Congratulations, you have arrived at one of the core problems with this project - and Star Citizen in general. Scope creep. If at CitizenCon this year they announce some groundbreaking new tech and feature that they've implemented in the MMO, would you be okay with them delaying Squadron 42 two more years to implement those new groundbreaking features and tech?
And I hope it never makes a full release. It's criminal at this point and everyone involved from the CEO to the last and lowest backer is complicit.
They're laughing all the way to the bank with the richest GaaS in history, and it's not even a full game lmfao. Sony, take note: this is how you milk a customer base forever without actually delivering a real gaming experience.
And CitizenCon...is that like an actual fucking 'Con devoted to a shell of a game that has raised hundreds of millions of dollars but still isn't fully released? Like what in the actual FUCK?! Fools and their money are easily parted. /rant
Biggest scam in gaming
It sounds like you and I love space sims the same. So don't take any of this as me attacking you.What is more ground breaking for a space game than the circa 2014's promises, and not just for Star Citizen but basically all space games back then, of having seamless loading for planet reentry?
I think Star Citizen Fans would be better investing thier money in a time machine at this point![]()
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At least you only paid $40I'm pretty sure I got my $40 worth![]()
That tens of thousands of players are playing daily and having fun and are responsible for tenfold the initial years funding is a scam? You don't know what a scam is.
If peoples could actually word their thoughts better than a dopamine one liner there would actually be interesting discussions on this game, negative and all
Mismanaged? Yup
Feature creep? Yup
Unrealistic timelines? Yup
Directors that needed a kick? Yup
Too many satellite studios? Yup
There's a shitload of thing to say about it so far. « Scam » is lazy. Low effort.
So you don't even know basic stuffs on how a company works. All CIG finances are public, its UK law. Nobody is running all the way to the bank. You can go check year by year. You think journalists and all the SC haters haven't fine combed all these details?
Richest GAAS in history? Did you even fucking bother to do a simple google search to see the scales of the bigger GAAS in the industry? Clearly not.
Also, how do you think they made the vast majority of those hundreds of millions? By having tens of thousands of players playing daily a game. Unreleased or not, really doesn't fucking matter, there's an experience in SC unlike anything else out there, jank and all. Elite dangerous players who have had their games "released" since 2014 went in droves into SC after Frontier basically collapsed.
You hope it never releases, who the fuck even posts shit like that.
It sounds like you and I love space sims the same. So don't take any of this as me attacking you.
No Man's Sky had seamless planet landing and take off on launch in 2016. Elite Dangerous had it with Horizons a year before in 2015. Were they perfect? No. But they released, got feedback, and iterated on those features. And those 2 weren't even the first. The feature has been around for decades, but let's stick to the HD era.
That was 10 years ago.
While I applaud their "we're polishing until we're happy with it" approach, I regularly jump into SC to try it out. I'm not holding my breath on that front.
At least you only paid $40
This game will never fully release. They just keep stringing the whales along .
Huckaby said developers are "on track" and that "there's no mystery [or] anything we're hiding," but you can probably guess where the attention was immediately focused. And fair enough: "I don't know if we're going to make it" is generally not the sort of thing you say when you're confident you're going to make it. In fact, I can't speak for anyone else but for me it is exactly the sort of thing I say when I'm pretty damn sure I'm not going to make it and I want everyone in earshot to know that I tried real hard and I made no promises.![]()
"S42 will be delayed to 2027. I am almost certain of it now," another added.
Article: Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'
How is this even a thing?No please I don't like ban bets lol, I don't want myself or you to get any bans over a games release date.
Quick! Let's all throw some more money at it to speed up its development!
Ummmm… only the married couple who owns the studio. Odd take.Whenever I see stuff anything about Star Citizen I always end up thinking how different my life is now compared when it was announced. It must be a very strange experience for those who have been working on it from the start. But I guess some of them will have now made a shitload from it.
Congratulations, you have arrived at one of the core problems with this project - and Star Citizen in general. Scope creep. If at CitizenCon this year they announce some groundbreaking new tech and feature that they've implemented in the MMO, would you be okay with them delaying Squadron 42 two more years to implement those new groundbreaking features and tech?
I also got married, built a house, fathered two kids from when I kickstarted the thing until now, so I get the jokes![]()
What is more ground breaking for a space game than the circa 2014's promises, and not just for Star Citizen but basically all space games back then, of having seamless loading for planet reentry?
None I can think of since then. Every space sim followers knew about seamless loadings was in the cards because of smaller scale demos of the time of the tech being a proof of concept, Space engine comes to mind. There was another one too I forgot the name. All that to say, it was a known game changing tech, but Crytek engineers did not crack it until 2015.
So no, there's really not anything groundbreaking for space games since then and nothing on the indie scene or tech demo scene.
I backed ALL space games of that era that had the promise of the tech, Elite Dangerous, Infinity Battlescape, SC.
Of course it was a race to the moon for having the best technology for space games. The competition was fierce around that time, at least it looked like it.
Elite Dangerous has "released" since 2014 an backed itself into a corner of having little to no ambition, shaved off player support throughout the years and years of inch deep gameplay and space trucking simulator while not giving what the players wanted such as having a physical body, walking around a ship, until the point where they basically drained all the money at Frontier, >$20M under in fact, CEO Braben removed from project and now its a shell of itself, a technological dead end, the engine is so fucking old, they don't have the budget to revamp and include what player wants. But it released.. I backed for the lifetime DLCs which was quite expensive too, what a fucking waste of money that was.
The MMO's tech that needs more work and revolutions are server based now. So no, there's nothing shown at next conference for the MMO that will be groundbreaking for SQ42.
They are shifting SQ42 team to the MMO and the last two patches have PVE missions that reflect exactly that.
You don't ask for the American studio developers to move to UK a couple years ago to focus on SQ42, to then put them back to the MMO for PVE missions if you don't think its the last stretch to release.
I guess it probably is just them that have made the serious money yeh. I was more that I was initially thinking it's a shame for those who have worked on it with nothing to show for it. But then that maybe some people like getting paid to tinker around in a genre they love with seemingly endless funding.Ummmm… only the married couple who owns the studio. Odd take.
Indeed. I thought this back in 2016.Star Citizen has become such a joke. Biggest scam I've ever seen.