Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

And I hope it never makes a full release. It's criminal at this point and everyone involved from the CEO to the last and lowest backer is complicit.

They're laughing all the way to the bank with the richest GaaS in history, and it's not even a full game lmfao. Sony, take note: this is how you milk a customer base forever without actually delivering a real gaming experience.

And CitizenCon...is that like an actual fucking 'Con devoted to a shell of a game that has raised hundreds of millions of dollars but still isn't fully released? Like what in the actual FUCK?! Fools and their money are easily parted. /rant
 
Congratulations, you have arrived at one of the core problems with this project - and Star Citizen in general. Scope creep. If at CitizenCon this year they announce some groundbreaking new tech and feature that they've implemented in the MMO, would you be okay with them delaying Squadron 42 two more years to implement those new groundbreaking features and tech?

What is more ground breaking for a space game than the circa 2014's promises, and not just for Star Citizen but basically all space games back then, of having seamless loading for planet reentry?

None I can think of since then. Every space sim followers knew about seamless loadings was in the cards because of smaller scale demos of the time of the tech being a proof of concept, Space engine comes to mind. There was another one too I forgot the name. All that to say, it was a known game changing tech, but Crytek engineers did not crack it until 2015.

So no, there's really not anything groundbreaking for space games since then and nothing on the indie scene or tech demo scene.

I backed ALL space games of that era that had the promise of the tech, Elite Dangerous, Infinity Battlescape, SC.

Of course it was a race to the moon for having the best technology for space games. The competition was fierce around that time, at least it looked like it.

Elite Dangerous has "released" since 2014 an backed itself into a corner of having little to no ambition, shaved off player support throughout the years and years of inch deep gameplay and space trucking simulator while not giving what the players wanted such as having a physical body, walking around a ship, until the point where they basically drained all the money at Frontier, >$20M under in fact, CEO Braben removed from project and now its a shell of itself, a technological dead end, the engine is so fucking old, they don't have the budget to revamp and include what player wants. But it released.. I backed for the lifetime DLCs which was quite expensive too, what a fucking waste of money that was.

The MMO's tech that needs more work and revolutions are server based now. So no, there's nothing shown at next conference for the MMO that will be groundbreaking for SQ42.

They are shifting SQ42 team to the MMO and the last two patches have PVE missions that reflect exactly that.





You don't ask for the American studio developers to move to UK a couple years ago to focus on SQ42, to then put them back to the MMO for PVE missions if you don't think its the last stretch to release.
 
And I hope it never makes a full release. It's criminal at this point and everyone involved from the CEO to the last and lowest backer is complicit.

They're laughing all the way to the bank with the richest GaaS in history, and it's not even a full game lmfao. Sony, take note: this is how you milk a customer base forever without actually delivering a real gaming experience.

And CitizenCon...is that like an actual fucking 'Con devoted to a shell of a game that has raised hundreds of millions of dollars but still isn't fully released? Like what in the actual FUCK?! Fools and their money are easily parted. /rant

So you don't even know basic stuffs on how a company works. All CIG finances are public, its UK law. Nobody is running all the way to the bank. You can go check year by year. You think journalists and all the SC haters haven't fine combed all these details?

Richest GAAS in history? Did you even fucking bother to do a simple google search to see the scales of the bigger GAAS in the industry? Clearly not.
Also, how do you think they made the vast majority of those hundreds of millions? By having tens of thousands of players playing daily a game. Unreleased or not, really doesn't fucking matter, there's an experience in SC unlike anything else out there, jank and all. Elite dangerous players who have had their games "released" since 2014 went in droves into SC after Frontier basically collapsed.

You hope it never releases, who the fuck even posts shit like that.
 
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Biggest scam in gaming

That tens of thousands of players are playing daily and having fun and are responsible for tenfold the initial years funding is a scam? You don't know what a scam is.

If peoples could actually word their thoughts better than a dopamine one liner there would actually be interesting discussions on this game, negative and all

Mismanaged? Yup
Feature creep? Yup
Unrealistic timelines? Yup
Directors that needed a kick? Yup
Too many satellite studios? Yup

There's a shitload of thing to say about it so far. « Scam » is lazy. Low effort.
 
What is more ground breaking for a space game than the circa 2014's promises, and not just for Star Citizen but basically all space games back then, of having seamless loading for planet reentry?
It sounds like you and I love space sims the same. So don't take any of this as me attacking you.

No Man's Sky had seamless planet landing and take off on launch in 2016. Elite Dangerous had it with Horizons a year before in 2015. Were they perfect? No. But they released, got feedback, and iterated on those features. And those 2 weren't even the first. The feature has been around for decades, but let's stick to the HD era.

