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Steam | 02.2016 - Orangeade

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dex3108

Member
There is a new scamming accounts outbreak on steam, apparently all measures Valve took did nothing.
stay safe steamgaf, don't accept friend requests you aren't sure about, especially with private profiles.

But but Mobile Authentication and Steam Guard :D
 

Arthea

Member
But but Mobile Authentication and Steam Guard :D

well... that worked to kill trading at least.

I've seen that they are using indie bundle tracking group member list, so if that's true and you are member of the group, consider yourself a target.
 

accel

Member
My friend has a problem. He cant access his Steam Account. Can you maybe try to log in with yours here: ...

You should maybe edit this to not be a link. Just in case.

On a larger topic, I am not sure how a new scamming outbreak says anything about Mobile Auth / Steam Guard being unsuccessful. It might be a different scam, or it might be something Mobile Auth actually stops, no?
 

dex3108

Member
well... that worked to kill trading at least.

I've seen that they are using indie bundle tracking group member list, so if that's true and you are member of the group, consider yourself a target.

Valve killed trading with region locks :D I can't remember when i traded something that wasn't to help somebody to get Steam Community badge.
 

Arthea

Member
Valve killed trading with region locks :D I can't remember when i traded something that wasn't to help somebody to get Steam Community badge.

I mean card trading, only trading that matters.
these were called trading card for a reason, which is now gone.
I usually did from 10-30 trades a day for couple of months before summer and winter sales, not anymore.



magic?

I have no idea
 

Wok

Member
So far, I have made only few really good purchases this year. I have to be wiser and wait for reviews for the rest of the year, otherwise I am going to get plenty of +1's and that is it.

Games I liked
  • Aviary Attorney
  • The Witness
Games which were okay but had an aspect which made me stop playing
  • Renowned Explorers: International Society (I don't get the combat mechanic)
  • The Talos Principle: Road to Gehenna (game is hard)
  • [Humble Monthly] Alien: Isolation (game is hard)
  • [Humble Monthly] Dropsy (depressing)
Games which I won't replay
  • Firewatch (unfortunately, it feels like a corridor simulator)
  • Frozen Cortex (game indicators and controls are obtuse)
  • [Humble Monthly] Volume (it feels like a game prototype lacking all the polish)
Games that I have yet to try (or to retry)
  • [Humble Monthly] Broken Age
  • [Humble Monthly] Penarium
  • [Humble Monthly] Titan Souls
 

Wok

Member
Was "spend money to activate account" bypassed, or do the scammers really had a lot of money to spend?

It might be linked to the way ArchieFarm could be used to activate one game purchase on several Steam accounts by performing the activation on all the accounts simulaneously.

Things like that:

if8Z14x.png


 

Arthea

Member
I actually accepted one friend request yesterday, but that seemed like legit account, hopefully not hijacked.


It might be linked to the way ArchieFarm could be used to activate one game purchase on several Steam accounts by performing the activation on all the accounts simulaneously.

seriously? That smells of bans to me. Unless Valve can't see that the same key was activated, can they?
I mean if they can, they can solve this problem rather quickly.
 

accel

Member
It might be linked to the way ArchieFarm could be used to activate one game purchase on several Steam accounts by performing the activation on all the accounts simulaneously.

Things like that:

if8Z14x.png

Wow.

That's a serious hole. Should be patched like, right now. I wouldn't be surprised if they take the whole Steam offline until they close it, it's damn serious.
 

Ludens

Banned
It might be linked to the way ArchieFarm could be used to activate one game purchase on several Steam accounts by performing the activation on all the accounts simulaneously.

Things like that:

if8Z14x.png

Wow. I didn't know that software can do something like this. I think Valve will seriously ban people exploiting this, it's basically stealing games.
 

Wok

Member
seriously? That smells of bans to me. Unless Valve can't see that the same key was activated, can they?
I mean if they can, they can solve this problem rather quickly.

mSyJYHB.png


Maybe Valve will do something. According to Archie on SteamGifts, he notified Gabe but did not get any feedback.

