Punished Miku
Gaslighter Pro: 16.7 Fireflops
You're dead to me.Whilst I agree it wasn't a deal breaker, there was an awful lot of loading screens (legacy engine issues I guess). They did ruin the flow of the game.
nah just kidding lol
You're dead to me.Whilst I agree it wasn't a deal breaker, there was an awful lot of loading screens (legacy engine issues I guess). They did ruin the flow of the game.
Longest load is when you travel between systems, on PC around 7-10 seconds. There you get to watch your photos. Take some great photos and you won't suffer as much.Except thats not the only time it happens right? Its everywhere. I was shocked they decided to ship a modern game like that - it completely breaks immersion for me and ill never enjoy it with such interruptions.
The tech is there , just not bethesda's tech .The vision for the game was sound and incredibly ambitious, but tech isn't ready for it yet. I think if you could have shown them how compromised that vision would have to become by the end of development, they wouldn't have started.
One day someone will deliver on that vision. They will need to figure out how to attain seamlessness, and AI integration will probably be required to generate worthwhile content on the fly.
Agree.For me the whole thing is an exaggeration, it's a flaw that most won't even care about. The game has many other real flaws that people could've talked about instead, if they actually played the game and didn't just parrot social media noise. The OT here had lots of good talks about it's real problems. Some have been corrected now, others are still there, some won't likely ever get fixed.
It's good it's just not great unfortunately.I wish this game was actually good
Yeah it's like people search for things to complain about, then exaggerate whatever they find to make it seem like some game breaking thing. Many complaints aren't fully thoughtout, it's mostly negative noise.Agree.
Fade in-out loading is hardly bothersome. People do tend to fixate too much on it, which could be causing trouble, instead of being something manageable.
Too many and interrupting gameplay too much. Not enough to discover and do in each planet either…No more loading screens pls, that's all I wish for![]()
I have one complaint, make random space exploration interesting.Yeah it's like people search for things to complain about, then exaggerate whatever they find to make it seem like some game breaking thing. Many complaints aren't fully thoughtout, it's mostly negative noise.
People complained about the squared planet zones too. But I think if Bethesda tried to do seamless traversal over whole planets then the zones would be more similar instead. It would be incredibly difficult to get solid variety of jungles and deserts and stone and water and forests etc without the planets becoming blocky like Minecraft with odd transitions. No Man's Sky have samey planets for a reason.
Most of my personal complaints are about game systems. They've included so many ideas but some of it aren't properly fleshed out. And I'm not a fan of how you can skip going into your ship and meet your crew almost completely through easy fast travel taking you from a wilderness cave into the middle of a city. I want the Mass Effect ship and crew experience.
Vehicles was an important addition post launch, but that's also not properly fleshed out. Should've made more vehicles, and maybe some cut down trees mechanic like in NMS. A jeep getting stopped by trees only really work on certain planets, good luck driving around here…
![]()
Type of game is the key here.The difference in experience between seamless and regular micro-interruptions for loading is night and day imo. And actually not just for loading, but for similar micro-interruptions too.
It does seem to be something which affects different people to very different degrees though, and the type of game matters too.
I hope it is, they are excessive in number more than just duration. Getting inside your ship and lifting off should not have a loading screen let alone two or more.honest question. is this even possible with the engine they're running? as I understand it's kinda the limitation from the engine and unless they rework the whole thing from the ground up, that's never going to happen no?
I hope it is, they are excessive in number more than just duration. Getting inside your ship and lifting off should not have a loading screen let alone two or more.
Yeah I agree on that.I have one complaint, make random space exploration interesting.
Seems like a pretty hard thing to do, but only that will make it worth having different planets imo.
Even some hazards in deep space that I have to overcome would be fine for me.
Believe what you want to believe, the data I put is from Circana's 2023 report. What's your source?If this game even sold 5 million they would have shouted it from the roof tops. Newsflash it didn't.
This is an actual problem yeah, the game encourages you to do the rebirth thing but you lose way too much doing so and you can't even respec your character.I would also want my old creations to stay. Going through the Unity abd realize all my stuff is gone was a major hype killer for me.
I would argue that take off and landing from a planet is such a core part of the fantasy they are trying to capture, that this in particular should be seamless.If I climb in space ship and move to a different planet, that cannot be made seamless.
That's basically what does happen though, yes there's a brief, not even 2 seconds of loading when it hits the space loading point, but I think it's still very slick how you can keep fighting on the ship while it's taking off.I think this is a much slicker encounter as he describes it, than it becomes with two loading screens inserted into it.