I know that PC gaming is rising and all that stuff.
But
There are only 26 titles, on the biggest PC store by far who has dominated the market in the last years, who surpassed 5 million sales.
How many full priced videogames sold more than 5 millions copies on consoles in the last 5 years?
I know that PC gaming is rising and all that stuff.
But
There are only 26 titles, on the biggest PC store by far who has dominated the market in the last years, who surpassed 5 million sales.
I'm not even considering bundles and their average price, I have 200 games on steam and I've paid them less than 200$ in total.
How many full priced videogames sold more than 5 millions copies on consoles in the last 5 years?
It's important to remember that the most popular PC games outside of a select few generally aren't on Steam.
it's nice to see the plattform doing well.. though i doubt it's as positive as the list would suggest..
Alot of those games on the list sold for less than 5 bucks during sales.. i wouldn't doubt that the majority of titles would never reach even half of the numbers if it wasn't for that... like i said not bad numbers.. but it's not indicative of how much of a success the game was in terms of money earned for the publisher.
it's nice to see the plattform doing well.. though i doubt it's as positive as the list would suggest..
Alot of those games on the list sold for less than 5 bucks during sales.. i wouldn't doubt that the majority of titles would never reach even half of the numbers if it wasn't for that... like i said not bad numbers.. but it's not indicative of how much of a success the game was in terms of money earned for the publisher.
That is an interesting question that I would indeed like to see answered. How many games surpassed 5 million sales on a single console platform in the last, say, five years?
For instance there is this wikipedia entry that states that only seven 360 games have surpassed the five million mark:
http://en.m.wikipedia.org/wiki/List_of_best-selling_Xbox_360_video_games
Huh. Interesting. Not to mention that many PC best sellers like Minecraft, Starcraft and Diablo are absent from Steam. Not bad, eh?
That list is not updated.
Also I made it fair not considered the average price game are sold on Steam.
True, until 2014-2016. Believe.The term golden age refers more to the golden age of pc games design more than anything, clearly the platform is much healthier than back in the day, but around 1998-2001 we had a perfect storm of innovative and complex releases that has not occurred since.
Why isn't Team Fortress 2 on this list?
Here's what's making me doubt that you're actually glad to see the platform doing well. You take into account that part of the sales are at a discounted level but you don't mention the fact that all digital PC sales have a much larger profit margin for the developer/publisher than a retail game.
But which of those "alot" games sold their numbers under 5 Dollar?
Valve hide the TF2 numbers apparently.
Am I crazy or did the thread title change?
Sergey Galyonkin, the guy who owns the site, was in communication with another guy from SteamDB, and was informed of some undocumented API methods which allow TF2 and DOTA 2 data to be collected. They're both now on Steam Spy-
DOTA 2- Owners: 18,916,407 ± 315,625
Players in the last 2 weeks: 3,426,560 ± 139,236 (18.11%)
TF2- Owners: 10,692,663 ± 241,936
Players in the last 2 weeks: 855,892 ± 69,986 (8%)
That is an interesting question that I would indeed like to see answered. How many games surpassed 5 million sales on a single console platform in the last, say, five years?
For instance there is this wikipedia entry that states that only seven 360 games have surpassed the five million mark:
http://en.m.wikipedia.org/wiki/List_of_best-selling_Xbox_360_video_games
Huh. Interesting. Not to mention that many PC best sellers like Minecraft, Starcraft and Diablo are absent from Steam. Not bad, eh?
Sergey Galyonkin, the guy who owns the site, was in communication with another guy from SteamDB, and was informed of some undocumented API methods which allow TF2 and DOTA 2 data to be collected. They're both now on Steam Spy-
That list is hilariously out of date. There has been for example 5 different CODs during last 5 years alone that have passed 5 million mark on X360 (and on PS3). There are dozens of games on consoles that have passed 5 million mark during last 5 years. Far more than on PC if that Steam list is any indication.
OK, then someone should find out what these games are and post them because I very much doubt that there have been dozens of game that surpassed five million sales on any single console platform.
My list since 2010 (home consoles) :
Gran Turismo 5 (PS3) (Over 10 million according polyphony)
God of War III (PS3) (Over 5 million according to Sony)
FIFA 11 (PS3) (sells over 15 million each year on all platforms and PS3 was the dominant platform in Europe for last gen)
FIFA 12 (PS3) (..)
FIFA 13 (PS3) (..)
FIFA 14 (PS3) (..)
The Last of Us (PS3) (over 7 million before remaster)
Uncharted 3 (PS3) (Uncharted games have hit 17 million so UC3 is definitely over 5 million)
Halo Reach (X360) (Halo games have sold over 50 million, each mainline entry is probably over 10 million)
Halo 4 (X360) (..)