Are indicators and controls the only problem, is the game fine otherwise?

Basically, I played the tutorial, and it was already a pain to understand which player and which action I had to perform to complete the tutorial. In the end, I completed the tutorial but was still unable to play a game correctly.

The game might be good, but the game is super confusing for beginners. I liked the simplicity of the design of Frozen Synapse way more.
 

Arthea

Member
Wow. I didn't know that software can do something like this. I think Valve will seriously ban people exploiting this, it's basically stealing games.

I always thought it's not possible to redeem the same key, I mean I don't see how, what I'm missing? Simultaneous activation? That seems like something Valve should have thought about.


http://i.imgur.com/mSyJYHB.png[/IMG

Maybe Valve will do something. According to Archie on SteamGifts, he notified Gabe but did not get any feedback.[/QUOTE]

damn volvo, you don't cease to amaze me after all


edited: so if they won't fix it soon, we are back to the hell we had before all limited accounts business, figures.

edit2: wait a second, that can't be it! keys don't count, the game(s) has to be bought on steam to get fully functional account, no?
 

tmarg

Member
Wow.

That's a serious hole. Should be patched like, right now. I wouldn't be surprised if they take the whole Steam offline until they close it, it's damn serious.

I doubt it would come to that. Since there is pretty much no way for any innocent customers to get involved with this, they can pretty much just ban any account involved and call it a day.

Though yeah, they should really get this patched quick.
 

accel

Member
mSyJYHB.png


Maybe Valve will do something. According to Archie on SteamGifts, he notified Gabe but did not get any feedback.

If he (the creator of ASF and a couple of other Archi-things) went public or whatever with the exploit (he is basically saying what it is, although there's not much to say, it's trivial) without a reply, it doesn't smell good. Tech support gets lot of messages, that's just a fact of life. If he didn't get a reply, he should have sent another message (and with an exploit as serious as this, I'd have sent like ten messages in a month already and would have gotten a reply, guaranteed).

I am not trying to say it's his fault or anything, obviously the root of the issue is in insecure code, but it smells bad.

I'll stay away from anything with "Archi" in the name from now on.

I always thought it's not possible to redeem the same key, I mean I don't see how, what I'm missing? Simultaneous activation? That seems like something Valve should have thought about.

Distributed servers taking care of the same data and delaying synchronization for performance reasons.
 
Yeah I've had a few low level private accounts this week, i assume they are hacked long abandoned ones mostly.

Reminds me I missed the Indiegala's Timberman giveaway. :(
 

Wok

Member
edit2: wait a second, that can't be it! keys don't count, the game(s) has to be bought on steam to get fully functional account, no?

If this is not the case, the accounts can still be sold to buy more.

Anyway, it was just a guess. I don't know what is up with scammers.
 

madjoki

Member
Yeah, I doubt it that's, as external purchases do not count, after all Valve doesn't know what you paid for it. It could be used for other purposes thought, and it's weird seeing Valve not care about it.

Easiest way is probably to buy bunch of stolen credit cards and use those to bypass limits. You are getting banned anyway.
 

Kaleinc

Banned
seriously? That smells of bans to me. Unless Valve can't see that the same key was activated, can they?
I mean if they can, they can solve this problem rather quickly.
The thing happening there is nothing new. When someone let's say drops a key in a group chat with many users online it can be redeemed by multiple accounts if done (almost) simultaneously, simultaneously is the hard part which the bot has no problem with apparently.
All valve's fault.
 

accel

Member
If I were Valve, then I'd first have patched the hole, and then would have found all keys that ended up being activated more than once, and flagged accounts involved in this for the future. Those of the flagged accounts who'd be involved in further shenanigans (eg, other exploits this year or next year or whenever) would get an increased ban.
 

