Funny how it is also working.
Anyway, no world about the OCS which is THE big feature we need in priority for SC.
Playing at 40 FPS (when you are lucky enough to find a good server) and expecting to not have any bug that will kill your progress on your current mission is the most annoying thing. This and all the missing AND deactivated features that the lack of OCS bring.
About the content, it's far from being as completed as Elite Dangerous (I don't like the comparaison, two different philosophy but you brought this Chris). All the gameloop stuff he is talking about are just on a very, VERY early state.
It's one of the most beautiful game available right now and the attention to details is amazing but it need a lot more content.
For me two things can happen:
- The development will greatly accelerate and they will overcome the biggest obstacle to the advancement of SC: the OCS. SQ 42 alpha will be released early 2021 with a full release end of 2021 or early 2022. Then all the ontzent from SQ42 is added to Star Citizen and a REAL game is finally shaping up.
or
- Mismanagement and too big technological challenges, lies at the next Citizencon (or whatever is planned now) and we are in for another 5 years. But this time I think the community will be out of control and will trash this game like no other before is we don't see big improvement by 2021.
With more than 300 euros invested, I hope this project turn out good. But recently I (still) hope for the best, but I also prepare for the worst