Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

That's not the SC fanbase I know of, I bet nemiroff nemiroff would say the same

Spectrum and r/starcitizen are very harsh, harsher than any community I have personally followed for a game. Peoples cheering for feature creep? 13 years ago maybe? There's entire channels dedicated to criticizing the devs' every breaths.



On Squadron 42 specifically or remaking an engine from the ground up, making the MMO and supporting networks for tens of thousands of daily players with the debugging, patching, development of technologies specific to MMOs including the marketing needed to bring in new players and the content added to it to keep player's interest?

Who could separate all this back to Squadron 42?



But you can't buy Squadron 42 since years :pie_thinking: How are they making millions out of Squadron 42 when you cannot buy it



Sure. That's a totally fair take. But if I see weak arguments or shortcuts, such as not reading the guy's clarifications, for a quick dogpiling on it, then I guess I am also allowed to talk about it?

It would be much easier to just shit on it, trust me. That's easy.
As of now, it's cost $800 million.

And no, that is not the average cost of making a game, even from the ground up to create the engine?
 
That tens of thousands of players are playing daily and having fun and are responsible for tenfold the initial years funding is a scam? You don't know what a scam is.

If peoples could actually word their thoughts better than a dopamine one liner there would actually be interesting discussions on this game, negative and all

Mismanaged? Yup
Feature creep? Yup
Unrealistic timelines? Yup
Directors that needed a kick? Yup
Too many satellite studios? Yup

There's a shitload of thing to say about it so far. « Scam » is lazy. Low effort.
michael-jordan-laughing.gif
 
It's so embarrassing and a bit frustrating and sad, but I love people getting scammed like this, it's what they deserve after all. Somehow I wish they delay it every year next 10 years, and keep scamming these idiots dry, why the fuck would you support it?
 
As of now, it's cost $800 million.

And no, that is not the average cost of making a game, even from the ground up to create the engine?

How much for SQ42 and how much for SC? Nobody knows. That's the point. SC requires constant updating, server maintenances, patches, content, marketing, as any online game require. That's where most of that $800M in come from. It's completely disproportionate how the MMO brought the majority of the cash in compared to the early fundings. A year of MMO is more cash than the first 3-4 years of funding.
 
It's so embarrassing and a bit frustrating and sad, but I love people getting scammed like this, it's what they deserve after all. Somehow I wish they delay it every year next 10 years, and keep scamming these idiots dry, why the fuck would you support it?

I know its a hard concept to realize but peoples are playing it and having fun. Shocker. A huge chunk of Elite Dangerous players even moved to SC because Frontier collapsed. You can have peoples screaming "SCAM SCAM SCAM" like a crow all day long while peoples are logging in to see their friends and play the mmo coop and it honestly is laughable that peoples insist to think nothing exists for players. There's a reason why the past years had massive jumps in cash in, peoples love it, jank and all.



Jackfrags doesn't hide anything, jank and all. He's having fun and the game evolved a lot since then.

 
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:messenger_musical:We're not gonna make it
No!
We ain't gonna make it!
We make too much money
Selling ships:messenger_musical:

Seriously, why would they release the game? That's how the money stops, and the server maintenance fees overtake income.
More importantly, with that consideration in mind, why would anyone buy this game? Or any games-as-a-service game for that matter?

The issue is the low-IQ misinformation, passive-aggressiveness, or regurgitated one-liners that derail good discussions.
This game was supposed to be feature-complete in 2015. Anger - and all the passive-aggressiveness, snide humor, and jokes at the developers' expense that comes with that - will follow, and is more than justified.
 
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Chris Roberts needs a fucking producer who can tell him to shut the fuck up and finish the game.
Sounds like you don't know what you're talking about - You and all the other knuckleheads in this thread. It's like talking to a fucking brick...

It has already been mentioned in this thread that, yes; Chris Roberts, in some ways, hindered the proper progress of the projects. Many backers and fans were vocally frustrated with him for that reason. So, CIG made changes to its leadership structure and redistributed Chris Robert's responsibilities. Several directors have been put in place to take some of his roles. CR is now mostly only seen in RSI updates annually, in a video or two for events.

They went through that change a couple of years or so ago. Which why, again, both projects have had an accelerated progress: Almost all of the progress tracker for the tech and gameplay core of SQ42 is finished. You can check it out for yourself in their progress tracker, it's more or less public, it's not a secret by any means.


This game was supposed to be feature-complete in 2015. Anger - and all the passive-aggressiveness, snide humor, and jokes at the developers' expense that comes with that - will follow, and is more than justified.

Yeah, this is a real hardcore gaming forum... Be real, no one should care more about low-iq regurgitated one-liners than the meat of the matter. Which is why meaningful SC and SQ42 discussion are mostly found anywhere but here - And that includes the negative ones...

