initially I was doing 4:45 before getting that down to 4:05 with various route changes.

Overall I really liked the power plays. And there's a nice depth to it, either use a quick Lvl1 to take out 1/2 cars or wait and save it for something bigger. I managed to take out 4 cars with one explosion and my friend did a 5x. Very satisfying when you pull something like that off. Can't wait to see what else there is and having played the course various times, seeing something like the plane come down the runway towards you, never got old.

After reading a few comments about being first made the game boring, I'd have to disagree. There's always the risk of someone setting off an explosion to take you out so you've always got that worry on your shoulders. Being first was never something I found boring. Neither did I think the game was too slow or felt it needed a turbo boost. You don't need any of that here I found.

I think this is the best demo I've played in a long time. I couldn't stop playing it last night. I also think it's the best arcade style racer in many years. It was just so fun and exciting to play. Really can't wait for the full game but man, the 21st is going to be mad with Modnation and RRD all out too. Heaven.

Actually one complaint... no full game replays?
I agree with this for the most part.

Not sure if this is "the best arcade style racer in many years" and it's probably not a day one purchase for me, but it's definitely on my radar. When there's a price drop, I'll seriously consider it.

Edit: PS3 demo (UK store)
 
TTP said:
Not really in this game. I think aliasing is within the norm (not GOWIII-awesome but neither BFBC2-shit) and I wasn't expecting anything above 30fps to begin with. I like the color density a lot as well as the collapsing animations and I'm intrigued by the Power Play mechanics. Also like the post processing effects going on (blur IS there), the flares and stuff like that. Looks like an enjoyable arcade racer to me. I don't understand the hate.

Also I bet I can finish the first 3 races in Split/Second by the time you enter your first one in ModNationRacers :P

Edit - I also have a soft spot for developers who achieve parity so I like to support them. ;) We'll see about Blur... not really optimistic about that one.

I'm not buying ModNation. :P

Waiting for GT/Motorstorm for my next racing fix.

betweenthewheels said:
Judging from this thread, seems like a lot of people in this thread are gonna pass on Split Second because it's not 60fps...really? Sounds like a lot of people had their minds made up before the demo came out.

I'd settle with 30 FPS if it had motion blur and if it was much quicker. Unfortunately...

Opus Angelorum said:
2012 then?

Don't jinx it. :P
 
The PS3 demo looks good, a bit sharper than the 360 version, however the 360 version seems to have AA to counter. Played it quite a few times, it's really fun taking short cuts and triggering explosions on other racers. Disappointed a tad about the low frame-rate, but it feels good regardless. This game at 60 fps and at least 2XAA would have been awesome, so it's a bit baffling why there's no AA, at 30fps on the PS3.
 
Opus Angelorum said:
Are we expecting a full reveal at E3?

Most likely. Some GAF'er posted a screenshot of his PS3 friends list, and someone was playing "MotorStorm 3: First Demo" or something similar (can't find that post, but could be fake). Also, other trustworthy GAF'ers have confirmed the game's existence before, but that it was very early on an almost conceptual stage.

But yes, as it stands now (with the newly registered www.motorstorm3.com domain too), the game will likely be revealed at E3.

EDIT:

http://www.neogaf.com/forum/showpost.php?p=19905709&postcount=37
http://www.neogaf.com/forum/showpost.php?p=19905739&postcount=41
http://www.neogaf.com/forum/showpost.php?p=19905785&postcount=45
http://www.neogaf.com/forum/showpost.php?p=20425055&postcount=1935 (the screenshot I was talking about, but he removed his post afterwards. Thank god for the quote)
 
TTP said:
I love the way it looks too, but Burnout Paradise is still much more impressive technically. Let's not forget the awesome deformation routines and the day/night system (dynamic shadows ftw), among the other stuff already mentioned.

Yeah, that can't be denied.

I was just talking about graphics.. not performance.

Also, people complaining about jaggies on PS3? Wow... Like someone said, if you look REALLY closely, sure... jaggies can be seen.
 
Deepack said:
Yeah, that can't be denied.

I was just talking about graphics.. not performance.

Also, people complaining about jaggies on PS3? Wow... Like someone said, if you look REALLY closely, sure... jaggies can be seen.

No, they are everywhere. When you start the game, and it shows the cars and track and everything they are clearly visible (this was really striking for me, because I was anticipating much better graphical fidelity). When you are racing, they are clearly visible. It's impossible to miss them.
 
I've played the demo lots, so much I even went back and played some Burnout Paradise...you know, you can't underestimate the power of 60fps. BP still looks friggin' sweet. S/S PC version ftw I guess.
 
NinjaFusion said:

This game is EPIC when played with the Shattered soundtrack!!!!!



Seriously... try it!

Wait, PS3 version supports custom soundtrack? I think I tried in the demo (at the menu screen) with no success.
 
Opus Angelorum said:
Wrong, wrong, wrong.

You're calibration must be off, this is not a particularly jaggy game. Far from it.

My calibration isn't off. Actually, sharpness is probably below from what it should be. I'm using AVS Forum calibration...
 
Lagspike_exe said:
My calibration isn't off. Actually, sharpness is probably below from what it should be. I'm using AVS Forum calibration...

I'll try the PS3 demo again tonight, but certainly the Xbox 360 version only has a slight bit of aliasing.
 
Opus Angelorum said:
I'll try the PS3 demo again tonight, but certainly the Xbox 360 version only has a slight bit of aliasing.

Freeze the game and you'll see aliasing. Play the game and you wont see them and shouldn't care :)
 
Lagspike_exe said:
On the PS3 you sure as hell will see aliasing during gameplay.