That was 10 years ago.

While I applaud their "we're polishing until we're happy with it" approach, I regularly jump into SC to try it out. I'm not holding my breath on that front.
 
That tens of thousands of players are playing daily and having fun and are responsible for tenfold the initial years funding is a scam? You don't know what a scam is.

If peoples could actually word their thoughts better than a dopamine one liner there would actually be interesting discussions on this game, negative and all

Mismanaged? Yup
Feature creep? Yup
Unrealistic timelines? Yup
Directors that needed a kick? Yup
Too many satellite studios? Yup

There's a shitload of thing to say about it so far. « Scam » is lazy. Low effort.

So you don't even know basic stuffs on how a company works. All CIG finances are public, its UK law. Nobody is running all the way to the bank. You can go check year by year. You think journalists and all the SC haters haven't fine combed all these details?

Richest GAAS in history? Did you even fucking bother to do a simple google search to see the scales of the bigger GAAS in the industry? Clearly not.
Also, how do you think they made the vast majority of those hundreds of millions? By having tens of thousands of players playing daily a game. Unreleased or not, really doesn't fucking matter, there's an experience in SC unlike anything else out there, jank and all. Elite dangerous players who have had their games "released" since 2014 went in droves into SC after Frontier basically collapsed.

You hope it never releases, who the fuck even posts shit like that.

It sounds like you and Star Citizen are perfect for each other. Enjoy!
 
It sounds like you and I love space sims the same. So don't take any of this as me attacking you.

No Man's Sky had seamless planet landing and take off on launch in 2016. Elite Dangerous had it with Horizons a year before in 2015. Were they perfect? No. But they released, got feedback, and iterated on those features. And those 2 weren't even the first. The feature has been around for decades, but let's stick to the HD era.

That was 10 years ago.

While I applaud their "we're polishing until we're happy with it" approach, I regularly jump into SC to try it out. I'm not holding my breath on that front.

Yup some studios were speedy on tech but at all sorts of costs to fidelity or totally different gameplay loops but I'm not excusing them having taken 10 years since the switch of tech, but it was still quite a loss of work. It's one thing to have the tech but it's also another to make it interesting for a single player game. It still has to have huge chunks hand crafted imo to be interesting, I lost so much interest in the concept of a thousand solar systems with a random generator terrain. Starfield comes to mind not so long ago.

And that's perfectly fine you don't hold your breath for it. Not everyone is at the same levels of patience. But I honestly believe the director that took over SQ42 is gonna get to the finish line. Now I know if the game releases you'll play it in the end, you just don't get your hopes up. That's fine.

I want to believe that in a year or so we have an OT and we're installing this motherfucker once and for all.
 
This game will never fully release. They just keep stringing the whales along .

You can't buy squadron 42 for years and years now

Why would they spend so much ressources on a game you can't even put money on even if you wanted to?

Trailer of last year? Live demo or year before? All SQ42 news or video or screenshots, has no fishing lines 🤷‍♂️

Not even promoting it next conference. The antithesis of fishing whales. For that it needs marketing and a way to buy into something. SQ42 ain't it.
 
You know what, at this point I will actually be disappointed if this ever comes out.

Isn't it more fun to see just how long they can keep up with the scam. Actually impressive.
 
Kickstarter launched October 2012.

They said it would come out November 2014.

From 2 years estimate to 14 years plus in reality.

The longer it goes the funnier it gets.

If it had been up to Chris Roberts he'd probably be still trying to finish freelancer.
 
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Huckaby said developers are "on track" and that "there's no mystery [or] anything we're hiding," but you can probably guess where the attention was immediately focused. And fair enough: "I don't know if we're going to make it" is generally not the sort of thing you say when you're confident you're going to make it. In fact, I can't speak for anyone else but for me it is exactly the sort of thing I say when I'm pretty damn sure I'm not going to make it and I want everyone in earshot to know that I tried real hard and I made no promises.



"S42 will be delayed to 2027. I am almost certain of it now," another added.





Article:
Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

Digital Foundry will keep talking about it for 10 years like it's Crysis, it doesn't matter.
 
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Whenever I see stuff anything about Star Citizen I always end up thinking how different my life is now compared when it was announced. It must be a very strange experience for those who have been working on it from the start. But I guess some of them will have now made a shitload from it.
 
Whenever I see stuff anything about Star Citizen I always end up thinking how different my life is now compared when it was announced. It must be a very strange experience for those who have been working on it from the start. But I guess some of them will have now made a shitload from it.
Ummmm… only the married couple who owns the studio. Odd take.
 
