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Or is it just one of Phil's balls in my throat?
- Surface maps are being updated to be more detailed and easier to navigate (look a bit like Skyrim's overworld now)
- Map markers for easier navigation in cities
- New difficulty options and customization for players who want to make space combat, carry weight, land combat etc different difficulties (will effect XP gain)
- More ship customization options
- Respec your starter-traits and ability to change appearance
- Working on First Land exploration vehicle
- Series X gets a 40hz Quality and 60hz Performance option
- Creation Kit tools are in beta user hands already.
- Map markers for easier navigation in cities
- New difficulty options and customization for players who want to make space combat, carry weight, land combat etc different difficulties (will effect XP gain)
- More ship customization options
- Respec your starter-traits and ability to change appearance
- Working on First Land exploration vehicle
- Series X gets a 40hz Quality and 60hz Performance option
- Creation Kit tools are in beta user hands already.
XBOX SERIES X DISPLAY SETTINGS
We've heard from many that you'd like to have more control over the graphic fidelity and performance on Xbox, similar to how PC players can customize their experience. We're now enabling that on Xbox Series X with a few options that you can use to find the best fit for your playstyle and display.
For each of these, we highly recommend a Variable Refresh Rate (VRR) Display running at 120hz, and to verify your Xbox is setup to use it. If you have it setup this way, Starfield will now default to a frame rate target of 40, while keeping the priority for full visuals.
- Frame Rate Target: You can now choose between 30, 40, 60 or an Uncapped frame rate on VRR displays. If you do not have a VRR display running 120hz, you will still be able to select from 30 or 60. Screen tearing may occur at times when selecting 60 on a non-VRR display.
- Prioritize: You can now prioritize between Visuals and Performancewhile trying to maintain the frame rate target. If you're choosing a frame rate target of 60 or above, we recommend changing this to Performance. Prioritizing Visuals keeps the highest resolution while maintaining full detail for special effects, lighting, and crowds. Prioritizing Performance lowers internal resolution and detail for special effects, lighting, and crowds. Both modes may adjust internal resolution dynamically when scenes or action get heavier as well. When switching between modes, you will see the lighting change briefly as the system catches up to the new mode.
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