Draugoth
Gold Member
We recently had a new update for Star Wars Jedi: Survivor, which brought major improvements to the performance mode on consoles.
Analyzing the new version of the game, Digital Foundry states that Star Wars Jedi: Survivor remains the "worst AAA PC port of 2023", even with the update bringing some improvements.
Among the new features, NVIDIA's DLSS technology has finally been added to the game. Still, performance is still not good enough, with many of the port's issues not having been fixed.One of the game's biggest problems at launch remains present.
For those who depend on TAA or FSR 2, unfortunately the image quality continues to be well below standard. Luckily, RTX owners can now use DLSS, which "does wonders for the game's image quality."
Despite this, the performance remains disastrous. The stutters continue to occur during exploration, regardless of your hardware, which is caused by low CPU usage. On simpler graphics settings there was a small improvement, but on higher settings with Ray Tracing enabled it remains as bad as at launch.
Analyzing the new version of the game, Digital Foundry states that Star Wars Jedi: Survivor remains the "worst AAA PC port of 2023", even with the update bringing some improvements.
Among the new features, NVIDIA's DLSS technology has finally been added to the game. Still, performance is still not good enough, with many of the port's issues not having been fixed.One of the game's biggest problems at launch remains present.
Every time the game is opened there is a long shader pre-compilation process, which the channel considers unnecessary and probably a bug. It appears every time you open the game, even though it doesn't seem to do anything after the first time you open it - unnecessary user friction that feels a lot like a bug, still present five months after the game's release. The weird thing about this is that if the game actually pre-caches shaders, it's not doing a particularly good job. Star Wars Jedi: Survivor still has a bunch of shader compilation glitches during gameplay.
For those who depend on TAA or FSR 2, unfortunately the image quality continues to be well below standard. Luckily, RTX owners can now use DLSS, which "does wonders for the game's image quality."
Despite this, the performance remains disastrous. The stutters continue to occur during exploration, regardless of your hardware, which is caused by low CPU usage. On simpler graphics settings there was a small improvement, but on higher settings with Ray Tracing enabled it remains as bad as at launch.
The bottom line is that even on my high-end gaming system, you are CPU limited at reasonable graphics settings and especially with ray tracing. On an older mid-range processor, the game is still a disaster. Technically, the game is better, but that doesn't matter when the main problems since launch haven't been resolved.
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