Just finished Rise of the Tomb Raider. If you want to go in as a clean sheet, you might get
spoilered FYI.
+ fewer control loss of player character for repetitive animations/transitions
+ sprinting exists
+ sublime visuals
+ animations are much better
+ visual variation much, much better
+ story much more interesting
+ characters are a vast improvement
+ VO overall much better
+ bigger tombs with unique flair to them, pay-off is worth it this time (special skills)
+ hunting big game is fun
+ enjoyable and fitting additions to Lara's moveset
+ deeper crafting system and thus expanded resource system
+ special ammo and throwable can be crafted on the go which spices up otherwise mundane combat system
+ stealth is serviceable
+ longer, meatier game
- inconsistent performance
- map bugs out frequently
- many useless skills
- despite giving hope at the start, not a globetrotting adventure
- platforming is way too linear, no chance of doing something wrong, it's a one-way street
- free-form jumping, somersaulting needs to come back for the good of platforming sections
- combat lacks fun, melee plain sucks
- acquiring new weapons is tedious and takes too long
- weapon variety is not enough, where is my sniper, rocket launcher, exotic weapon? the ones present are too "safe"
- story progression feels too similar to prequel
- many useless collectibles which are not fun to waste hours on
- prehistoric audio-log mechanic makes them a chore to listen
Maybe it's TR13 disappointing me so much and me having little to no expectations for this but I had significantly more fun with RotTR. Story wrapped up faster than I liked just when I finally reached the MacGuffin but it was still OK. I don't like that Trinity is apparently becoming the overarching enemy from now on in the reboot though.
There's a lot of combat, just like in the prequel but the new crafting-on-the-go with the nice selection of alt-ammo for every weapon made it better. There's still a lot I want them to change, add and improve for the sequels. Combat is still nothing noteworthy and that is pretty bad when you have so much of it. Same goes for platforming. It's a glorified QTE system. Expand on the jumping system, design the levels so that I can jump, hang and land everywhere and have to figure out the way on my own, not this linear solution. It's not satisfying.
Overall, it's a better game which improved a lot of my initial complaints but not extensively enough. I had fun, it's OK.