Again; No SC fan will say the project was off to a generally good start, including the decade to follow. And that's one of the reason for why it has been an interesting project (and discussion). Many ups and downs, including being in the forefront of developing tech for its genre. And if someone has a negative opinion about it, some criticism, well, that's 100% fine of course, all I'm saying is, just put some effort into the post and make it interesting instead of sounding like a petulant toddler (not you, I'm saying in general).

Anyway, here are some pretty good sources for a balanced view of info about SC

 
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Anyway, here are some pretty good sources for a balanced view of info about SC

Like, you're linking to different opinions. That's well and good. But the presence of opinions which you favor does not invalidate the opinions of others. This is frankly bizarre, cult-like behavior.

I used to be a huge fan of Elite Dangerous. I used to be hyped about Star Citizen - a decade ago. I'm not just here to hate. But there is a lot to hate, and the monstrous mountain of broken promises at absolute best looks like extreme incompetence.

Slamming people here because they're pointing that out? That's a bad look, man.

I won't be happy until Chris renames the game "Battlecruiser 4000 AD."
 
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The thing I don't see talked about that was promised in the Kickstarter was the custom servers and modding. Have you heard anything on that front?

If this technology is squared away and supports that. It could very well be the basis for many people's dream games when talented people create ST, SW, BSG, etc mods.

Yea I believe they still want to do it but after 1.0, as of course they want the foundation of the MMO done before custom servers.

I haven't been following too closely, but shifting people from SQ42 to the MMO is surprising. I was under the belief they get all the systems squared away on the MMO side and bringing them to SQ42. But I guess this is scenario and quest writers, code scripters, etc being done on SQ42 and now developing content for the MMO.

It's been the opposite for a while now that they are shifting SQ42 technology into the MMO actually. Not sure I track all of that in my head but
  • the FPS map system
  • the visor/lens hud rework
  • improved EVA in zero G
  • the FPS loot system
  • the hair / character faces
  • kinetic animations for ladder
  • NPC AI improvements
etc. Straight from SQ42. Things that are in SQ42 but not yet ported as I guess they are more difficult network wise is the fire spread (seen in SQ42 demo), the rest of the traversal kinetic animation improvements, the maelstrom destructions, the ship control surfaces for realistic aerodynamics (it was leaked that they started to test it on evocati), the star audio update and probably other things I forget.

To me the fact they are shifting peoples from the single player to MMO is telling that really, I think its the final stretch to release SQ42.
 
Can't believe I spent money on a ship.... a decade ago.
oh wow, I just realize its really been that long.

Same.

I just don't fucking care anymore. I got my fix from No Man Sky and Starfield and I've moved on.


I don't know what it matters what they claim at this point ,if the product cant even be made and put into consumers hands.

Who cares?
 
Sounds like you don't know what you're talking about - You and all the other knuckleheads in this thread. It's like talking to a fucking brick...

It has already been mentioned in this thread that, yes; Chris Roberts, in some ways, hindered the proper progress of the projects. Many backers and fans were vocally frustrated with him for that reason. So, CIG made changes to its leadership structure and redistributed Chris Robert's responsibilities. Several directors have been put in place to take some of his roles. CR is now mostly only seen in RSI updates annually, in a video or two for events.

They went through that change a couple of years or so ago. Which why, again, both projects have had an accelerated progress: Almost all of the progress tracker for the tech and gameplay core of SQ42 is finished. You can check it out for yourself in their progress tracker, it's more or less public, it's not a secret by any means.




Yeah, this is a real hardcore gaming forum... Be real, no one should care more about low-iq regurgitated one-liners than the meat of the matter. Which is why meaningful SC and SQ42 discussion are mostly found anywhere but here - And that includes the negative ones...

Again; No SC fan will say the project was off to a generally good start, including the decade to follow. And that's one of the reason for why it has been an interesting project (and discussion). Many ups and downs, including being in the forefront of developing tech for its genre. And if someone has a negative opinion about it, some criticism, well, that's 100% fine of course, all I'm saying is, just put some effort into the post and make it interesting instead of sounding like a petulant toddler (not you, I'm saying in general).

Anyway, here are some pretty good sources for a balanced view of info about SC

Freelancer had the same problems until Microsoft stepped in and told Roberts to get the fucking game out (which caused him to leave Digital Anvil). It's one of my favorite games of all time. And my balanced view of the whole thing is, that he is not good without supervision and this clusterfuck of a project is now in development for 13 years with no finished product. People are frustrated. People are amused. And rightfully so. Who knows what will happen in 2026.

You enjoy the tech demos? That's fine. But don't act like this whole thing isn't ridiculous.
 
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