consoul
Member
I'm not 30fps defense force by any means (I didn't buy the game 'til this patch came out), but in fairness to Todd, what he said was right:
Context matters.
He wasn't saying it was a creative choice to go with 30fps because it was cinematic or whatever. He was acknowledging the reality that at that time, they technically couldn't achieve what they were going for at 60fps. Eight months later they were able to pull off a level of performance they were happy with at 60fps.
"there's render time per-frame and teams can either want to go horizontal or go kind of deep on a frame, and it's a creative choice. We obviously have games that are running at 4K/60 on the platform. It’s not a platform issue, it’s a creative decision."
Context matters.
He wasn't saying it was a creative choice to go with 30fps because it was cinematic or whatever. He was acknowledging the reality that at that time, they technically couldn't achieve what they were going for at 60fps. Eight months later they were able to pull off a level of performance they were happy with at 60fps.