It'll be interesting to see what the PS5 Metacritic will be. Does it go up because of all the improvements and it coming to a more popular platform, or does it go down because of the negative backlash the game received?Hurry to see it getting released on PS5 to watch people praising it "GOTY OF THE YEAR". Will be fun.
City maps not being in at launch is the true wtf moment of Starfield.
- Surface maps are being updated to be more detailed and easier to navigate (look a bit like Skyrim's overworld now)
- Map markers for easier navigation in cities
- New difficulty options and customization for players who want to make space combat, carry weight, land combat etc different difficulties (will effect XP gain)
- More ship customization options
- Respec your starter-traits and ability to change appearance
- Working on First Land exploration vehicle
- Series X gets a 40hz Quality and 60hz Performance option
- Creation Kit tools are in beta user hands already.
I hope that the 40 FPS mode is not compromised in any way (just result of optimisation).The graphics in this game are so good. The shot of the rover driving in the desert looks gorgeous. Great to see third persopn dialogue scenes. Again, so much detail packed in every scene.
Looks like for performance mode they are downgrading the resolution, lighting, crowd and other level of details. Thats a shame but expected. 60 fps comes at a cost and simply downgrading the resolution in a game like this was never going to be enough.
I'm wondering if they're going to be pretty slow, like a lunar rover. Could just be more for carry capacity. I don't really see people zipping around like it's a car. I could see it being hard to get around too considering you have a jet pack at all times for platforming over rocks.The abscence of planet vehicles was another. I really didn't have a problem with big empty worlds as that describes most planets that you can actually land on, but having to land on a planet and then run for 5 minutes didn't make a bit of sense to me. A vehicle would have made a big difference and would have encouraged me to explore more for resources,etc.
So really glad they are adding that to the game. Personally, I'm looking forward to jumping back in this fall with the expansion.
I'm wondering if they're going to be pretty slow, like a lunar rover. Could just be more for carry capacity. I don't really see people zipping around like it's a car. I could see it being hard to get around too considering you have a jet pack at all times for platforming over rocks.
More details on the new visual mode toggles:
XBOX SERIES X DISPLAY SETTINGS
We've heard from many that you'd like to have more control over the graphic fidelity and performance on Xbox, similar to how PC players can customize their experience. We're now enabling that on Xbox Series X with a few options that you can use to find the best fit for your playstyle and display.
For each of these, we highly recommend a Variable Refresh Rate (VRR) Display running at 120hz, and to verify your Xbox is setup to use it. If you have it setup this way, Starfield will now default to a frame rate target of 40, while keeping the priority for full visuals.
- Frame Rate Target: You can now choose between 30, 40, 60 or an Uncapped frame rate on VRR displays. If you do not have a VRR display running 120hz, you will still be able to select from 30 or 60. Screen tearing may occur at times when selecting 60 on a non-VRR display.
- Prioritize: You can now prioritize between Visuals and Performancewhile trying to maintain the frame rate target. If you're choosing a frame rate target of 60 or above, we recommend changing this to Performance. Prioritizing Visuals keeps the highest resolution while maintaining full detail for special effects, lighting, and crowds. Prioritizing Performance lowers internal resolution and detail for special effects, lighting, and crowds. Both modes may adjust internal resolution dynamically when scenes or action get heavier as well. When switching between modes, you will see the lighting change briefly as the system catches up to the new mode.
Because Lord Todd told them the game is demanding and they need to upgrade their hardware. Patch must have included more CPU to simulate all those potatos and milk cartons.i was told that current gen consoles will never run this at 60 fps
You actually get bored twice as fast at 60fpsNow you can be bored in 40 and 60fps
It's not coming out on Xbox as soon as the Steam, so there should be some testing time. I don't get what happened with Fallout 4. So weird.I hope Bethesda tests this update to make sure these new modes actually work, unlike the Fallout 4 patch.
I hope Bethesda tests this update to make sure these new modes actually work, unlike the Fallout 4 patch.
Yeah watch the video this is a chunky update!Ah man......I was focused on frame rate for Xbox, but this is even better news
"Working on" meaning that is not in this update?
Least there’s a 40fps mode. I’ll applaud them for that since the rest of Xbox studios seem to not know that exists.
