What where you saying here again?
Admittedly, this is me reading the "tea leaves", but I BELIEVE to take the perspective of content on streaming platform's is "given away" is antiquated and incorrect. It ignores the fact that it is a mechanism designed to extract money from its customers, and people give companies their money specifically to play these games (such as starfield). Times are changing and undoubtedly so will a companies measure of success IF subscription gaming continues to become more prolific. I want to be clear that I am not claiming to have the answer, but this ties back to what Chris tweeted. He was measuring its launch success with engagement.
Yes, subscriptions reduce friction to play (that's the sales pitch), but players have to choose to redirect their time and effort to any particular title if one at all. This data should not be ignored. I promise you Sony, Nintendo, Xbox, Ubisoft, EA, apple, and Google are all paying close attention.
I am not blind to the fact that more people will play a game they had no intention of purchasing, but that is a feature...not a bug. Does MS have an advantage in potential player engagement when they release a game on gamepass, for sure. Again, a feature not a bug.
demigod
and
PropellerEar
I have nearly 20 notifications just from you two. Would ya'll like to join the conversation? You both are welcome to.