Kinect Adventures (X360) (over 20 million)
Minecraft (X360) (Over 12 million on X360)
Gears of War 3 (X360) ( Total sales for gears of war franchise were around 19 million couple of years away)
Skyrim (X360) (game has shipped over 20 million copies on all platforms)
Just Dance 2 (Wii) (over 5 million according Nintendo)
Just Dance 3 (Wii) ( over 7 million for all plaftroms with Wii taking majority of sales with these games)
Wii Party (Wii) (around 8 million according Nintendo)
Zumba Fitness (Wii) (Over 6 million after its launch quarter and Wii was by far most dominant platform for these games
Super Mario Galaxy 2 (Wii)
Call of Duty Black ops (PS3 and X360) (COD games sell over 20 million each year)
Call of Duty Modern warfare 3 (PS3 and X360)
Call of Duty Black Ops 2 (PS3 and X360)
Call of Duty Ghosts (PS3 and X360)
GTA V (X360, PS3 and PS4) (I guess this doesn't need explanation....)
Read Dead Redemption (PS3 and X360) (over 13 million shipped as of 2012)
Assassin's Creed III (PS3 and X360) (Shipped over 12 million during its launch quarter)
Battlefield 3 (PS3 and X360) (Sold over 20 million on all platforms)
Very likely:
Skyrim (PS3)
Call of Duty Advanced Warfare (Xbox one, PS4 and X360)
Destiny (PS4)
FIFA 15 (PS4)
My list regarding of multiplatform games is mostly based on total shipments for those games and then looking at the financials of the publishers where PS3 and X360 made pretty much same amount of money every quarter. If game has shipped something like 12 million it's very likely that it's 5 million seller on both platforms (or at least on one). Might even miss some games as we don't get shipment data for some games. Also if you include handhelds there is even more.
So I'd say that this makes Steam's numbers even more impressive. You have to add up three hugely successful console platforms and their first party exclusives in order to match the sales of Steam, a service based on a platform that the industry proclaimed dead at some point. Not to mention that Steam is missing some really big games (EA games, Blizzard games, Mine craft etc.)
I'm surprised Prey isn't on the list. Wasn't it true that it sold so many copies on Steam that they ran out of individual codes?
Maybe I misheard...
I'm surprised Prey isn't on the list. Wasn't it true that it sold so many copies on Steam that they ran out of individual codes?
Maybe I misheard...
Free weekends will do that but MOW series have always been a PC gem. I spent hundreds of hours with it as well as with it's predecessor, Faces of War. Community mods were so sophisticated, before I dug in deeper I was convinced it was part of the original release back then. Still play FOW now and then, people still host matches now, nearly a decade later.Also, I have never heard of Men of War: Assault Squad 2. The game was released in 2014 and sold 18 million copies?... god damn. Where did this even come from, and why is it so popular?
11 Nov 29, 2006 $9.99 N/A 8,566,169 ±156,333 Garry's Mod
Eh, wished there was a more accurate way of checking.
Because :isn't as close to Facepunch's sales figures as I'd like.Code:11 Nov 29, 2006 $9.99 N/A 8,566,169 ±156,333 Garry's Mod
And that margin is without the free weekend [x], no?
Thanks for going to the trouble of collecting the data, very interesting! Now of course with most of these numbers there's the issue of shipped vs sold but it's not that important in the end because even with your list it's clear than no single console platform has more five-million sellers than Steam. You have to add all console platforms together to beat the PC numbers and even then, 16 of the games on your list were never released on PC so we have no idea how well they would sell on the platform.
So I'd say that this makes Steam's numbers even more impressive. You have to add up three hugely successful console platforms and their first party exclusives in order to match the sales of Steam, a service based on a platform that the industry proclaimed dead at some point. Not to mention that Steam is missing some really big games (EA games, Blizzard games, Mine craft etc.)
Is this true though? Even if the top-end products move more units on consoles, there were 3827 releases on Steam since 2010, so it makes sense for sales to be split over a larger number of releases. Also, some "traditional" releases which were 5 million sellers are not on Steam (Diablo 3 comes to mind immediately).Of course this is not to say that Steam numbers are not impressive and there has been definitely a lot of growth but still as a overall consoles move a lot more traditional software than Steam ( and PC). Of course saying that PC gaming is dead has always been false and if you include all MMOs etc. it's doing most money worldwide.
Is this true though? Even if the top-end products move more units on consoles, there were 3827 releases on Steam since 2010, so it makes sense for sales to be split over a larger number of releases. Also, some "traditional" releases which were 5 million sellers are not on Steam (Diablo 3 comes to mind immediately).
