STARFIELD celebrates its second anniversary, Bethesda posted a cryptic teaser

Except thats not the only time it happens right? Its everywhere. I was shocked they decided to ship a modern game like that - it completely breaks immersion for me and ill never enjoy it with such interruptions.
Longest load is when you travel between systems, on PC around 7-10 seconds. There you get to watch your photos. Take some great photos and you won't suffer as much.

But you normally don't travel like that over and over. Enter/exit buildings is the common load sequence and it's mostly a fade out fade in transition. I don't see it as an interruption.

For me the whole thing is an exaggeration, it's a flaw that most won't even care about. The game has many other real flaws that people could've talked about instead, if they actually played the game and didn't just parrot social media noise. The OT here had lots of good talks about it's real problems. Some have been corrected now, others are still there, some won't likely ever get fixed.

The game is entertaining but just wasn't what most of us expected. The expectations were sky high and Bethesda left too many blank spots when talking about it that left room for our imaginations to run wild.
For me it turned out like a more compact No Man's Sky with less gameplay systems and better roleplaying and ship building and better combat. Was still my GOTY that year but I wanted so much more from it. Loading times were it's most insignificant problem.
 
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The vision for the game was sound and incredibly ambitious, but tech isn't ready for it yet. I think if you could have shown them how compromised that vision would have to become by the end of development, they wouldn't have started.

One day someone will deliver on that vision. They will need to figure out how to attain seamlessness, and AI integration will probably be required to generate worthwhile content on the fly.
 
The vision for the game was sound and incredibly ambitious, but tech isn't ready for it yet. I think if you could have shown them how compromised that vision would have to become by the end of development, they wouldn't have started.

One day someone will deliver on that vision. They will need to figure out how to attain seamlessness, and AI integration will probably be required to generate worthwhile content on the fly.
The tech is there , just not bethesda's tech .
 
For me the whole thing is an exaggeration, it's a flaw that most won't even care about. The game has many other real flaws that people could've talked about instead, if they actually played the game and didn't just parrot social media noise. The OT here had lots of good talks about it's real problems. Some have been corrected now, others are still there, some won't likely ever get fixed.
Agree.

Fade in-out loading is hardly bothersome. People do tend to fixate too much on it, which could be causing trouble, instead of being something manageable.
 
The difference in experience between seamless and regular micro-interruptions for loading is night and day imo. And actually not just for loading, but for similar micro-interruptions too.

It does seem to be something which affects different people to very different degrees though, and the type of game matters too.
 
I really can't distinguish between Fallout arguments and Starfield arguments even though I liked Fallout so much. Same thing with Dragon Age The Veilguard. You guys are arguing with the things that defined it's creator. The only difference is a few lines that made the things that hasn't changed spiked and amped in an unpleasant way that destroys the entire team's credible work. I'm pretty much certain that's how they feel when they visit sites and read the comments.
 
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Agree.

Fade in-out loading is hardly bothersome. People do tend to fixate too much on it, which could be causing trouble, instead of being something manageable.
Yeah it's like people search for things to complain about, then exaggerate whatever they find to make it seem like some game breaking thing. Many complaints aren't fully thoughtout, it's mostly negative noise.

People complained about the squared planet zones too. But I think if Bethesda tried to do seamless traversal over whole planets then the zones would be more similar instead. It would be incredibly difficult to get solid variety of jungles and deserts and stone and water and forests etc without the planets becoming blocky like Minecraft with odd transitions. No Man's Sky have samey planets for a reason.


Most of my personal complaints are about game systems. They've included so many ideas but some of it aren't properly fleshed out. And I'm not a fan of how you can skip going into your ship and meet your crew almost completely through easy fast travel taking you from a wilderness cave into the middle of a city. I want the Mass Effect ship and crew experience.

Vehicles was an important addition post launch, but that's also not properly fleshed out. Should've made more vehicles, and maybe some cut down trees mechanic like in NMS. A jeep getting stopped by trees only really work on certain planets, good luck driving around here…
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Yeah it's like people search for things to complain about, then exaggerate whatever they find to make it seem like some game breaking thing. Many complaints aren't fully thoughtout, it's mostly negative noise.

People complained about the squared planet zones too. But I think if Bethesda tried to do seamless traversal over whole planets then the zones would be more similar instead. It would be incredibly difficult to get solid variety of jungles and deserts and stone and water and forests etc without the planets becoming blocky like Minecraft with odd transitions. No Man's Sky have samey planets for a reason.