Only if you really look for it. What's the big deal anyway? If they did have AA the game wouldn't be able to look as pretty as it does, and performance would take a further hit.
 
KennyLinder said:
Only if you really look for it. What's the big deal anyway? If they did have AA the game wouldn't be able to look as pretty as it does, and performance would take a further hit.

The game isn't really that pretty, doesn't have AA and only runs at 30 fps. I'm sorry, but that's not really justifiable.
 
Lagspike_exe said:
The game isn't really that pretty, doesn't have AA and only runs at 30 fps. I'm sorry, but that's not really justifiable.

It's got loads of physics objects in the environment, that alone is a massive hit. It has loads of things which alter routes which in turn have huge AI overheads. These things aren't easy or free. It all takes up tonnes of performance.
 
just got my gameinformer in the mail. sorry i don't have time to read the review (gotta get back to work) but i scanned it real quick. the score is 8.25. i did notice they knocked it for repetition.
 
Lagspike_exe said:
The game isn't really that pretty, doesn't have AA and only runs at 30 fps. I'm sorry, but that's not really justifiable.
sver4.jpg
 
So I have yet to try the demo.

Personally to me, the jaggies might not be the biggest bother in the heat of the competition. Also since I am a proponent of free multiplayer, I really want to get it on PS3 when it comes out.

That said, how is the screen tearing and framerate on the PS3 compared to 360?

Last time I saw screen tearing on the 360 version in the dev diaries and has me a touch worried about the PS3 version.
 
Metalmurphy said:

Not sure what you're aiming for, I find MAG to be ugly. I don't play it because of the graphics.

KennyLinder said:
It's got loads of physics objects in the environment, that alone is a massive hit. It has loads of things which alter routes which in turn have huge AI overheads. These things aren't easy or free. It all takes up tonnes of performance.

Switching AI scrip to another one because of the altered route has huge AI overhead?
 
Im a graphicwhore up to a point. While I understand the points made against the game, and even agree, I find the game..... fun. Pretty damn fun actually. Fun makes me forgive a lot of things, especially things that 95% of all gamers wouldnt notice even if they were told about the jaggies and 30 fps. I dont think the game is the cats pajamas, but for me, its fun enough and does enough different that I will pick the game up.... based off a extremely limited single player demo and my hunch that the online multiplayer will be sweet.
 
I played both Blur and this back to back the other day at a friends, and even though Split/Second was pretty crazy and fun, I thought Blur was better overall.

Where's the demos for both of these on PSN?!
 
aryanr said:
So I have yet to try the demo.

Personally to me, the jaggies might not be the biggest bother in the heat of the competition. Also since I am a proponent of free multiplayer, I really want to get it on PS3 when it comes out.

That said, how is the screen tearing and framerate on the PS3 compared to 360?

Last time I saw screen tearing on the 360 version in the dev diaries and has me a touch worried about the PS3 version.
I haven't seen any tearing and the frame rate was locked at 30 fps.
really enjoyed the demo. definitely on my to buy list
 
TeTr1C said:
I played both Blur and this back to back the other day at a friends, and even though Split/Second was pretty crazy and fun, I thought Blur was better overall.

Well, to be fair, comparing the demos, the Blur multiplayer beta take the Split/Second demo behind the woodshed. It DESTROYS it. That said, Im having a good time with both, will pick both up, and have, as Ive said, high hopes for the online portion of Split/Second.

And the fact that both have at least 2 player split screen co-op is CASH MONEY HOMIE! :D
 
TheApatheticOne said:
Well, to be fair, comparing the demos, the Blur multiplayer beta take the Split/Second demo behind the woodshed. It DESTROYS it. That said, Im having a good time with both, will pick both up, and have, as Ive said, high hopes for the online portion of Split/Second.

And the fact that both have at least 2 player split screen co-op is CASH MONEY HOMIE! :D

Yes, the multiplayer demo on Blur is selling on me more than Split/Second. Also, 20 players vs 8 online. 4 vs 2 offline. Gamelink for Blur, I don't know if Split Second is gonna have it.

But, Oh my God! The plane crashing!
 
Lagspike_exe said:
The game isn't really that pretty, doesn't have AA and only runs at 30 fps. I'm sorry, but that's not really justifiable.
Get the PC version. If it's not a shoddy port. I don't know why they didn't release a PC demo.
 
legbone said:
just got my gameinformer in the mail. sorry i don't have time to read the review (gotta get back to work) but i scanned it real quick. the score is 8.25. i did notice they knocked it for repetition.

That's one of my biggest fears with this game. The others are lag and framerate drops online with all the mayhem.

And this is coming from GameInformer that inflates the review scores due to their association with Gamestop...
 
Tried the demo. Wasn't really all that down with it. I felt like the game was all about holding your hand as to when you could trigger things, and there wasn't any real difficulty outside of timing when the enemy cars were in the AOE for the trigger. The AI setting in the demo was also ridiculously easy since I didn't get wrecked once.

It's definitely a slick game that plays well, but I just wish they would've included something more exciting in the demo, like the big rig explosive barrel chase mode. That looks exciting. The core racing mechanic tied to drifting, drafting, and near misses in exchange for explosion and route changing triggers wasn't exciting enough for me.

I'll probably be bargain binning this one, along with Blur. Don't know what it is about both of these games, but they seem hinged on very thin gameplay mechanics I don't see myself dropping $70 CAD for upon release. They're both good games, but not good enough to sell me on at full retail price.
 
Top Bottom