Split/Second Demo Out Now on XBLM

Speedymanic said:


fucking excellent. glad to see this game getting some love. i am hooked on the demo. i am looking forward to alan wake the most on the 18th but this will be getting put in second that night. i think i am going to swap my preorder from the 360 version to the ps3 version. i don't know what it is but the ps3 version just feels better. might be the controller but usually i prefer the 360 controller for racers because of the triggers. i can't put my finger on it but it just feels better. but as for the graphics, they look identical but the 360 version is darker. this has happened before. it seems the 360 always seems a little darker (at least on my tv).
 
Cool to see the first review roll in (unless I've missed it), and it be pretty positive. The more I played the demo, the more it grew on me. It grew quite a bit actually. The S/S people release a new "air attack" trailer showing off that game mode, and it looks like it'll be a good time. Im pretty excited!
 
Some pirate version 360 videos are now online and it seems that there are some more game modes that haven't been shown before.

One was titled Detonator, but I don't know what it contains.

And it seems that when starting playing, there is one game mode locked altogether.

Since the racing part of the game is not really that important, I will look forward to the score attack stuff.
 
I'll definitely pick this up at some point down the line. I really enjoyed the demo and i like the sound of what the final game has to offer.

A shame it's releasing during such a packed month.
 
Played the ps3 demo last night.

Felt like I was driving about 5 mph around the course. Zero sense of speed. Hate the controls too.
 
glaurung said:
One was titled Detonator, but I don't know what it contains.

And it seems that when starting playing, there is one game mode locked altogether.

Yeah it's a time attack mode where the AI's goal is to beat 7 shades of shit out of you. It fires off all the rank 1 & 2 power plays as you're driving fast so it's a gauntlet mode. At least that's the impression I got watching it.

The last one was demoed on a trailer this week. You reflect fucking missiles at a helicopter. :|

_RT_ said:
Felt like I was driving about 5 mph around the course. Zero sense of speed. Hate the controls too.

The feeds showed the later cars you could drive some look like McLaren F1 - it's a damn sight faster. It appears we were driving rank 1 cars in the demo.
 
The game is being sold early at some game stores in Germany. I got mine yesterday and I'm already in episode 9 of the season championship. Here are my impressions so far:

- don't let the demo fool you. The game is fast and gets faster the more you progress. The AI is really aggressive. In fact I would describe it as cheap. The AI drives like on-rails and pushes the player car around with no consequences. It also looks like the AI doesn't drift. The rubberband AI can be frustratiing. Remember NfS Shift? You could drive under an enemy to take over. In Split/Second the AI does that to you. Sometimes it feels like winning is completely random which is the biggest flaw of the game. There is no difficulty setting for the career mode so prepare to get frustrated.

- the track design is excellent. There are 12 tracks total (plus some additional for other game types). There is a nice variety and you'll get blown away by the many possible track changes during a race. Apart from normal races there are survival, chopper attack and chopper revenge events. The latter ones are really addictive. Unfortunately the races end when you take the 1st place. It would've been better if they were open ended to be able to set new high scores.

- the graphics are great, the framerate is stable most of the time (360). I really like the soundtrack as well as the sound. The cars do sound like RC cars though...

- multiplayer is the best part of the game. You won't get annoyed by the AI which makes the races a lot more enjoyable.
 
Fortinbras said:
- the track design is excellent. There are 12 tracks total (plus some additional for other game types). There is a nice variety and you'll get blown away by the many possible track changes during a race. Apart from normal races there are survival, chopper attack and chopper revenge events. The latter ones are really addictive. Unfortunately the races end when you take the 1st place. It would've been better if they were open ended to be able to set new high scores.
My greatest fear about the game, now no longer an issue.
 
Fortinbras said:
There is no difficulty setting for the career mode so prepare to get frustrated.

Isn't there like Easy, Normal and Hard before you play the career mode? I thought I saw this and chose Normal.

The AI drifts, sometimes with those huge trucks and sometimes with sports cars. But yeah, it's really aggressive and feels like rubberband. But I kinda like it because it never gets boring till the end. There were out of 30 or so races where in a handful of them I finished with a two to five second lead.