Arthea

Member
The thing happening there is nothing new. When someone let's say drops a key in a group chat with many users online it can be redeemed by multiple accounts if done (almost) simultaneously, simultaneously is the hard part which the bot has no problem with apparently.
All valve's fault.

I didn't know that!
the more you know...
 

Arthea

Member
Archi sounds new to me. Who or what is it?

something like idlemaster, although not quite

edited: Archi is a person who made it too.


By the way, this might mean more exploits in the future. Since the servers apparently delay synchronizing keys, what else they might delay synchronizing? I take it that it is impossible to sell the same item twice (that's probably one of the first things anyone who ended up using the exploit to activate the same key on multiple accounts would try, we'd hear if that was possible), but there might absolutely be less straightforward ways to exploit the system.

scary thought!




unrelated: groupees Jast bundle teaser have been updated to 7 games instead of 6.
 

accel

Member
By the way, this might mean more exploits in the future. Since the servers apparently delay synchronizing keys, what else they might delay synchronizing? I take it that it is impossible to sell the same item twice (that's probably one of the first things anyone who ended up using the exploit to activate the same key on multiple accounts would try, we'd hear if that was possible), but there might absolutely be less straightforward ways to exploit the system.
 

Deques

Member
something like idlemaster, although not quite

edited: Archi is a person who made it too.

Googled a bit about it and found these core features

  • Automatically farm available games using any number of active accounts
  • Automatically accept friend requests sent from master
  • Automatically accept all trades coming from master
  • Automatically accept all steam cd-keys sent via chat from master
  • Possibility to choose the most efficient cards farming algorithm, based on given account
  • SteamGuard / SteamParental / 2FA support
  • Unique ASF 2FA mechanism allowing ASF to act as mobile authenticator (if needed)
  • ASF update notifications
  • Full Mono support, cross-OS compatibility

Sounds like a bot script
 

Arthea

Member
Googled a bit about it and found these core features

  • Automatically farm available games using any number of active accounts
  • Automatically accept friend requests sent from master
  • Automatically accept all trades coming from master
  • Automatically accept all steam cd-keys sent via chat from master
  • Possibility to choose the most efficient cards farming algorithm, based on given account
  • SteamGuard / SteamParental / 2FA support
  • Unique ASF 2FA mechanism allowing ASF to act as mobile authenticator (if needed)
  • ASF update notifications
  • Full Mono support, cross-OS compatibility

Sounds like a bot script

because it is


One-fiddy for Just Cause 3. Must be the first time I'm being envious of Brits.

I don't understand why would you forgo such an opportunity to pun!
I was upset about missing it, but you seem to be OK.
Just cuase it's cheap, you shouldn't envy brits.
 

lashman

Steam-GAF's Official Ambassador to Gaming-GAF
2002's Ty the Tasmanian Tiger is coming to Steam Early Access

Not a full remake, more a HD re-release


When Ty the Tasmanian Tiger 4 released on Steam last year, developer Krome Studios teased that the previous games would also eventually make their way to the platform. They’ve now finally, officially announced that the original Ty the Tasmanian Tiger is coming to Steam Early Access in March

The video up top shows some of the nice tweaks being made for the re-release, including a higher resolution, more detailed backgrounds, and the inclusion of anti-aliasing. It doesn’t look too different, but as far as HD re-releases go it definitely isn’t the worst one.

While I am excited to see how this turns out, it does annoy me somewhat that the game is being released for early access. Ty the Tasmanian Tiger was released back in 2002, so the idea of it coming back as an unfinished game 14 whole years after its PS2 and Xbox launch is questionable as hell. This really feels like the sort of thing Krome should’ve just quietly worked on until they were done.

