wouwie said:
@fortinbras: thanks for the impressions. I found Pure to be rather easy (even for a casual gamer like me) so i wouldn't mind a bit more difficulty in Split Second (as long as it doesn't turn out to be frustrating).
I assume there are no replays (seems impossible to do with the destruction gameplay)? Do you unlock other cars with different handling as you progress in the game. And is there enough variation to keep the single player fresh?
All you had to do in Pure was creating two different Quads. One for the stunt races and one for the sprint events. I really liked the game. Too bad it wasn't a success.
There are no replays in S/S for races, only for Powerplays (if you press LB/L1). and there is an action camera that shows an enemy getting crushed/blown up in slow motion. A cool effect and it doesn't happen very often.
The single player is short. I'd compare it to Pure. I'm in episode 10 now. There is a nice variety in the single player to keep things fresh. Apart from normal races there are:
- elite championship races (harder than normal races)
- eliminator events
- chopper attack events (avoid missiles and get points by collecting combos)
- chopper revenge events (collect energy by avoiding missiles to shoot the helicopter down)
- detonator events (like time trials except power plays are triggerd; you have to use certain cars)
- survival events (take over trucks that throw explosives at you to beat the high score. There are also dummy cars that get hit by the explosives. Really hectic and fun.)
You earn credits by completing races. After a certain amount new and faster cars will unlock. The handling of the cars is very different. You have to place at least 3rd in Elite events to unlock the next episode. I'm having a blast with the game.
The game is so much better when played with a sound system by the way...
Also cool: When you unlock achievements/trophies you also unlock specific decals which are displayed on your car. It's like an achievement/trophy collection on your car.