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Start the hype: New Sam & Max

Blackbird

Member
...according to AdventureGamers.com.

Telltale Games disclosed tonight what many adventure fans have been waiting to hear for over a year: Sam & Max is making a comeback.

Telltale stresses that the game will not be Sam & Max: Freelance Police, the LucasArts title whose highly-publicized 2004 cancellation was widely mourned by fans. New content will be developed, and the game will be implemented in an episodic format similar to that of Telltale's Bone games. Purcell, who works at Pixar, says he will be as involved with the Sam & Max project as he can be.


sorry if old, couldn't find it using the search
 
New Sam & Max -> Fuck Yeah!
Episodic Content -> Fuck off!

I really don't support the rise of episode-based content distribution. If I'm having a blast with a game, I don't want to be told "Thank you for playing. The next installment is due out in a month, priced $9.99" after completing a few chapters, I want to be able to play through to the end.
 
Meatpuppet said:
New Sam & Max -> Fuck Yeah!
Episodic Content -> Fuck off!

I really don't support the rise of episode-based content distribution. If I'm having a blast with a game, I don't want to be told "Thank you for playing. The next installment is due out in a month, priced $9.99" after completing a few chapters, I want to be able to play through to the end.

Yeah, that's what I hate about TV.

NO, WAIT, THAT'S WHAT MAKES IT WORK AND MAKES IT HUGELY POPULAR AND MAKES LOTS OF MONEY.
 
Mr Mike said:
Yeah, that's what I hate about TV.

NO, WAIT, THAT'S WHAT MAKES IT WORK AND MAKES IT HUGELY POPULAR AND MAKES LOTS OF MONEY.

You don't pay for TV though. This is more like buying the first disc of a 4 disc DVD set seperately.
 
well you have to buy each television season seperately :). I'm torn on this. Will they be using the same voice actors? Will the quality of the game and the writing be top notch? Sorry for being such a gloomy gus but the Freelance Police looked sooooooo good.
 
After all the episodes of the first 'game' are completed, a compilation of the full adventure is inevitable.

Also, Telltale has stated that they are open to the idea of console ports, and micropayment inititiatives notwithstanding, I suspect they'd go with a full game disc in that environment (360 memory card or Revolution flash isn't going to have enough capacity).

Telltale has licensed some pretty strong intellectual property in Bone and Sam&Max. I'm interested. And I'll 'suffer' through episodic delivery if that's what it takes to get these games. If the market rejects this system, I think they'll come up with the capital to start delivering 'full' games.
 
Actually its more like buying the first season.

Their first game is Book 1 of Bone. Which is in of itself, a complete story with a proper 3 part arching narrative.

They don't end in cliff hangers, but they set up the events for the following part (much the way one season of a television show ends).

The game won't just stop in the middle of a puzzle. It'd stop at a logical point where you've felt like you've accomplished something, then in 6 months when the next installment comes out you pick up from there.
 
This is some of the best news I've heard in a while. I really enjoyed Sam & Max.

To people getting all pissy over episodic content, keep these in mind:
-Adventure gaming (of the point-and-click, thinking variety) is basically a dead genre at this point.
-Adventure games are by nature driven 99% by content and 1% by code. Getting the engine is the easy part, writing scripts and doing artwork and voicework is extremely expensive and time-consuming.
-Without a major publisher (and it's unlikely to get one), the game will probably have to be distributed over the Internet anyway, lending well to an episodic model.
-A very small number of people give a rat's ass about adventure games, anyway. So rather than charge them a premium >$50 to cover costs on a major game, why not provide them with a steady flow of content that's reasonably priced, with the assurance that they'll keep buying it, since they're content whores?
-Because most adventure games are pretty short to begin with, going with an episodic model almost guarantees that the user will ultimately get to experience MORE content than if the game were a self-contained unit.
-More content is good.

Sure, there might be an awkward pricing method, but for adventure games, episodic content seems to be the only way for it to survive.

Simple adventure games SHOULD BE modelled like TV and movies, because they really are so content driven that they're really only interactive as far as the figuring out of the puzzles goes. And that just takes place in the player's head.

I think paying $30 for the Sam & Max game player and the first episode with $5-10 for each subsequent episode would be entirely reasonable, assuming each episode provided at least a few solid hours of gameplay.
 
This is brilliant news. Absolutley brilliant news. I'm still skeptical because there are quite a few things that can go wrong but I'll be damned if I'm not excited as hell. The episodic content portion doesn't bother me that much. They wouldn't be stupid enough to only give you the first few hours of plotline and then end in a completely arbitrary place. Still, I would prefer the whole game but this is still great news. Now all they need are the voice actors from the Freelance Police trailer.
 
If you are into this, support Telltale, buy Bone! A healthy, well-fed Telltale is good for Sam and Max.

The first episode of Bone should be out very soon, possibly this month.

Uh, strike that, Bone is out right now!
 
falkorflying.jpg


The never ending story!
 
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