kunonabi
Member
That other part was already used in Star Fox Command. (Not saying that prevents it from being used again, of course)
That was the DS one right? I should play more of that.
That other part was already used in Star Fox Command. (Not saying that prevents it from being used again, of course)
works pretty solidly on other devices, too.
That was the DS one right? I should play more of that.
That's super awesome. Is that per-run? Or cumulative?
Okay, real talk... how do I change the camera controls from being stuck in first person?
Okay, real talk... how do I change the camera controls from being stuck in first person?
Is there a good guide anywhere for the Pepper medal locations? And is finding them all on a given difficulty cumulative?
Well, beat my first run in the game (along with Star Fox 1 earlier). A little early to give much impressions, but it's definitely a different game than the first. I'm not sure if I missed areas that have similar gameplay to the first game ala Corneria, but I didn't play any "traditional" levels. Can certainly see how Zero was influenced by this game and the walker, etc. Like the first game, totally great soundtrack. Got a C grade for what its worth (83 seconds spent with 0 % damage on Corneria).
there are no traditional long-form levels in this game. it's all these short burst assaults on a ship, a base, or dog-fights.
Yeah, I figured as much, but was hoping there might be at least one. Interesting.
zallard1
Published on Oct 2, 2017
Done on SNES Classic. This run uses the secret base that gives you back homing shot from the beta, as well as free goodies to start your run off. It also starts with double lasers on both characters, which is unlocked by beating the game with that character with a star rank or better (doing this with all characters unlocks Corneria's music during the character selection).
My guess is a B rank on hard mode.
Finishing the game on hard mode is not enough at least. Since the first time I completed hard mode I took damage on Corneria and I got a C rank and it didn´t unlock.
This game is so interesting. I beat it on Normal and was a bit let down, then I tried on Hard and got completely wrecked. Normal really is just a tutorial, essentially. Racing to take out the battleships before they can fire their planet cannons is frantic as hell.
My problem right now are the Star Wolf battles. I guess I am dogfighting wrong, but right now I get stuck in a loop of trailing the enemy, landing a few shots, then the enemy turns and comes right at me whileI barrel roll to dodge their lasers, getting hit at least a 3rd of the time. Rinse and repeat. I can't figure out how to beat them without taking a ton of damage and it kills my run.
It's also insane how ambitious this game is. Even with single-digit framerate drops and controlling everything with a d-pad the game is still extremely playable, it's impressive.
Star Fox 2 was canned because the 3D effects were better than the first game and Nintendo wanted to make the N64's 3D look more impressive in comparison to previous games. So they canned it so people would only have Star Fox 1 to compare Star Fox 64 to etc.
Holy crap, Expert mode doesn't play around. Took out five sets of missiles launched all at once only to be "rewarded" for my efforts by having Leon and Hunter Fantron sent after me while my virus-riddled satellite slowly destroyed Corneria.
Peppy's in a better place now.
Beaten it in Normal and Hard.
Expert is the ultimate test and I'll say it here. At first it goes well if you have the right strategy and planning but once the second half starts, it all gets really intense that you need to micro-manage everything. It's crazy.
Any advice on how to deal with Expert Mode?
But, like, really?
Star Fox 2 is impressive, but graphically it doesn't hold a candle to something like Mario 64. (I'd imagine the same is true of Star Fox 64, but I've only played the 3DS remake so can't comment). The fact that the gameplay is so different also would have made comparisons difficult.
I just don't understand the game. Played for over an hour and just getting destroyed. What am I supposed to even be doing? Like, all these planets or whatever are on my map and I can go to any of them but there are missiles and shot going to corneia. I don't get this at all.
It's such a mind fuck for me to be this confused while SF1 and 64 sit in my top 10 of all time
I just don't understand the game. Played for over an hour and just getting destroyed. What am I supposed to even be doing? Like, all these planets or whatever are on my map and I can go to any of them but there are missiles and shot going to corneia. I don't get this at all.
It's such a mind fuck for me to be this confused while SF1 and 64 sit in my top 10 of all time
Played to nearly the end on normal and hard, tried to hit reset to access the suspend point menu and the game crashed on me both times. The light on the SNES goes dark and the video cuts out. Anyone else seeing this?
Dylan Cuthbert, SF2's lead programmer, was kind enough to answer a few of my questions about the game and Argonaut's work with Nintendo over at Ars. Including his admission that he learned about the game's re-release from a Twitter post.
Okay, so I came up with a strategy for Star Wolf on Expert:
1. Conserve bombs.
2. Pray that you'll come across blaster upgrades like I did. (Although they'll probably be at low enough health that regular blasters can do the job, anyway, but it can't hurt!)
Someone in this thread said you can enter a planet, collect the blaster upgrade, exit, re-enter, and collect it again. The surface of Meteor "planet" has a Blaster upgrade by the rocket, so you can collect it there.
Hell no. Pigma is nay impossible without staying in View 1.Star Fox 2 |OT2| Pause and change to view 2
Hell no. Pigma is nay impossible without staying in View 1.
Conceptually I really dig Star Fox 2 but the hardware just isn't up for it and i would not have been happy paying full price for it back in the day. Its great that they brought back some elements for Zero and improved on them. Its a shame they didn't bring over the strategic stuff though as that would have been great with the second screen as another mode on the guard disc.
Yeah, in Star Fox and Star Fox 64 I always do third person view... But for some reason, in this game, in space first person is way, way better.
I think maybe it's because I don't have to worry about spatial awareness since there's no stuff to avoid flying into, and when literally flying in any direction with no semblance of up / down, spinning around is easier in first person.
In Zero, I like to do first person view on my HDTV and third person on the gamepad. Why this wasn't the default setup, I'll never know.
http://www.nintendo.co.uk/News/2016/May/Star-Fox-Zero-Dev-Team-Interview-Part-One-1106940.htmlSao: So you started off experimenting with the cameras.
Miyamoto: Yes, and then I'd find that it looked cooler watching from the control tower. It's the same in a racing game. Obviously, while you're playing, you see the action from the driving seat, but you'll often find that the replays from different angles end up looking cooler, right?
Sao: Yes, I know what you mean.
Miyamoto: That's why I decided I wanted to use the dual screen system of having both the Wii U GamePad and the TV, and have cool images of the Arwing flying shown on the TV, while the images from the cockpit were displayed on the Wii U GamePad screen.
Sao: And the Wii U GamePad's motion controls also make it easier to target the enemy.
Miyamoto: That's right. We've made it so the player is free to watch the action on the screen they prefer, depending on what's going on at that point. It also lets anyone who's watching you play enjoy really cool scenes. That's how it came about – I thought, if I want to realise this vision, we're really going to have to make a new Star Fox title for Wii U.
This game SUCKS. Wow. So disorienting and confusing. The framerate is awful. The mission design is bizarre.
SF1 runs like crap too. Or is this even worse?