But all in all the game is a blast, with it's mission structure it's like playing Revenge or Takedown again only with much more action and adrenalin. When I started to trigger certain level 2 power plays my jaw dropped to the floor xD

In Detonator, the AI does NOT fire off ALL power plays, only certain ones and they are always the same, so when you start memorizing the triggers it feels so good to evade.
 
banKai said:
Isn't there like Easy, Normal and Hard before you play the career mode? I thought I saw this and chose Normal.

The AI drifts, sometimes with those huge trucks and sometimes with sports cars. But yeah, it's really aggressive and feels like rubberband. But I kinda like it because it never gets boring till the end. There were out of 30 or so races where in a handful of them I finished with a two to five second lead.

But all in all the game is a blast, with it's mission structure it's like playing Revenge or Takedown again only with much more action and adrenalin. When I started to trigger certain level 2 power plays my jaw dropped to the floor xD

In Detonator, the AI does NOT fire off ALL power plays, only certain ones and they are always the same, so when you start memorizing the triggers it feels so good to evade.

Did you play Motorstorm: Pacific Rift? Is the rubberbanding like in that game or it's less obvious?

Fortinbras said:
The rubberband AI can be frustratiing. Remember NfS Shift? You could drive under an enemy to take over. In Split/Second the AI does that to you. Sometimes it feels like winning is completely random which is the biggest flaw of the game. There is no difficulty setting for the career mode so prepare to get frustrated.

Is it that bad?
 
I wouldn't say the AI is as bad as Motorstorm's. The Motorstorm games are the only racing games I started and never finished.

Pure is easier. I played through Flatout UC a few weeks ago and I thought this was easier too.

@banKai: I didn't notice a difficulty setting. The first thing the game asks you to do is to play a tutorial. After that the game starts. The only difficulty setting I noticed is for the single racing events and not for the career mode.

@NHale: Sometimes it can get annoying but I don't think it's a reason to pass on the game. I really think the demo doesn't do the game justice. There is no other racing game that has this much going on on-screen. The whole concept is really addictive. Read the ign review. They also mention the rubberband AI.

S/S is a great game and I would buy the sequel if there ever is one.
 
@fortinbras: thanks for the impressions. I found Pure to be rather easy (even for a casual gamer like me) so i wouldn't mind a bit more difficulty in Split Second (as long as it doesn't turn out to be frustrating).

I assume there are no replays (seems impossible to do with the destruction gameplay)? Do you unlock other cars with different handling as you progress in the game. And is there enough variation to keep the single player fresh?
 
I don't have problems with "Rubber Band AI", I gold every race in both Motorstorms with no problem, there were only a few races that cause me problems, but I can count them with one hand.

So I think I will do fine in this game. Also I always found the Rubberband AI fun, its challenging, I want to feel the pressure that someone is behind me. I don't want to race alone on the #1 spot for 3 laps because the AI is stupid, that is boring IMO, specially in this kind of games.
 
@Fortinbras: Okey I see.

And as Forti said, split second is a great game and I too would buy a sequel. Some day settings are simply gorgeous, for example when you are driving in the afternoon and the sun is nearly red or driving at night. The overall lighting engine is wonderful and all in all there is a lot happening and it stays at 30 fps.

I hope they will add like mountain courses etc. but because of the setting being a TV show it may not fit. But for me they can take the racing engine and the concept and add courses which include nature and so on. Would be cool to drive through see through tunnels in the see or pass a vulcano etc., like in Pacific Rift xD
 
cjelly said:
Pure got pretty fucking hard, pretty fucking quick so this must be nails.

I thought the races in Pure were fairly easy. But the Freestyle levels could give you trouble. Getting the "Two time!" trophy/achievement is the hardest thing to do in the game though. That thing is just ridiculous.
 
the game is tough, especially the elite races. If your trying to get 1st place in every race there is a challenge to be had in Split/Second. I'm almost certain reviewers will give the game shit for the difficulty. Especially considering you can't change the difficulty.

I'm loving the game though. It's basically made for all the people who hated Burnout Paradise.
 
wouwie said:
@fortinbras: thanks for the impressions. I found Pure to be rather easy (even for a casual gamer like me) so i wouldn't mind a bit more difficulty in Split Second (as long as it doesn't turn out to be frustrating).

