I am very interested to see how they manage to get this running on the PS4. You can always downgrade graphics as we've seen in several switch ports, but at what cost?
the game uses a lot of very high quality textures so you can easily downgrade the quality of those textures to get around the smaller vram budgets, but the game's asset quality is ridiculously high. its not just fancy textures, the geometry is just off the charts. they would have to downgrade the shit out of most of this stuff. PS5 runs this at 1080p 60 fps without rt, so the pro can probably run this at 900p 30-40 fps without much downgrades. x1x should be 1080p 30 fps. But base consoles are likely going to be sub 720p and im not sure if the lighting, draw distance and asset quality are going to
then there is the chase sequence towards the end of the movie which will definitely need loading screens a la the mgs4 chase sequence. i wonder how the portal sequence would work too. figured it was an ssd thing but after seeing ratchet running on hdds maybe they can figure out a way around it. it did take them 1.5 years to make it so they probably redesigned the whole setpiece.
Anyway, i love how gorgeous this game looks and especially the model quality in the indoor bases. it would be a shame to see it get downgraded and have people experience what we got to play on next gen consoles and pc.