Stumpokapow
listen to the mad man
It was observed that 40% of all Steam games (4200 games) have been released in 2016. Suppose you wanted to try to figure out how many of those were good:
Roughly 275 have an 85% userscore or higher
Roughly 320 have 100k players or more (some of these are F2P)
~150 have median playtimes > 20 hours, ~415 have median playtimes > 10 hours
None of these metrics are going to quite capture good games, and all will exclude some good games, and all will probably have some bias against recent releases still finding their footing. But if I had to guess, somewhere between 10 and 20% of all games released on Steam at this point are good, allowing for a reasonably expansive definition of good.
What counts as good is a moving target too. Max and the Magic Marker was well received at the time, as was World of Goo, as was Cloning Clyde. I think none of those titles would get a warm reception today as-is (observe what a jump the second Max game was!). So to some extent, games that are as good as good games used to be now come off as pedestrian.
Roughly 275 have an 85% userscore or higher
Roughly 320 have 100k players or more (some of these are F2P)
~150 have median playtimes > 20 hours, ~415 have median playtimes > 10 hours
None of these metrics are going to quite capture good games, and all will exclude some good games, and all will probably have some bias against recent releases still finding their footing. But if I had to guess, somewhere between 10 and 20% of all games released on Steam at this point are good, allowing for a reasonably expansive definition of good.
What counts as good is a moving target too. Max and the Magic Marker was well received at the time, as was World of Goo, as was Cloning Clyde. I think none of those titles would get a warm reception today as-is (observe what a jump the second Max game was!). So to some extent, games that are as good as good games used to be now come off as pedestrian.