I assume there are no replays (seems impossible to do with the destruction gameplay)? Do you unlock other cars with different handling as you progress in the game. And is there enough variation to keep the single player fresh?

All you had to do in Pure was creating two different Quads. One for the stunt races and one for the sprint events. I really liked the game. Too bad it wasn't a success.

There are no replays in S/S for races, only for Powerplays (if you press LB/L1). and there is an action camera that shows an enemy getting crushed/blown up in slow motion. A cool effect and it doesn't happen very often.

The single player is short. I'd compare it to Pure. I'm in episode 10 now. There is a nice variety in the single player to keep things fresh. Apart from normal races there are:

- elite championship races (harder than normal races)
- eliminator events
- chopper attack events (avoid missiles and get points by collecting combos)
- chopper revenge events (collect energy by avoiding missiles to shoot the helicopter down)
- detonator events (like time trials except power plays are triggerd; you have to use certain cars)
- survival events (take over trucks that throw explosives at you to beat the high score. There are also dummy cars that get hit by the explosives. Really hectic and fun.)

You earn credits by completing races. After a certain amount new and faster cars will unlock. The handling of the cars is very different. You have to place at least 3rd in Elite events to unlock the next episode. I'm having a blast with the game.

The game is so much better when played with a sound system by the way...

Also cool: When you unlock achievements/trophies you also unlock specific decals which are displayed on your car. It's like an achievement/trophy collection on your car.
 
Someone commented on the fact that in the demo there was very little car collision going on. It seems like if you were worrying about both you opponents taking you down as well as the environment, the game would be a lot more hectic and exciting.


Does car on car violence play a bigger role in the main game?
 
I spoke too soon about some of the locations. Elite Race in Episode 10, boom baby xD Wanted to add more tidbits about the game but Forti beat me to it. I am curious as to what will be shown in ep12, hopefully something completely new!

Fortinbras, did you place first in every episode? Up until 7 I have eveyrthing gold except for two events, both are the detonation against the clock type :(

Class_A_Ninja said:
Does car on car violence play a bigger role in the main game?

I kind of miss the possibility to take down an enemy with car on car violence like in Burnout. But you can alter the course of the enemy cars so that they will drive into a wall or something, but not that brutal like Burnout.
 
Gamespot review 7.5

The Good

* Power plays lead to some fiery thrills
* Slick racing model with a good sense of speed
* Survival and Airstrike modes are neat twists.

The Bad

* Thin package that relies too much on a single mechanic
* Scant online options.
* Online scoring bugs. (X360 version)
 
Yeah, I haven't seen anything from the PC version either, was hoping for a demo or something.

NHale said:
Gamespot review7.5

The Good

* Power plays lead to some fiery thrills
* Slick racing model with a good sense of speed
* Survival and Airstrike modes are neat twists.

The Bad

* Thin package that relies too much on a single mechanic
* Scant online options.
* Online scoring bugs. (X360 version)
Just a heads up, spoilering scores is bannable, don't want to see a junior gone for such an insignificant thing.
 
NHale said:
Gamespot review 7.5

The Good

* Power plays lead to some fiery thrills
* Slick racing model with a good sense of speed
* Survival and Airstrike modes are neat twists.

The Bad

* Thin package that relies too much on a single mechanic
* Scant online options.
* Online scoring bugs. (X360 version)
I guess Disney didn't buy enough ad space. All the reviews from other outlets are really positive.
 
is this on steam in the US? so far i've only seen it on D2D at same price as the console version...

if it was the normal PC price i'd get it this week but with RDR it will just have to wait.
 
Warm Machine said:
Pure was easy if you tweaked your ride for the event.

Pure was easier on PS3 than it was on Xbox. I played both fully.

I think it was to do with the 360 version being finished a long time before they began developing the PS3 version of the game. During this time, they would of had chance to tweak some of the rather unbalanced races. There were some really nasty difficulty spikes on the Xbox 360 version that were not there in the PS3 code. Once again, I played and completed it on both formats.
 
1UP gave the game an A.

Fortinbras said:
I think 7.5 is too low...oh well...

The score doesn't bother me, the fact that he points that the game gets repetitive after a little while it's what bothers me, because that's the difference between buying it now or wait for a price drop.
 
