I didn’t say it did have development troubles, I was speaking generally about the AAA picture these days.
Fans can expect away to their hearts content, it doesn’t change the fact that a long development cycle means anything towards the quality of the final game, I’m afraid.
In fact it’s very unfair for gamers to adopt an unfounded attitude that says that for every year of development the game must be X% more ‘special’. M
That’s not it how it has ever worked and it places unreasonable expectations and pressures on studios.
I see this kind of thinking pop up a lot around the prospect of Half Life Episode 3.
I’ve repeatedly seen people say that it needs to be some sort of totally revolutionary, ultra amazing game because of how long it will have taken by release. Sometimes they also say this inevitably means that it will be a disappointment and then even that maybe you shouldn’t wish for it because of that.
Whereas I’m just like, well, I would just like to play a good game. If they made a good game and finished the story, I’d be fine with that.
Would it be nice if it was a really, really great game or even something legendary? Of course it would. Does it have to be to justify its development, simply because it has a long time since it was announced? No.