I played through The Old City: Leviathan in one session of about two and a half hours. The developer reckons it can take anywhere between half an hour and five hours to complete the game depending on how much you explore and how fast you read. I fully agree with this estimate because this game has a
lot to read.
First things first... this is a 'walking simulator'. There's no combat, no danger to your life, no puzzle solving, nothing. There's almost no player interaction outside of opening doors and walking around. I'm guessing that will put off quite a few folks right off the bat. The game has about 10 levels and each takes 15-20 minutes to explore. Each map has some interlinking paths so it's possible to lose direction once in a while but it's never a major issue.
The highlight of the game is definitely it's artwork. It's the second Unreal engine game in two months that looks as good as anything on the market right now. Every level looks absolutely gorgeous, which is saying something when half the game takes place underground or in sewers. The artwork is bursting with creativity. Post apocalyptic, surreal, macabre... everything rolled into one. Runs well too (though it's locked at 62fps because UE3).
A sample of what it looks like
Now here's the downside. This has the Dear Esther narrator syndrome dialed up to a hundred. Every single line that is spoken was that typical pseudo-philosophical bullshit that never makes sense. Apart from the narrator babbling gibberish as you play through, most of the story telling is done through long notes and pages littered around the world. And when I say long, I mean really long. Pages that can take up to five minutes to read. Which wouldn't be so bad except it's also filled with the same meaningless psychobabble. My eyes would just glaze over trying to keep it straight.
So for me, the writing completely lets the game down. I have only a very vague notion of what story was being told. As such it's a difficult game to recommend. It was kind of worth it to just wander through this beautiful game world they've crafted but you'd have to be extremely patient to actually absorb the writing.
If anyone wants a sample of the writing... the game has seven collectible notes that you gather through the game that you can later read in the main menu. Screenshots wouldn't be enough so
I made a small video (dropbox, 50MB) to show a friend. Feel free to download and pause anywhere to see what I'm talking about.