NHale said:
1UP gave the game an A.



The score doesn't bother me, the fact that he points that the game gets repetitive after a little while it's what bothers me, because that's the difference between buying it now or wait for a price drop.

Don't all racing games get repetitive? I mean... all you do is run in circles in a track. Repetition is part of a racing game. :lol
 
-DarKaoZ- said:
Don't all racing games get repetitive? I mean... all you do is run in circles in a track. Repetition is part of a racing game. :lol
Well, you could fight this repetitiveness.

Like add dragons or pokemen halfway through the game.

But seriously: I do not mind repetitiveness, but if this means that even the smallest of power plays are exactly the same every single time, it might get stupid. Some variations, some play with real physics would be welcome, but I'm probably wishing for the moon here.
 
-DarKaoZ- said:
Don't all racing games get repetitive? I mean... all you do is run in circles in a track. Repetition is part of a racing game. :lol

I disagree. It depends of the racing game and the type of racing fan you are. To me if the game is all about pure racing (being faster than everyone else) it's less probable to get repetitive than a game based on a gimmick like Split/Second is.

mescalineeyes said:
that can't be right.

Why?

glaurung said:
But seriously: I do not mind repetitiveness, but if this means that even the smallest of power plays are exactly the same every single time, it might get stupid. Some variations, some play with real physics would be welcome, but I'm probably wishing for the moon here.

The power plays are always the same.
 
glaurung said:
Well, you could fight this repetitiveness.

Like add dragons or pokemen halfway through the game.

But seriously: I do not mind repetitiveness, but if this means that even the smallest of power plays are exactly the same every single time, it might get stupid. Some variations, some play with real physics would be welcome, but I'm probably wishing for the moon here.

Well you can change the route at your will, also at times the AI will activate certain changes in the track. I mean, no race will be equal IMO, from what I saw in the demo, since I have played the demo like 30 times already. :lol

NinjaFusion said:
This has really grown on me... torn between it and modnation.

oh halp.

You tell me, I'm torn badly, its either RDR + Mod Racer or Split/Second or Blur... and those 3 races look awesome! But no enough money... =/

NHale said:
I disagree. It depends of the racing game and the type of racing fan you are. To me if the game is all about pure racing (being faster than everyone else) it's less probable to get repetitive than a game based on a gimmick like Split/Second is.

For my knowledge a racing game like Forza or GT, you try to find the best line and stick with it, I find that at times a bit more repetitive. Obviously having to deal with manual transmission and everything is a bit more complex, but in the end the driving is repetitive (which is nothing wrong with it). Split/Second is an Arcade races, which the "complexity" of it comes on when to activate the Power Plays and how. Either way, both types of the same genre are base on repetition and that is nothing wrong IMO.
 
NHale said:
I disagree. It depends of the racing game and the type of racing fan you are. To me if the game is all about pure racing (being faster than everyone else) it's less probable to get repetitive than a game based on a gimmick like Split/Second is.

So let me get this straight:

Going faster than everyone else = Non-repetitive

Going faster than everyone else + strategically blowing up other racers + changing course layout = Repetitive

What the fuck are you talking about?

It's not even a matter of preference or "the type of racing fan you are".
 
Katana_Strikes said:
Eurogamer 8/10

Eurogamer said:
It's very easy for an action racer such as this to end up capricious and frustrating, but somehow the AI maintains a close race without obvious rubber-banding, and there's always a last-lap turnaround that makes the result seem both hard-fought and fair. Difficulty spikes are surprisingly rare.

That's interesting, as quite a few people (including myself) have commented on the poor (read: unfair) AI rubber banding.

Eurogamer said:
Split/Second requires exactly the right combination of skill, memory and reflexes from you while maintaining a permanent high of tactile feedback, sensory assault and knife-edge excitement. If that's Black Rock's elevator pitch for a modern arcade racer: sold.

Sales +1
 
Opus Angelorum said:
That's interesting, as quite a few people (including myself) have commented on the poor (read: unfair) AI rubber banding.



Sales +1


I think the ai is decent, ive played the demo to bits now and depending on how well im doing and how well i use my power ups i can get a big lead on the ai so it isnt motorstorm level of fuck you how are you so close rubber banding.:lol
 
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