pretty much what he's sayingEvery movie that isn't two men dancing is a waste of wonderfully flammable celluloid.
and he's late to that part of the debate by like 3 years
pretty much what he's sayingEvery movie that isn't two men dancing is a waste of wonderfully flammable celluloid.
Well I wish I had known that, for real. Like I said, they should put that as a warning to buyers, because that goes against the goal of every other video game ever made.
Sorry, but video games are not deep. They have very little to say.
Uneducated assumption? Please don't act condescending here just because I don't see something in a game that you see.jeez
edit: you know, instead of making an uneducated assumption based on your failure to understand the most blatant of indie games you should try maybe humbling up and being open to shit not being what you thought in the first place
Uneducated assumption? Please don't act condescending here just because I don't see something in a game that you see.
What's not to love about Jorji trying to get past you. From feigning ignorance to needing a passport to his comically fake paper work you can't not love that guy.
And he was so happy when I finally let him in!
I mean, you gotta give the guy an A for effort!
It has a lot of rogue-like elements. There is no save system, you only get one 'life' and you basically just see how far you can get in that one go. I'm guessing people tend to learn things and then replay it and see if it can help them get further.Except you called the game a rogue-like.
You might as well have called it an FPS.
I'm guessing people tend to learn things and then replay it and see if it can help them get further.
Those are all elements of rogue-likes if I'm not mistaken. Its certainly far closer to a rogue-like than any other genre I can imagine labelling it.
But sure, its just like calling it an FPS.
you're condemning a whole medium to banality because you thought the game was too punishing or somethingUneducated assumption? Please don't act condescending here just because I don't see something in a game that you see.
Perhaps you could instead try and tell me this deep point that I'm missing out on, because I'm such an uneducated moron.
And I think I've admitted several times now it wasn't what I thought. I had seriously never once heard anybody talk about how it wasn't fun or satisfying. Not sure where I should have picked that up from, considering that every other game I've ever played has at least strived for one of those in some capacity.
I also have no problem with a game not being what I expect. I don't mind surprises. My expectations really have very little to do with how I feel about what I played.
what on earth is going on in here
ModBot said:Instructions for participants:
I am giving away 2 Steam keys. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line below that corresponds to the key you want (if you include more than one game, you will be blocked from entering).
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Little Inferno --MB-8213A1F29DA604AA- Taken by FauX
Gemini Rue --MB-BFDB41D66CDDF196- Taken by Atraveller
Thanks for Gemini Rue!Hate to break up all the games as art / why cant roguelike crawl debate, but thanks to Anon for the Pid key.
And in that vein, here's my own version of a very popular giveaway today....
Its a cool premise, I just wasn't particularly enthused about the way things played out. Like I said, I enjoyed the inspecting papers parts and all. That was pretty interesting and something different.I figured he had no interest in any of the game's thematic elements, which is why I gave him the purely mechanical money-making tip, which is very easy to enact.
If money is the major stumbling block, feed and heat your family every other day, and you'll start to amass it more easily.
So is Roguelike the new Metroidvania in that it has no real meaning anymore?
Which is why I think all these 'its not supposed to be fun' arguments are a bit ridiculous.
Well at first, I'd get written up here and there because I missed something. Or I couldn't quite figure out how to do what I wanted, so it took a bunch of time.
Then it just became a case of me trying to be thorough to avoid errors and not being able to process that many people. The more stuff they asked me to check, the more I had to spend my time checking shit, obviously. And so I never actually made more money.
It hasn't had any meaning for years now. The original rogue is nothing like what most would call a rogue like and apparently all it needs nowadays is permadeath (which that game doesn't have anyhow).So is Roguelike the new Metroidvania in that it has no real meaning anymore?
It has a lot of rogue-like elements. There is no save system, you only get one 'life' and you basically just see how far you can get in that one go. I'm guessing people tend to learn things and then replay it and see if it can help them get further.