Why the fuck did this dumb fuck say what he said if the game actually is ready for release in 2026 as promised?

Why even open the mouth at all?

Couse they aint got shit ofcourse. Fucking leeches, pissants that should get stamped out of the industry.
 
Congratulations, you have arrived at one of the core problems with this project - and Star Citizen in general. Scope creep. If at CitizenCon this year they announce some groundbreaking new tech and feature that they've implemented in the MMO, would you be okay with them delaying Squadron 42 two more years to implement those new groundbreaking features and tech?

It's a valid point historically, but a moot point in the context of how the games have been under development the last couple of years or so. Scope creep has been addressed, which is why SQ42 had its features locked and meaningful progress has been made. I mean, the project tracker shows that only minor tasks remain for SQ42, with everything else in the polishing and optimization phase handled by a limited team: Most of the staff have now shifted back to working on SC. If there's a future delay, it's most likely not because of scope creep.

There's a misconception that those who back or play SC live in a bubble, unable to acknowledge the project's historical turbulence. Thus, it's amusing and ironic to me that some people fail to realize that people like me and Buggy are openly harsh critics of the development and history of this project when we're not busy trying to engage the uninformed one-liner crew here at gaf.

I also got married, built a house, fathered two kids from when I kickstarted the thing until now, so I get the jokes 😂

Yeah, we all get the jokes - it's a unique project...

The project was a clusterfuck for years, and honestly, Chris Roberts wasn't the right guy to manage something of this scale. That's why he's mostly stepped back now, only making appearances for a speech or two at CitizenCon each year. Directors have taken over parts of his role, which has been a positive move for both Star Citizen and Squadron 42.

About the atmosphere in these threads, for me it's not about disagreeing or critiquing the game or developers that some of us find frustrating. The issue is the low-IQ misinformation, passive-aggressiveness, or regurgitated one-liners that derail good discussions. Otherwise, every aspect of these games and their development is fair game for legit discussion, whether it's good or bad.
 
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What is more ground breaking for a space game than the circa 2014's promises, and not just for Star Citizen but basically all space games back then, of having seamless loading for planet reentry?

None I can think of since then. Every space sim followers knew about seamless loadings was in the cards because of smaller scale demos of the time of the tech being a proof of concept, Space engine comes to mind. There was another one too I forgot the name. All that to say, it was a known game changing tech, but Crytek engineers did not crack it until 2015.

So no, there's really not anything groundbreaking for space games since then and nothing on the indie scene or tech demo scene.

I backed ALL space games of that era that had the promise of the tech, Elite Dangerous, Infinity Battlescape, SC.

Of course it was a race to the moon for having the best technology for space games. The competition was fierce around that time, at least it looked like it.

Elite Dangerous has "released" since 2014 an backed itself into a corner of having little to no ambition, shaved off player support throughout the years and years of inch deep gameplay and space trucking simulator while not giving what the players wanted such as having a physical body, walking around a ship, until the point where they basically drained all the money at Frontier, >$20M under in fact, CEO Braben removed from project and now its a shell of itself, a technological dead end, the engine is so fucking old, they don't have the budget to revamp and include what player wants. But it released.. I backed for the lifetime DLCs which was quite expensive too, what a fucking waste of money that was.

The MMO's tech that needs more work and revolutions are server based now. So no, there's nothing shown at next conference for the MMO that will be groundbreaking for SQ42.

They are shifting SQ42 team to the MMO and the last two patches have PVE missions that reflect exactly that.





You don't ask for the American studio developers to move to UK a couple years ago to focus on SQ42, to then put them back to the MMO for PVE missions if you don't think its the last stretch to release.

The thing I don't see talked about that was promised in the Kickstarter was the custom servers and modding. Have you heard anything on that front?

If this technology is squared away and supports that. It could very well be the basis for many people's dream games when talented people create ST, SW, BSG, etc mods.

I haven't been following too closely, but shifting people from SQ42 to the MMO is surprising. I was under the belief they get all the systems squared away on the MMO side and bringing them to SQ42. But I guess this is scenario and quest writers, code scripters, etc being done on SQ42 and now developing content for the MMO.
 
Ummmm… only the married couple who owns the studio. Odd take.
I guess it probably is just them that have made the serious money yeh. I was more that I was initially thinking it's a shame for those who have worked on it with nothing to show for it. But then that maybe some people like getting paid to tinker around in a genre they love with seemingly endless funding.
 
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