I played a few matches early in the morning, about 7ish AM or so, ran fairly well for the most part. Optimatch is still busted, however, which is severely irritating.
Battlefront is a weird game. Normally with the complaints I have, I'd take it back in a heart beat, but like Brandon says, it really has some intense moments. The map design, apart from being too small for the aerial crafts, is excellent, there's a lot of "cool" factor from the troop designs and vehicles as well, and the infantry is balanced against one another quite well.
I disagree with him on Turrets though. I have had some solid use from them, and they're the best you can do against vehicles most of the time.
My complaints, all in all, would be:
~I do wish maps would've been sized up, with some focus on vehicles for travel, Ala BF1942, and not just combat. Space ships would've benefited as well.
~Vehicles need to take a serious armor reduction. It should take 3-4 rockets to blow up a tank, not 15+. AT-ST's and the like are ridiculous even if some account for moving bases.
To be fair, vehicles are fairly limited, and do not respawn TOO fast, so they tried to limit it, but didn't go nearly far enough. Vehicle vs vehicle combat is great fun, and for the most part, vehicles don't control the maps. So it's not anything game breaking, but fairly disheartening.
Every other trooper seems to have a few secondaries, but not ARC/Rocket. Oh well. I stand by them for conventional use, as well as turret/Droidika dispatching. I actually managed to finish off an AT-TE's with one earlier as well, score!
~Pilot needs a better gun (perhaps just a bit more conventional, if not underpowered) and less abilities. Having it be proficent in vehicles, the medic, and an engineer all in one package is pretty ridiculous and only offset by it's terrible grenade launcher. and lack of sub-weapons. Perhaps split Pilot's abilities with the ARC trooper and whatnot?
~Netcode, what the hell, seriously. Microsoft needs to start dishing out their net protocol's to other devs, because Mech Assault, Crimson Skies, Midtown Madness, Counter-Strike X and the other MGS ilk are rock solid, polished, and generally the show cases for Live. Halo 2 will rip everything a new one, I don't doubt.
That said, I love Droids. They're just basicly the most fun to play as. Despite being fairly easy to dispatch, newbies are having laughably hard times dealing with my rampant Droidika assaults.
Brandon: The map I played this morning was really, really nifty. Forgot the name, not being a Star Wars buff, but it was some nightime city in the rain. Excellent command post rushing fun. I paired up with another Droidika player, and rolled from checkpoint to checkpoint, great stuff