But hey, if you feel like paying for an unfinished port of a 14-year-old game, you can do so when it hits early access in March. The rest of us can just impatiently wait for it to be done.
 

lashman

Steam-GAF's Official Ambassador to Gaming-GAF
Hands-on: I like the new Hitman, and its episodic model

Have you ever wondered just how Cueball McFurrowed-Brow became the famously good killing man of the Hitman series' glory years? Of fucking course not, which is why the need to string Hitman: Absolution together into some S&M nun story fell kind of flat last generation.

The new, cleanly-named Hitman from IO Interactive does want to tell you Agent 47's origin. This takes place in the Prologue, which is one part of the first chunk of game in Hitman's "episodic" release schedule. That years-long, nose-buried Absolution development cycle? IO wants to be a bit more agile than that from now on, so we have another Street Fighter V-style "games as platform," at least for 2016.

The short of it: pay $15 for the Prologue + first location (Paris) on March 11, then $10 per location every time a new one is loosed or pay $60 from go and wait for your meal piece by piece. There's also a $50 Upgrade Pack you can tack on to the initial $15, but why? Why would you do that? You're already paying $5 more than $60 for your pansy-ass caution, why not just do it in the $10 increments? Also, the whole thing gets a full physical release towards the end of 2016.

Okay, so, that out of the way, yep, the Prologue does take you back 20 years to 47's entrance into the ICA (like a pimp, but for murderers) and first meeting with his British-accented handler out in some Siberian-looking snowy wilds. The amount of story there, besides peoples' surprise at 47's murder prowess, is minimal, and it's mostly about setting up training missions to help get people acquainted with the Hitman style.

And they're actually really cool because instead of virtual reality or whatever, the missions are actual, constructed sets. For instance, there is a yacht infiltration, but the boat is landlocked and there are blue tarps around it on the floor representing water (all the people, too, are, I suppose, ICA staff acting a part -- not sure where the secret organization finds dozens of extras, but, whatever).

Beyond that cool touch, they are legitimate Hitman-style missions, closer in size to older entries. The boat adventure tasks you with killing "The Sparrow," a legendary thief half-heartedly trying to go clean, while introducing distraction techniques, disguises, acquired weaponry/items. Various costumes will grant you access to various parts of the ship -- security will keep you from walking straight on, but you can go around, choke out a maintenance worker, and work your way into the ship's underbelly and up towards the waitstaff, then clobber one of those fools. And maybe then just take up position at the bar and pour The Sparrow's lady a drink laced with poison. Me, I snuck into the room where he was doing business and shot both him and his associate in the head.

Second bit in the prologue involves a Soviet defector whom I was able to kill by disguising myself as a mechanic and fiddling with the ejector seat he was meant to test per safety rules in the jet he was making his escape on. Shot his ass right through the roof and walked slowly away while everyone freaked out.

I keyed onto the option because Hitman will offer some guidance in the form of Opportunities. Generally, you'll overhear some dialogue (if you stop and listen at the right place, right time) that hints at a murder solution (or towards a murder solution, ie letting you know where a target will be and when). If you decide to track that opportunity, it leaves breadcrumbs to the next bit in the form of UI markers on the map. Hitman purists, however, can turn them off completely, and there's no shortage of ways to do a murder, especially when it really opens up with the first mission, Showstopper, which takes place in an enormous mansion in Paris during a fashion show.

One fun solution in Paris (also offered as an opportunity): the German model headlining the show looks quite a bit like 'ol McFurrowed-Brow, hint hint, wink wink. There are two targets here, a power couple in the fashion world secretly dealing undercover operator names to highest builder on the sly. The fashion show is huge, brimming with several hundred NPCs, from reporters to wait staff to models to socialites, while the dual targets encourage you to do something cool and stealthy (so as to not raise alarms and get into a firefight before you can take out the second).

In addition to Prologue and Paris, the initial $15 (or $60 if you're a gambling man) also opens up Contracts, player-made hits using the same sandbox, as introduced in Absolution. The feature was something of an afterthought in the latter but ended up hugely successful, played by over 40% of players.