Those are all elements of rogue-likes if I'm not mistaken. Its certainly far closer to a rogue-like than any other genre I can imagine labelling it.
But sure, its just like calling it an FPS.
I want to like it and I'm pretty sure if I could just make more money, I would actually have fun. Which is why I think all these 'its not supposed to be fun' arguments are a bit ridiculous.
I really cant believe I'm having this argument.
Sorry, but video games are not deep. They have very little to say. I don't know what point there was that I'm missing that was worth me spending time and money to learn that I didn't already know.
btw for you or anyone that's interested you can play the beta for free here: http://dukope.com/Ok. Now I have to play Papers, please.
I really cant believe I'm having this argument.
Sorry, but video games are not deep. They have very little to say. I don't know what point there was that I'm missing that was worth me spending time and money to learn that I didn't already know.
"Its not supposed to be fun!"
Well I wish I had known that, for real. Like I said, they should put that as a warning to buyers, because that goes against the goal of every other video game ever made.
Ok. Now I have to play Papers, please.
A games doesn't have to be fun to be enjoyed.
what on earth is going on in here
Indie games are serious business.
I think Papers, Please is a blast though! The general gameplay is really unique and a lot of fun.
Didn't realize it saved each day.Uh. I 'finished' it in one go (as in: did one of the possible storylines), cold.
It's a simple matter of choice and paying attention to the fucking rules as they are explained to you every day.
It also saves each day, and you can retry from those if you feel you've messed up too badly.
So no, not a roguelike at all.
I don't find video games to be deep, no. I think many try to be and I think they mostly all fall flat, with very surface level 'District 9' types of moral pandering and story depth.you're condemning a whole medium to banality because you thought the game was too punishing or something
I don't mind you hating the game itself for whatever reason you can come up with, that's your choice and you'd be right on every one of them, but "games are not deep. they have very little to say" is a really ignorant thing to say
indie games have already defeated this argument years ago, can people not liking indie games just accept that those games are not for them and we can all just move on?
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to be fair to you I get where you come from with the roguelike thing but it's just one more thing that goes to show how little thought you've put in the whole thing. you think the game is shit and tedious and boring and awful? fine by me, just don't insult my capacity to find meaning in them pls
I usually leave shadow broker and arrival until I beat the game, and I always bring Legion to overlord.I'm playing through Mass effect 2 for the first time and having a lot of fun with it.
Is there an appropriate time/level to go through the dlc missions (overlord, shadow broker)?
I haven't played it, I'll take your word for that.I think Papers, Please is a blast though! The general gameplay is really unique and a lot of fun.
It is truly the one finnish roguelike.
I really cant believe I'm having this argument.
Sorry, but video games are not deep. They have very little to say. I don't know what point there was that I'm missing that was worth me spending time and money to learn that I didn't already know.
"Its not supposed to be fun!"
Well I wish I had known that, for real. Like I said, they should put that as a warning to buyers, because that goes against the goal of every other video game ever made.
I also never said anything about YOU finding meaning in them. You are the one who refused to point out this 'meaning' to me, just repeating how obvious it is and trying to make me out to be some fucking idiot instead of maybe explaining what I was missing.
Anyways, this has gone on way too long. I feel like some of you are just being a bit rude about things now just because I didn't see something in a game that you did. Whatever.
Sorry, but video games are not deep. They have very little to say.
If that's what you took away from that, I'm sorry, but yeah, I'm done too.Also, congrats on being better at it than I was. You are fucking awesome.
btw for you or anyone that's interested you can play the beta for free here: http://dukope.com/
Play it Monk, I think you will really enjoy it.
Damn. Used to think you guys were actually pretty nice in here.
Except it totally wasn't about that. Hell, I'm fine with him not enjoying it. That's okay, there's loads of games I don't enjoy either.I think it's kind of fucked up that everyone is jumping down this guy's throat for not enjoying Papers, Please.
I'm nice.
You are the only one around here who doesn't roll with a shank in their pocket at all times.I'm nice.