Is that the best option if you have a VRR display, or is the uncapped one better?
Do we know if Shattered Space is the only planned expansion?
I really, really won't, it doesn't matter what platform it's on, for me personally this game is just stupidly boring (I may have mentioned that before once or twice). Vehicles may help, but it isn't just the traversal that bored me, it's the story, the objectives/quests (part of that is the travel issue so that part may be better), the loading (my god the loading) and more.Hurry to see it getting released on PS5 to watch people praising it "GOTY OF THE YEAR". Will be fun.
Probably the 1st outcome if anything.It'll be interesting to see what the PS5 Metacritic will be. Does it go up because of all the improvements and it coming to a more popular platform, or does it go down because of the negative backlash the game received?
Sea of Thieves was a game in a similar situation imo.
That's my hope as well.I hope that the 40 FPS mode is not compromised in any way (just result of optimisation).
I mean sure, but the audience for Bethesda games tend to treat them like massive MMOs and sink countless hours in them anyways.Sea of Thieves is an on-going MMO. It's the same game on PS5, PC, and Xbox.
Yeah this has been at the top of my wishlist, so glad they’re doing this! I don’t care if it adds jank, I just want more fun ways to traverse longer distances, for exploration and transporting resources. No Man’s Sky got vehicles late as well, just as strange there. I don’t understand how the devs are playing if they can’t see the problem.Now this definitely should have been in at launch, why it was omitted in the first place is beyond me, seemed obvious
I mean sure, but the audience for Bethesda games tend to treat them like massive MMOs and sink countless hours in them anyways.
The only difference is Bethesda allows the fans to control the bulk of the post-launch content via mods, Bethesda saves money on having a full pipeline of content, and keeps the game evergreen on stores, while the fans get to have more control over their experience than what would be normally expected.
I hope that the 40 FPS mode is not compromised in any way (just result of optimisation).
What I am saying is the two situations are more analogous than you would initially expect...and? Mods are created on the PC and then are cross-platform.
What I am saying is the two situations are more analogous than you would initially expect.
Games that release in a half-baked state (earning mixed to negative feedback), then get slowly fixed up and are (potentially in the case of Starfield, no port is confirmed yet) released on other platforms in a more presentable state, creating a metacritic score disparity.
No Mans Sky allowed you to land anywhere on planets so that was never an issue really.No Man’s Sky got vehicles late as well, just as strange there. I don’t understand how the devs are playing if they can’t see the problem.
I didn't "point" at it tho. It's just a comparison.Ok but pointing at an old Metacritic score for a game that has since been updated is the height of disingenuousness.
They are launching it in beta so will likely take just a month of updates after final release.I hope Bethesda tests this update to make sure these new modes actually work, unlike the Fallout 4 patch.
"Bethesda compromises on original creative vision."So I guess 30fps is no longer the "creative decision".
PS - For some reason the bloke nonchalantly holding a mug really wound me up.
I always thought the “shouldn’t” do a performance mode. And going by the list of items being affected, they still shouldn’t. But I guess devs got to buckle to the whiners.I was told by The Defenders™ that Starfield couldn't do 60 FPS because there were too many things going on on the CPU side
Jokes apart, good for Bethesda, Starfield, and Series X fans. It'll make the game much better to play.
I disagree. 60 FPS option is always great to have. It's not like they removed the 30 FPS mode for those who prefer better resolution and graphics.I always thought the “shouldn’t” do a performance mode. And going by the list of items being affected, they still shouldn’t. But I guess devs got to buckle to the whiners.
..and? Mods are created on the PC and then are cross-platform.
I was told by The Defenders™ that Starfield couldn't do 60 FPS because there were too many things going on on the CPU side
They are not turning it "off". Stop it. Having different settings to accommodate a 60fps mode is something every single first-party sony game has done since the PS5 launched. Its something every PC gamer does, you drop settings here or there and improve framerate. Its something this game should have had from day 1. And rather than put in the work they peddled some bullshit about creative decisions.They are downgrading number of crowds, their lighting engine and other level of detail which devs poured almost 8 years authoring. No one wants to put in all that effort only to have half the players turn all of that off for 60 fps.