I don't think you understand just how much more dpsing a healer takes than any other class. Its borderline ridiculous.
First I'm gonna preface this by saying I don't care about any of the nerfs. It's the name of the game in an MMO. I'm commenting exclusively on the strange idea that healers should be easy to kill even though they...you know, heal themselves.
How would it not take longer Gatti? We heal damage. I have like 15.8k HP. I get hit constantly for 1.5-3k HP. My biggest heal is a 1.4 second heal in PVP combat that does 2.8k to 4.5k or so. This is only sustainable for so long. 1v1 with any competency and equal gear you will win every time assuming you bother to continue killing me.
I mean, it sounds like you are saying: healers should be easy to kill, because I do big pew pew. Meanwhile, what is the healing advantage in PVP then? You guys do understand that if I'm healing me I'm not healing someone else right? That's kind of the point. Pressure the heals.
Your advantage is you do about three or four times the dps I do. My disadvantage is it would take me a good 30 seconds to kill you in full heal spec if you just stood there. Why should it not take you longer to kill me when I can regain HP?
Everyone of you QQing about healer survivability in PVP should give it a go and tell me how badass you think you are. My typical game consists of 2 guys constantly force leaping/spiking me all game while another two players dog pile on me as soon as they see the first two beeline. It's just SO fun let me tell you. Granted, my experience is not typical of most healers...everyone knows who I am and that I am a healer because I PVP so much - so other heals aren't marked as quickly or focused....then again, they probably aren't putting out as much heals either.
The comment about the healers are marked that's why people think they mistakenly die fast...I mean, really, WTF kind of observation is that? That is how PVP works in every game.
If your team isn't marking and focusing healers, that's not BioWare's (or the healer's) fault.
Now that the survival of healers has been nerfed, and damage of everyone else is increased based simply on the upgraded gear, I am interested to see how many healers we have in PVP after this. There's already very few of us on the Empire side.