Well if I remember right there was that 900 million figure floating around in other Steam sales thread for total sw sales in Steam since its launch(?). Each of the three home consoles shipped around 900 million units of sw last gen. That makes 2.7 billion sw sales for home consoles. Add handhelds (DS 1 billion and PSP around 300 million) and you get 4 billion units of sw sold last gen on consoles. I don't think you get anywhere close to that even if you count releases outside of Steam like Diablo etc.
Basing an argument on a "900 million in sales since launch of steam" with no source is a bit silly. Even sillier is then putting all the consoles and portables sw sales, again without sources, together as an amalgam to make the point that Steam then doesn't sell as much
What's the point
People directly asking is it true that consoles still move more tradiotional sw. In that case yes you combine all consoles.
People directly asking is it true that consoles still move more tradiotional sw. In that case yes you combine all consoles. Data for Sony and Nintendo total software is from their financials and for MS estimated from the fact that it has pretty much followed PS3 in terms of hw and sw sales.
Well i guess i depends on how you view it. Most publishers see PS and Xbox pretty much as a one platform when they make games for them (pretty much same customer base buying same kind of games). Nintendo overall is little different though and yes handhelds are completely different market.No, you absolutely do not. Each console is a totally different platform, every machine is incompatible with each other, you can't just throw in all console platforms and handhelds and call it a day.
I don't think anyone is questioning all console skus sw sales vs PC (even when dealing with total sw sale with no source for PC). The question I see posited by Durante, I read as for individual consoles, which actually holds some meaning since games are developed and sold per platform SKU and not as an amalgam.
My point was, what is the point of arguing all vs one in terms of platforms, when no company exists to benefit from that. Even as an argument of "console industry vs PC industry", what is the point when they are so utterly different as industries. As far as gaming goes, it makes more sense to me to look at it per SKU.
From my list:
PS3:
15 to 16 5 million sellers since 2010
X360:
13 to 14 5 million sellers since 2010
Steam:
12 5 million sellers since 2010 (not to mention some of those titles being F2P)
Of course this is not to say that Steam numbers are not impressive and there has been definitely a lot of growth but still as a overall consoles move a lot more traditional software than Steam ( and PC). Of course saying that PC gaming is dead has always been false and if you include all MMOs etc. it's doing most money worldwide.
Does this include Multiplatform releases? Do we have sources that a multiplatformrelease achieved 5 million Sales on its own on the 360 or PS3? If a Title shipped 12 Million Units, you have to remove PC Sales (Steam AND other PC Software Sales if its not Steamworks) and then you have to look at the platform Split. If a Title has 15 Million shipped and we take 4 Million for PC, we have 11 Million, but it could be 7 for 360 and 4 for PS3 or the other way.
The 900 Million Figure was from 2008 to 2015. From 1998 to 2015 we have over 1,1 Billion Owners (its in the OP) Just for the Steam Store
Well i guess i depends on how you view it. Most publishers see PS and Xbox pretty much as a one platform when they make games for them (pretty much same customer base buying same kind of games). Nintendo overall is little different though and yes handhelds are completely different market.
Well in my original post that Durante quoted I said ''a overall consoles move a lot more traditional software than Steam '' and he quoted '' Is it true?'' So I got the impression that he asked did all consoles move more sw than Steam and PC. As a individual platform yes Steam holds pretty well against any console nowadays if you want to just compare them.
I feel like you are still missing the point. Each system has a development and production cost associated with it; they are sold for their respective systems; the sales are associated with that system and against its costs for creation / distribution etc. It really doesn't matter if they "see them as one platform", as businesses and products, they are not synonymous.
I also don't read that statement as every console as amalgam - mostly because there is no sense in that categorisation, as I have been trying to demonstrate. I imediately think of each system individually. This just screams of console vs PC fanboyism to me. I have never seen the point in such a collective comparison as it represents nothing but that "team console vs team pc" crap rather than reality.
Well for some multiplatform games like Read Dead there were only console versions so if it has shipped 12 million it has sold pretty much 5 million per platform. For something like Assasins Creed III just look at steam sales for it ( 859,633 from steamspy) and you see how skewed some AAA releases are for consoles. If it did not hit 5 million per platform during its launch quarter (with 12 million shipment) it sure has now. Thanks for the correction regarding those total Steam sales!
I know that PC gaming is rising and all that stuff.
But
There are only 26 titles, on the biggest PC store by far who has dominated the market in the last years, who surpassed 5 million sales.
I'm not even considering bundles and their average price, I have 200 games on steam and I've paid them less than 200$ in total.
How many full priced videogames sold more than 5 millions copies on consoles in the last 5 years?