Is the character handling something like in LIMBO? Or is it responsive like in traditional sidescrollers?
Playing LIMBO was pain and suffering for me thanks to floaty character handling.
It would be very saddening if it's like that because game looks very interesting.
Though I haven't played Limbo in years, I would say yes, the character handles similarly to that game or Trine like I mentioned before and is not precise like Mario games or Super Meat Boy for example.
In the end the platforming is not that challenging and the checkpoints are quite forgiving.