One cool addition is the Elusive Targets, which appear for a limited time (in real-world hours) and only afford you one shot at making the assassination, like real life. Your success or lack thereof is tracked in your profile. They'll be much harder to suss out, too, requiring some detective work (eavesdropping, etc). These high stakes missions could end up a surprise high point.

There are also developer-designed Escalation missions. The first -- again, set in the same Paris sandbox with the story-mode targets still present -- required me to kill a certain, new NPC with a saber (which you can only acquire in a certain area). From there, difficulty ramps up as parameters are added. The next rendition requires killing the same man with a saber, but also hiding the body within 90 seconds after the kill.

And as you can see we're getting into the realm of replay and re-use. Player-made Contracts and Escalation missions are effectively the same as the lone story mission, but with different goals. If all you want is to keep fulfilling tasks until the game is over, Hitman's set up might not be for you. But I think the series works best as a creative sandbox you have fun and experiment with, which is why the $10 release structure for new areas makes sense for me, so long as the new areas are varied enough in their killing options and layouts.

I enjoyed skulking about the Paris level for a few hours and there are still experiments I'd like to try -- not to mention that I never did finish the mission with finesse (I always cocked up by the second hit for a noisy kill, subsequent firefight, and inelegant escape). That you can test the waters with the first $15 episode -- if you don't like it, you're unlikely to like any more areas -- is an alright option as far as I'm concerned.

The new Hitman looks like the Blood Money follow-up you've been waiting for

Agent of change.


Well, this is more like it. We're at a heaving fashion show, where the marbled halls of a grand Paris palace that sits on the sun-kissed banks of the Seine is click-clacking with the heels of thousand dollar shoes while champagne glasses tinkle in the courtyards. What better place for a spot of dress-up? First there were the slacks and t-shirt smuggled from an unfortunate soul in a makeshift dressing room that helped us get past security and to the uppermost levels, but that was just the first rung on the ladder. What we found in the loft, though, is surely some kind of fashion end-game.

It's a delightful top hat and coat - blurring the lines for a second between this latest Hitman and Bloodborne - complete with a somewhat vaudevillian cloak. So we stand, waiting in the wings, waiting for our moment. Just as Viktor Novikov, the party's ostentatious host whom we're charged with killing, takes up his marks, we make our move. One simple pull of a lever and a chandelier is cut loose with a murderous tumble of crystal-cut glass and ironwork.

The only problem is it's the wrong lever and the wrong chandelier; behind us a gaggle of fashionistas soon lie crushed on the stairwell, while everyone stares on at the stranger in the top hat who's guiltily holding a wrench. Time to make an exit. Sneaking our way through the crowd while crouched, our shoulders rub against everyone's knees. "Sir, don't do that," says one party-goer in snobbish disgust. "It's strange."

If there's one thing I absolutely loved about the new Hitman after spending a couple of hours in its presence, it's the way developer IO Interactive is able to consistently respond to your mistakes in interesting, surprising ways. This is a game that perfectly wraps around your own stupidity, and the jet-black humour that once defined the series is back in the most delicious of ways, inherent in the dark slapstick of every fumbled hit.

Perhaps all you really need to know about the new Hitman is this: after the detour that was 2012's Absolution, an action game that broke free of many of IO's series most celebrated traits, this is the true follow-up to the much-loved Blood Money. There's nothing by way of linear corridor shooting, and the back-story has taken a back-seat. Instead this is a procession of ghoulish sandboxes filled with lethal toys and nearly countless ways to deploy them.

That message has been lost somewhat in the indecision IO Interactive and Square Enix have had over Hitman's business model. Where it's landed, though - a fully episodic release with monthly instalments, alongside a season pass that costs the same as a full-priced game getting you access to the whole thing - seems to be a fairly happy place, at least based on the prologue (which will be in the upcoming beta) and opening mission. Open world games like Hitman lend themselves well to episodic releases, where you've got a month to tinker with a small, densely detailed open world before a new playground comes along.

