Making less revenue per unit sold likely isn't a great incentive for publishers to support the PC platform in future.
Units shifted makes for nice PR, but revenue generated is what counts. Most importantly you can't rely on a volume sales model when the product itself has a somewhat niche appeal in the grand scheme of things.
Making less revenue per unit sold likely isn't a great incentive for publishers to support the PC platform in future.
Units shifted makes for nice PR, but revenue generated is what counts. Most importantly you can't rely on a volume sales model when the product itself has a somewhat niche appeal in the grand scheme of things.
you pre-ordered something with no release date, what is your problem?
sony has the exclusive rights, square never promised anything except that the game will come to pc. they never said when. so i dont see a problem. its a japanese game, and the first will hit consoles before any other platforms.
Nah, it's defintely coming.Wait, are you telling me that this might not happen?
:S
Bingo.Making less revenue per unit sold likely isn't a great incentive for publishers to support the PC platform in future.
Units shifted makes for nice PR, but revenue generated is what counts. Most importantly you can't rely on a volume sales model when the product itself has a somewhat niche appeal in the grand scheme of things.
Arc System Works tried this recently with Guilty Gear Xrd Revelator -- guess what, sales reflected that.
Nah, it's defintely coming.
Bingo.
That's why you release day-and-date (or at the very least very soon after) so that you can charge full-price and use the marketing hype you have going anyway.
Because the longer you delay a port, the less you can charge. Very few are going to buy a game for full-price if it's half a year or a year later, and already cheaper on the console side.
Arc System Works tried this recently with Guilty Gear Xrd Revelator -- guess what, sales reflected that.
If you want to make good revenue per unit sold, you dont stealth release your game later.
In short EVERYTHING has been focused on Japan because Japan is the only place where the original Nier sold decently. The low priority of the PC build is just a consequence of that. The obvious point of comparison here is with Dark Souls, which if you recall got a similarly low-end port to coincide with the launch of the Artorias expansion, not the titles initial release.
Exactly, very few games can get away with charging full price with a late port to PC, unless the delay is a few days or ~ 1 week or so. GTA, RDR from Rockstar can definitely do 6+ months to a year delay at full price but not many other games can. When Danganronpa V3 comes to PC potentially 6 months late, they had better not try charging $60 like the PS4 release or they are going to see near 0 sales, and even then delaying the PC release date of a niche game is already going to drastically reduce sales.
That's a false equivalency.
This. If you think otherwise you're foolin yourself.That's a false equivalency.
Namco had yet to dip their toes into the PC platform at the Dark Souls release, electing to release a cheap port in order to mitigate risk. When the Souls series turned out to be a huge success on the platform, subsequent ports received more resources.
Japanese titles, including from Square,have had phenomenal success on the platform and will likely see good success with the Nier release. What's happening here is very likely to be a standard Sony marketing deal that we've seen consistently. When the Developer/Publisher outright refuse to discuss the PC version of the game until Sony release, it's due to Sony's involvement monetarily. There's no other rational explanation.
Symphonia's DRM has long been removed, so that's not the only thing that's stopping a 60fps mod.That's more on luck than Denuvo. As an example, Kaldaien stopped trying to make a 60fps mod for Symphonia because of a DRM that operates similarly to Denuvo.
Kaldaien said:VMProtect gets in the way of every conceivable thing you would want to do with a game. It doesn't even have to be modding, it could be as benign as setting driver graphics settings per-game -- which cannot be done when the executable name is random on every launch.
What about Denuvo, Kal? Does it allow modding? Will SweetFX, for example, work? What about things like SKSE from Skyrim, would that work?
I don't have any game with Denuvo, Berseria will probably be the first.
https://steamcommunity.com/app/429660/discussions/0/152391246766189609/?ctp=21#c152391920351577556Kaldaien said:All of that stuff works perfectly fine with Denuvo.
The only thing that Denuvo does do that might make things difficult is prevent you from attaching a debugger during application startup. So if you have a mod project that's not stable to begin with and it's crashing the game at startup fixing that can be a bit of a problem --- that said, a lot of games without Denuvo have this same restriction.
Thoroughly tested mod software like SweetFX, etc. will have no problem working with Denuvo.
While I don't know much about those mods (or the process of modding in general), I guess it's related to what Kaldaien says about what may make things harder is Denuvo preventing a debugger from being attached on startup.ezodagrom: depends on the types of modding , but we know for sure that stuff like SKSE or JC2 MP is not possible (unless the devs help as they did with JC3MP)
https://justcause3mods.com/meet-nanos-jc3mp/- Has Just Cause 3s supposedly uncrackable Denuvo anti-tamper solution been an obstacle for the team? What other technical issues have you encountered if any?
- It sure has been in the first weeks. It made analysing and reverse-engineering the game very hard but we have overcome most of those issues.
There's no evidence that piracy is the reason
There is no source on that alleged interview where Saito says its piracy.
Just some reddit thread from a random poster.
would love to see proper translation of what he is exactly saying though
Here is one, but it just says they're working on copy protection (http://rologeass.tumblr.com/post/157481819196/new-nier-automata-info-from-dengeki-broadcast)
HOLY SHIT WTF IS THAT MECH?!![]()
It's the one we rode in the demo. We'll probably be able to ride it in the game, hopefully in the open world.
Here is one, but it just says they're working on copy protection (http://rologeass.tumblr.com/post/157481819196/new-nier-automata-info-from-dengeki-broadcast)
NieR Automata of course will come to steam. PC version is still in progress. Yosuke Saito asks player to wait just a little bit and enjoy the PS4 for the time being.
They're working on the copy protection system of NieR Automata
lol, yosuke saito can go fuck off.
So the March 10 release makes this beyond clear that this was a Sony marketing deal preventing discussion of the PC version.
See you guys again in the next thread where the same few posters ask us to explicitly prove this somehow.
Except... they are now discussing it? That must be one shitty "marketing deal". Sony got ripped off.
Except... they are now discussing it? That must be one shitty "marketing deal". Sony got ripped off.
Except... they are now discussing it? That must be one shitty "marketing deal". Sony got ripped off.
Based on an old press kit which has been uploaded earlier today:
Based on an old press kit which has been uploaded earlier today:
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https://twitter.com/hdkirin
http://press.na.square-enix.com/products/1928p319/nier-automata
Around an hour ago SE changed it and uploaded the no-PC-release-date-version of the trailer instead (changing "27_Nier_Battletrailer_ENG_ESRB_Multi_r01.mp4" into "9_Nier_Battletrailer_ENG_ESRB_Sony_r01.mp4").
Except... they are now discussing it? That must be one shitty "marketing deal". Sony got ripped off.
Around an hour ago SE changed it and uploaded the no-PC-release-date-version of the trailer instead (changing "27_Nier_Battletrailer_ENG_ESRB_Multi_r01.mp4" into "9_Nier_Battletrailer_ENG_ESRB_Sony_r01.mp4").