Another starfield thread
Looking at those times, the loading is likely single-threaded too.Dude, this is absurd, why aren't they using the direct storage API!? They're brute forcing the decompression on the fucking CPU.
I wonder if this game uses sampler feedback.- Very light on VRAM usage, using less than 4GB at 1440p/optimized settings
Do i need to repost the gif of skyrim and the 10.000 cheseroll or the crysis one with the barrels?
Those examples are made with an editor or people wasting dozens of hours to pick up 10.000 potatoes, during normal gameplay you are never gonna see any of that.
I'm not sure why some call that nextgen when it is at best a neat trick that was possible almost 15 years ago...
Like, at a certain point you have to left the engine go if that is the features that cockblock SO many other features of modern engines.
And from my understanding, there are other mothods to achieve object persistency with other engine without completely fucking up other things.
According to Steam Reviews, consumers aren’t happy with how the game performs. Given that 80% are using hardware that Bethesda didn’t bother optimising for, feels like they’re being punished plenty.Again - why? Reviewers are not punishing developers for technical performance, neither are consumers.
Honestly I’m with you on this - I wish more companies would sacrifice fidelity for pushing physics and vfx forward more - I would love if Bethesda put this attention on things like Fire and Water as wellDoors scooping up objects in Skyrim? Honestly, sure, report the gif, i probably missed it.
Next gen is maybe a tad overblown but at the same time, 98% of modern games have not even beaten the wave of good AI & Physics games from the 2010's so, we just kind of forget that it's a feature, physics, while the rest of games basically skip all these details to have the best damn graphics.
Considering the quality of the graphics, I find myself wondering why this game is so unusually heavy.
2nd. Apple has them beat.I am playing and just visited some Mars base (in the main quest, like second or third mission) and I am morbidly fascinated that this is how the game looks there, like someone made this, played this, and was like "yep that's good enough to ship in 2023" and that someone happens to be the largest multitrilion dollar corporation on earth
At least the outside and some other bases look better, but still
I just want to know who saw these trees, thought it was a good design, and approved them.Considering the quality of the graphics, I find myself wondering why this game is so unusually heavy.
Is it due to the unusually small VRAM usage?
(Screenshots from my Xbox Series X)
I just want to know who saw these trees, thought it was a good design, and approved them.
You could do this in any engine really. All depends on how you code the functionality. It also doesn't really excuse the other problems.The physics gifs posted above are impressive but what people also forget about the engine is that it keeps track of the position of everything. You can have 1000 rolls of toilet paper in a store room but more importantly they will persist indefinitely. Travel to the other end of the universe and back and they will still be there. It's the reason why save file sizes and loading times bloat over the course of the adventure. The state of everything is kept constant and it's what makes Bethesda's games completely unique in the industry.
Does it change anything not having automatic doors? Do you think that potatoes rolling when the door open is anything more than simple havok?Doors scooping up objects in Skyrim? Honestly, sure, repost the gif, i probably missed it.
Next gen is maybe a tad overblown but at the same time, 98% of modern games have not even beaten the wave of good AI & Physics games from the 2010's so, we just kind of forget that it's a feature, physics, while the rest of games basically skip all these details to have the best damn graphics.
Sometimes there is more than design , but managers that like to release a game.. sadly . Just saying .I just want to know who saw these trees, thought it was a good design, and approved them.
DF excuse me while laugh and all consoles are hyped up. I remember when SONY fans were saying because of the SDD the likes of R&C couldn't even be done on the PC and yet even the Steam deck can handle itYou can find videos from 2020 of Digital Foundry and others hyping the SSD and direct storage etc. as eliminating load times. Seems like they overhyped the console like they overhyped this game.
This comment from 3.5 years ago showed how people believed it (and why wouldn't they, they were told by 'trustworthy' sources that it was true).
Microsoft Reveals How Xbox Series X Is Going To Beat PS5
Incredible power! Ray tracing! Xbox One enhancements!www.purexbox.com
The catch is that it isn't true. 3.5 years later the most hyped Xbox first party game releases at 4k (upscaled), 30fps and with terrible load times.
Next gen...
Considering the quality of the graphics, I find myself wondering why this game is so unusually heavy.
Is it due to the unusually small VRAM usage?
(Screenshots from my Xbox Series X)
Considering the quality of the graphics, I find myself wondering why this game is so unusually heavy.
Is it due to the unusually small VRAM usage?
(Screenshots from my Xbox Series X)
That level doesn’t hold up to inspection but it looks good overall in motion. Even the trees. Maybe the xsx settings are too low but on PC it looks fine.I just want to know who saw these trees, thought it was a good design, and approved them.
Yes, the worse version of a game is usually reserved for a console. To the surprise of no one.So only the worst version of Starfield is actually exclusive to Xbox?
Did someone ask for another Starfield thread?
@adamsapple isn't feeling well today so I'm replacing him.
