Gaiff
SBI’s Resident Gaslighter
Did someone ask for another Starfield thread?
adamsapple isn't feeling well today so I'm replacing him.
- Missing basic features such as DLSS, FOV sliders, gamma and contrast adjustment, and HDR
- Says it's great that modders added that but also blames Bethesda for being such a huge studio with a massive budget that doesn't have those features
- DLSS is much better than FSR. Less ghosting, less flickering, and an overall more stable image
- AF looks poor at times and forcing it through the NVIDIA control panel results in weird shadow glitches. Cannot recommend forcing it
- AMD GPUs run MUCH better than Intel/NVIDIA GPUs, outperforming their counterparts by up to 40%. The 6800 XT for instance consistently outperforms the 3080 by over 25%
- Ultra Shadows also cause significant stutters on NVIDIA/Intel cards
- Similar story with CPUs but not in terms of performance. Hyperthreading seems to be broken on Intel where it results in WORSE performance compared to no Hyperthreading. SMT doesn't exhibit such behavior
- No shader compilation stutters but it does have stutters when crossing invisible lines in the game world. They can be mitigated with more powerful hardware than can halve the frame time spikes
- Very light on VRAM usage, using less than 4GB at 1440p/optimized settings
- PC is the best way to play it by far, provided you're willing to circumvent the inherent limitations
- Very long load times on Series X, 37 seconds from the main menu into game whereas on a PC with a 12900K and NVME drive, it takes less than 11 seconds, suggesting there is no usage of Direct Storage
- Recommends people with older NVIDIA cards (3070 and below) to wait for more patches/driver updates
adamsapple isn't feeling well today so I'm replacing him.
- Missing basic features such as DLSS, FOV sliders, gamma and contrast adjustment, and HDR
- Says it's great that modders added that but also blames Bethesda for being such a huge studio with a massive budget that doesn't have those features
- DLSS is much better than FSR. Less ghosting, less flickering, and an overall more stable image
- AF looks poor at times and forcing it through the NVIDIA control panel results in weird shadow glitches. Cannot recommend forcing it
- AMD GPUs run MUCH better than Intel/NVIDIA GPUs, outperforming their counterparts by up to 40%. The 6800 XT for instance consistently outperforms the 3080 by over 25%
- Ultra Shadows also cause significant stutters on NVIDIA/Intel cards
- Similar story with CPUs but not in terms of performance. Hyperthreading seems to be broken on Intel where it results in WORSE performance compared to no Hyperthreading. SMT doesn't exhibit such behavior
- No shader compilation stutters but it does have stutters when crossing invisible lines in the game world. They can be mitigated with more powerful hardware than can halve the frame time spikes
- Very light on VRAM usage, using less than 4GB at 1440p/optimized settings
- PC is the best way to play it by far, provided you're willing to circumvent the inherent limitations
- Very long load times on Series X, 37 seconds from the main menu into game whereas on a PC with a 12900K and NVME drive, it takes less than 11 seconds, suggesting there is no usage of Direct Storage
- Recommends people with older NVIDIA cards (3070 and below) to wait for more patches/driver updates
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