Most of my personal complaints are about game systems. They've included so many ideas but some of it aren't properly fleshed out. And I'm not a fan of how you can skip going into your ship and meet your crew almost completely through easy fast travel taking you from a wilderness cave into the middle of a city. I want the Mass Effect ship and crew experience.

Vehicles was an important addition post launch, but that's also not properly fleshed out. Should've made more vehicles, and maybe some cut down trees mechanic like in NMS. A jeep getting stopped by trees only really work on certain planets, good luck driving around here…
Q2oSuJT.jpeg
I have one complaint, make random space exploration interesting.

Seems like a pretty hard thing to do, but only that will make it worth having different planets imo.

Even some hazards in deep space that I have to overcome would be fine for me.

The difference in experience between seamless and regular micro-interruptions for loading is night and day imo. And actually not just for loading, but for similar micro-interruptions too.

It does seem to be something which affects different people to very different degrees though, and the type of game matters too.
Type of game is the key here.

If I climb in space ship and move to a different planet, that cannot be made seamless.

No Mans Sky is seamless but I use fast travel there as well which adds loading.
 
honest question. is this even possible with the engine they're running? as I understand it's kinda the limitation from the engine and unless they rework the whole thing from the ground up, that's never going to happen no?
I hope it is, they are excessive in number more than just duration. Getting inside your ship and lifting off should not have a loading screen let alone two or more.
 
I have one complaint, make random space exploration interesting.

Seems like a pretty hard thing to do, but only that will make it worth having different planets imo.

Even some hazards in deep space that I have to overcome would be fine for me.
Yeah I agree on that.

I like the different planets though but there are simply too few variants of points of interest. Just like in Oblivion you shouldn't feel like you've already visited a place when you know it's the first time.

And I like having static game world maps, and static legendary loot. I want to be able to tell a friend to visit a specific place on a planet and look in a loot crate to find a badass weapon.

"The best weapon in the game can be found on planet X inside the enemy base near the pear-shaped big water in the desert zone, it's in a crate in the room on the second floor. Don't miss it!"

I want that.

They already have the random placement mechanic in place. Don't have to place things by hand. Make it go through a list of static variables instead of having it randomized at every playthrough so you can't talk about the game or make a map or a guide or anything.

I would also want my old creations to stay. Going through the Unity and realize all my stuff is gone was a major hype killer for me. I realize things change at every run and I guess it could be interesting storywise but I don't think that aspect go well with creative mechanics. There should be a way to reacclaim your creations somehow, make the bases pop up as points of interests and have your ships flying in space, or something like that.
 
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If this game even sold 5 million they would have shouted it from the roof tops. Newsflash it didn't.
Believe what you want to believe, the data I put is from Circana's 2023 report. What's your source?
I would also want my old creations to stay. Going through the Unity abd realize all my stuff is gone was a major hype killer for me.
This is an actual problem yeah, the game encourages you to do the rebirth thing but you lose way too much doing so and you can't even respec your character.

Sacrificing all your outposts and production lines is way too much for the benefit of rebirth.
 
If I climb in space ship and move to a different planet, that cannot be made seamless.
I would argue that take off and landing from a planet is such a core part of the fantasy they are trying to capture, that this in particular should be seamless.

Ofc, if you choose instead to fast travel from the surface of one planet to the surface of another, that creates a seam of sorts (though with sufficient technical capability even this could be reduced to nothing, and even made a teleport instead of a fast travel if desired), but it is one of your own choosing rather than an interruption forced upon you. It's the difference between deciding you want to skip ahead in a video, and having your video interrupted for an ad/buffering.

I'm reminded of Todd's Starfield anecdote: "I had landed on one of the early planets and this sandstorm blew through and I went to run away from it. And ships can randomly... Once in a while, they can randomly land. Enemy ships can land. So I'm going through the sandstorm, the ship landed and I get in this firefight and I got on the ship. And while I'm shooting the guys on the surface of the planet in the ship, the ship took off into space. So now I'm in outer space on the ship..."

I think this is a much slicker encounter as he describes it, than it becomes with two loading screens inserted into it.
 
With core mechanics being busted, they need atleast 20 Shattered Sky level DLCs to fill up most of the empty planets with something to do.

Looks like they are committed though.
 
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I think this is a much slicker encounter as he describes it, than it becomes with two loading screens inserted into it.
That's basically what does happen though, yes there's a brief, not even 2 seconds of loading when it hits the space loading point, but I think it's still very slick how you can keep fighting on the ship while it's taking off.
 
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