- Missing basic features such as DLSS, FOV sliders, gamma and contrast adjustment, and HDR
- Says it's great that modders added that but also blames Bethesda for being such a huge studio with a massive budget that doesn't have those features
- DLSS is much better than FSR. Less ghosting, less flickering, and an overall more stable image
- AF looks poor at times and forcing it through the NVIDIA control panel results in weird shadow glitches. Cannot recommend forcing it
- AMD GPUs run MUCH better than Intel/NVIDIA GPUs, outperforming their counterparts by up to 40%. The 6800 XT for instance consistently outperforms the 3080 by over 25%
- Ultra Shadows also cause significant stutters on NVIDIA/Intel cards
- Similar story with CPUs but not in terms of performance. Hyperthreading seems to be broken on Intel where it results in WORSE performance compared to no Hyperthreading. SMT doesn't exhibit such behavior
- No shader compilation stutters but it does have stutters when crossing invisible lines in the game world. They can be mitigated with more powerful hardware than can halve the frame time spikes
- Very light on VRAM usage, using less than 4GB at 1440p/optimized settings
- PC is the best way to play it by far, provided you're willing to circumvent the inherent limitations
- Very long load times on Series X, 37 seconds from the main menu into game whereas on a PC with a 12900K and NVME drive, it takes less than 11 seconds, suggesting there is no usage of Direct Storage
- Recommends people with older NVIDIA cards (3070 and below) to wait for more patches/driver updates
Gothic 1, game made by like 15 people in released in 2001, large 3D world with characters with daily schedules, all interiors seamless, no loadings.Dude, there's games for two decades that managed that... there's a game from 2001 that has only two loading screens, not counting loading a save game, the entire game.
That level doesn’t hold up to inspection but it looks good overall in motion. Even the trees. Maybe the xsx settings are too low but on PC it looks fine.
That level doesn’t hold up to inspection but it looks good overall in motion. Even the trees. Maybe the xsx settings are too low but on PC it looks fine.
That level doesn’t hold up to inspection but it looks good overall in motion. Even the trees. Maybe the xsx settings are too low but on PC it looks fine.
No, it's the design of these trees -- not just the graphical fidelity.
If you look at the top, all of those trees have the same flat heads as if they were all cut with a sharp object in a straight line, and then all of them were squeezed from the top. It looks so weird.
Trees have look gorgeous in this generation (Plague Tale, Horizon FW, Ragnarok, etc.), and these look awful.
I think there is already too much ducktape on that engineDidn't expect PC load times to be that much faster than Series X you'd think they would use the Velocity Architecture/direct storage
The physics gifs posted above are impressive but what people also forget about the engine is that it keeps track of the position of everything. You can have 1000 rolls of toilet paper in a store room but more importantly they will persist indefinitely. Travel to the other end of the universe and back and they will still be there. It's the reason why save file sizes and loading times bloat over the course of the adventure. The state of everything is kept constant and it's what makes Bethesda's games completely unique in the industry.
That level doesn’t hold up to inspection but it looks good overall in motion. Even the trees. Maybe the xsx settings are too low but on PC it looks fine.
Those screenshots don't seem...right to me. Surely the XSX is not drawing crap trees like that, because they definitely do not look like that on PC. Obviously varied platform specifications, but that is seriously bad geometry.Considering the quality of the graphics, I find myself wondering why this game is so unusually heavy.
Is it due to the unusually small VRAM usage?
(Screenshots from my Xbox Series X)
Obviously as this game has being designed to run on XSS. So designed to run on 8GB (CPU + GPU) machine. Which is a shame for such ambitious game.
yeah alien trees, which suspiciously look like low-poly copy pasted video game trees from 2 decades agoDude, it’s an alien planet with alien looking trees. There are other planets with more Earth like trees, pine trees, palm trees etc.
yeah alien trees, which suspiciously look like low-poly copy pasted video game trees from 2 decades ago
Its because the engine is from 2006 only with ducktaped features, you will never get good resultsConsidering the quality of the graphics, I find myself wondering why this game is so unusually heavy.
Is it due to the unusually small VRAM usage?
(Screenshots from my Xbox Series X)
those doesn’t look anything special either especially in this day and ageI don't know what to tell you. Game is full of diverse biomes with all sort of flora and fauna. On PC, it looks amazing. I haven't played it on console.
This is the same planet as New Atlantis:
And this is another planet:
those doesn’t look anything special either especially in this day and age
but did you maybe think vegetation might got extra downgraded on new atlantis, because its the worst performing part of the game? instead of coming with alien trees “artistic intent” excuse
No Man's Sky.Show me procedural generation that looks better than Starfield. There are 1000 planets, no shit it’s not going to look as good as curated corridor 10 hour long game.
Nah, the game’s loading is cpu bound and that cpu sucks.The Series X load times are baffling to me. It doesn't even use direct storage on PC and it loads up in like 5 seconds.
Show me procedural generation that looks better than Starfield. There are 1000 planets, no shit it’s not going to look as good as curated corridor 10 hour long game.
Star Citizen
Scales better on hardware than Starfield too with solar system map and seamless landing and take off, on a modified infamous single threaded graphic engine
Horizon.Show me procedural generation that looks better than Starfield. There are 1000 planets, no shit it’s not going to look as good as curated corridor 10 hour long game.
Horizon.