For someone who's inclined to think that Ground Zeroes, the bite-sized taster for Metal Gear Solid 5, may well have been the better game than its sometimes aimless follow-up, it seems like the sensible way to go. Hitman's design may even benefit from the decision; there's an emphasis on tightly packed levels, rich with options for the would-be assassin.

A training mission, set in a makeshift luxury yacht made out of panels of balsa wood stuck together with visible bolts, gives some suggestion as to what's possible. Swarming with a horde of half-cut millionaires - one thing this new Hitman has taken from Absolution is those impressively dense crowds - it's full of devilish possibilities as you take down your mark; smuggle in a machine gun and make for a messy kill, or poison the hit's favourite drink, following him into the toilet as he goes to chunder his chablis and making good with a stretch of piano wire. All the while you're swapping out of costumes, breaking line of sight with guards and trying to stay as anonymous as a bald man with a visible barcode on his neck can be. It's the social stealth of old Hitmans, basically, only it now runs that little bit deeper.

Given how many ways there are to approach any given level, the new Hitman offers an optional breadcrumb trail for new players. Dubbed opportunities, they're a racing line that shows you some of the hits available (and, it's worth reiterating, can be completely ignored), prompting you towards certain tools in the level, and when best to deploy them. It'll point you towards the checklist that shows a fault in the ejector seat of a plane in the hangar of a secret military facility, where to find the engineer's outfit, and how to guide your mark towards it until - ping - they're sent rocketing into the ceiling. Clean. Efficient. Kind of funny.

It's in hits like these that this really does feel like a return to the open-ended, darkly comic murder of Blood Money, all neatly updated for the modern era. Absolution - which, in my mind, was a good game, but sadly not the one fans of the series wanted - has been smartly culled from, too, with the Contracts mode that allows players to define their own hits for others making the jump. There's even a variation in the shape of Escalations, an off-shoot that sees IO's own tailor-made hits for you to attempt, clearing each new hit opening up a new, more challenging one with stricter restrictions; take down a certain character with a certain weapon in a certain outfit.

There are other modern concessions, too, such as elusive targets that will occasionally appear in the game for a time-limited period, another acknowledgment of this game's more connected world. In so many other ways, though, this is a throwback to a more classical Hitman; macabre and hilarious in equal measure, a murderous toy box that's a constant delight to prod and play with. How exciting it is to have Agent 47 properly back.
 
If you have coins on Groupee, their value increased (I have two and they are almost 15$ now).

More than that. I don't know what happened, but I received one of the fluctuating value coins that was originally in Be Mine 14 when I bought the Holiday Helpings 2 bundle. Instantly doubled the value from $10 to $20.

I've been saving them to buy one of those big comic crates they offer in the Dynamite comic bundles, so this is a nice boost.
 

Knurek

Member
not really, they don't have to, but they want to hook people on some other stuff given such a rare opportunity.

Well, Steins;Gate is... well, let me just quote some people:

Yeah, Stein;Gate is a well known fucking awful game. For it's glorification of rape.

In summary: an intensely homo- and transphobic game, with equally as much sexism in the writing of all its characters, from infantilization, objectification and fridging of its women to glorifying casual otaku harassment culture and discrimination with the weak pretense of "parodying" it occasionally. Only acknowledgement isn't the same as criticism or condemnation, and it just ends up reinforcing every harmful stereotype it presents.

If you think you would enjoy a dehumanizing story about a piece of shit who treats everyone like garbage but the narrative regards as a self-sacrificing hero who can (and must) end up romantically involved with almost every member of the cast (except the fat gross man), then it's the game for you.

You should feel bad for being excited about it.
/s
 

Arthea

Member
you guys understood it in some weird way, we were just talking that they don't have to add more games for that bundle to sell, not that they don't have more games.

Well, Steins;Gate is... well, let me just quote some insane people:
..

knurek, pls
 
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