so uh, tacoma
that was it?
i feel like the setting and how the story develops (and i guess long development cycle, but that's no fault ofthe game) hinted at a fairly larger story while this was something i'm still able to refund? like i'm real slow at videogamees, i've spent a while playing pool and darts in this game, listening to every audiolog, reading the back of books' covers and going back and forth cos i kept forgetting the keypad codes. i didn't rush this game, yet it only took me 2 hours to beat it
short isn't really bad in itself but i feel like this game stops short of actually developing its themes and characters, who i think would be really compelling if they were given a chance to go beyond a taste
this somehow feels like a smaller game than gone home which is weird cos i don't really feel that what it lost in breadth it gained in depth? or maybe i'm missing something, idk, i got achievements for getting all the audiologs but there's a bunch of secret achievements i haven't gotten so maybe there's some hidden stuff to look for
but also i don't feel this game made me want to look for secrets, really. unlike gone home where sam and her family get a lot of development and details and you got to know their jobs, frustrations, and even the story of the house and such, here there's details like those about everoyne, but they're more scarce and not as interesting. and since this is a spaceship instead of a suburban house, i don't really know where to look, or i don't find it cool when there's a hidden door or something out of place or whatever. environmental storytelling doesn't work nearly as well because most of this spaceship is like pipes and metal and screens and corridors and shit
and i want to know more about this universe for sure, but i'm still not super into it the way i was with gone home. at times it reminded me of analogue: a hate story, or managed to make me feel real uncomfortable for occupying the same space as one of those memory ai ghosts as they backed into me, or whatever, but i don't think it got nowhere near as emotionally compelling as either of those games
overall i find tacoma to be pretty disappointing, it's not really bad but i expected more, the time control mechanic thing is interesting, but only so far, and while i don't necessarily expected a step up from gone home, i really wasn't expecting a step down. gone home moved the genre forward, this feels like the prototype that came before gone home or something
boo